Friendly Codes
Planetary Defense Post affects
Player race guides
Native Race Advantages
Taxation affects
Miscellaneous

Defense posts and planetary defense

General:
Cost to build: 10MC, 1S
Sensor sweep and DP: Odds of detection by Sensor Sweep: 100%-DP*6.67% Sensor sweep unable to detect planet activity if DP>=15, Bioscan unable to detect life if DP>=20.
Planetary Defense
The following table was derived from the formulas on Donovan's site. The table indicates the defense and fire-power of a planet without a starbase. As a generalization there are as many fighter bays as fighters. If you wish to determine the fire-power of a planet with a starbase then add 5 additional fighter bays (number of fighters = number of fighter bays), number of beams will be equal to sqrt((DP+Base Defense)/3), and the beam tech level will be the greater of the starbase beam tech or the table.Note: Kill power has no value in Planetary defense! Attacking ships will continue to fight even if there is no crew onboard. This means XRay Lasers are a disadvantage!
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Defense Posts related to planetary defense: No Starbase
# DP Fighters # Beams Beam type Kill Power Explode power
03 0 1 Laser 10 03
04 1 1 Laser 10 03
08 2 1 Laser 10 03
09 2 1 XRay 15 01
15 100% Shielded from Sensor Sweep
16 3 1 XRay 15 01
20 Shielded from Bioscan
21 3 2 XRay 15 01
23 4 2 XRay 15 01
25 4 2 Plasma Bolt 3 10
34 5 2 Plasma Bolt 3 10
46 6 2 Plasma Bolt 3 10
49 6 2 Blaster 10 25
58 6 3 Blaster 10 25
61 7 3 Blaster 10 25
77 8 3 Blaster 10 25
81 8 3 Positron Beam 9 29
96 9 3 Positron Beam 9 29




Native Race Advantages

Every native race has an advantage or behavior that in most cases can be used for your advantage.
Native Race Advantages
HUMANOID Hull Tech: Any starbase that is built around a humanoid planet will have tech 10 hull technology automatically.
AMPHIBIAN Weapon Tech: Any starbase that is built around an amphibian planet will have tech 10 beam weapon technology automatically.
GHIPSOLDAL Engine Tech: Any starbase that is built around a ghipsoldal planet will have tech 10 engine technology automatically.
SILICONOID Torpedo Tech: Any starbase that is built around a siliconoid planet will have tech 10 torpedo technology automatically.
BOVINOID Supplies: Every 10000 Bovinoids will produce 1 supply unit per turn. To collect the supplies you must have 100 colonists (one clan) for every supply that you collect.
REPTILIAN Mining: If there are 100 or more Reptilians living on a planet then your mining rate will be doubled. They will gladly help your colonists mine and move large boulders.
AVIAN Over Taxing: Are quick to forgive you for overtaxing them. They will allow you to slightly overtax them without growing unhappy. ( They are some what dumb
INSECTOID Double Taxes: Insectoids produce twice the normal amount of credits per turn per percentage as other native races.
AMORPHOUS Eat Colonists: The Amorphous lifeforms eat 500 colonists ( 5 clans ) per turn. They will not pay taxes and will become upset if you try to tax them. The Cyborg cannot assimilate them. Only the Glory device can kill them. They can then be made into soup .


Tax Rate info
Tax Result
<60 Growth Stops
<40 Riots


Miscellaneous
Ship repairs in space: 5 supplies repair 1%
Minerals to build starbase: 900 MC, 120 Dur, 402 Tri, 340 Moly