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12A. Asteroid |
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12K. Teleport |
Return to Add-On Sub-Menu |
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12B. Jump
Gate |
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12L. Machines
of Yore |
1. Introduction to VGA Planets |
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7. Minefields
Sub-Menu |
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12C. Raceplus |
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2. Race Information Sub-Menu |
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8. Combat
Sub-Menu |
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12D. Starbase
Plus |
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3. Friendly Codes Sub-Menu |
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9. Ion Storm
Sub-Menu |
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12E. Tachyon |
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4. Planet Information Sub-Menu |
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10. Misc.
Information Sub-Menu |
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12F. Fortress
Host (Fhost) |
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5. Starbase Information Sub-Menu |
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11. Strategy and Strategy Guides |
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12G. Nemesis |
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6. Ship Information Sub-Menu |
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12. Add-on Information |
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12H. Gryphon |
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12I. Jupiter |
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12J. Banzai! |
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BANZAI! ADD-ON: |
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BANZAI! An Add-On for
VGA Planets V3.5 (Host 3.2x) |
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written by Thore
Schmechtig |
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BANZAI! is freeware,
copy it like crazy! My only condition: Do not change the content of this
archive. |
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VGA Planets is a
trademark of Tim Wisseman |
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Overview |
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What's this thing? |
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Let's
get it straight: Every VPL player asks herself sooner or later "What the
hell did Tim have in mind of |
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when he made the Red
Wind class carrier hull tech 8?! It's small, it's almost unarmed, it doesn't
have any |
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special mission......it's
all but useless!" |
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Well, here's the answer
to that old question: The Red Wind is... |
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...a
mobile KAMIKAZE fighter launcher! ("Banzai!" is said to be an
ancient Terran battlecry, dating |
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back to Japanese suicide
pilots in world war II) |
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Contents: |
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BANZAI!.EXE |
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New Game Setup |
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Copy
BANZAI!.EXE into the directory where your host 3.2x resides. Edit (or create)
your AUXHOST1.BAT, in |
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the same directory, by
adding the following line: |
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BANZAI! PathToHostFiles
[ImpactDamage] |
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i. e. if your game data
are in the subdirectory GAME1, you write |
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BANZAI! GAME1 |
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ImpactDamage is an
optional parameter, see below. |
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Game Info |
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Usage of BANZAI! in the
game |
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A
Red Wind - ANY Red Wind, no matter who owns it - is able to launch its
fighters on a suicide attack |
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against a specific enemy
ship. To do this, the following conditions must be met: |
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the RWC must not be
cloaked (sorry, that would be too simple!) |
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also, the target must
not be cloaked (you can't ram a target you can't see, right? ;) ) |
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the
RWC must have set its friendly code to the ID number of the target ship (yes,
that's the same |
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method as the firecloud
chunnel) |
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the RWC must occupy the
same position as the target ship |
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both ships (RWC and
target) must not be out of fuel |
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and of course, the RWC
needs fighters on board to launch |
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If
at the beginning of the turn these conditions are met, the Red Wind's
fighters will take off and head |
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for the target at
maximum overthrust (faster than they'd ever fly normally, because you can't
fight |
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effectively
when moving that fast). If the target is armed, some suicide fighters will be
shot |
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down
before they can impact. The number of fighters thus intercepted is equal to
the number of the |
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target's
beam weapons plus the target's fighter bays (if any, and if the target has at
least as |
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much fighters as it has
bays). |
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All
fighters not shot down will smash into the targets hull, severely damaging
it. The default is that every |
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fighter will do the
equivalent of a mine hit, that is: a ship of 100 kt hull mass will take
exactly 100 % |
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damage from a single
Kamikaze hit! |
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(NOTE:
Engine-Shield Bonus is useless here. Immediately before contact with the
shields, the fighters will |
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fire
their beam weapons on maximum power, burning them out but piercing the
shields just long |
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enough to smash through…) |
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If
the host wants to enter another damage value, she may do so by stating a
second command line |
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parameter with the
amount of damage per fighter, in percent, that she wishes. Example: |
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Again
we have our game data files in the subdirectory GAME1, and the host wants
every suicide |
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fighter to do 50 %
damage to a 100 kt hull. She will enter the following line in the
AUXHOST1.BAT: |
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BANZAI! GAME1 50 |
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Technically,
that's all you need to know. To make sure you know just what kind of little
monster the RWC |
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becomes when using this
attack, consider: |
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A
Gorbie Battlecarrier (almost 1000 kt hull mass) with 10 beams and 10 fighter
bays will be smashed by |
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a
RWC using 30 fighters: 10 shot down by the Gorbie's beams, another 10 by the
Gorbie's |
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fighters, the rest rams
the victim into oblivion! (that is, on default value) |
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Of
course, you can use this apocalyptic attack on only one target per RWC per
turn. Also, the RWC |
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must
de-cloak in the turn it uses the Kamikaze attack, so the enemy will see it
and may, for |
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example, lay a minefield
to kick it into hell before it can cloak again and stalk it's next target. |
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And remember, the host
can always enter a different value of impact damage. Any number from |
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10 to 200 will be valid
(although the values > 100 are left to those hosts depraved enough to |
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really want them!). |
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Hey... if you don't like
it, don't use it! ;) |
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And
now, it's time for action. Right now a RWC may be busy stalking your
newly-constructed battleship, |
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ripping
it apart even before the wet paint is dried! GO OUT THERE AND STOP IT! |
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Famous last words ;) |
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HOST Sequence |
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AUXHOST 1 |
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Credits |
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Design and Programming:
Thore Schmechtig |
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Strictly
speaking, this is a beta test version. I've done some testing and did not
find any program error, but |
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that doesn't mean
anything of course - I'm only human after all. Therefore, it's time for the
standard… |
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DISCLAIMER:
There is no guarantee at all that BANZAI! will not be able to destroy your
game data files, |
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so I strongly recommend
you routinely make a backup before firing up the host! |
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REGISTRATION INFORMATION |
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BANZAI! is freeware,
copy it like crazy! My only condition: Do not change the content of this
archive. |
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Thore Schmechtig @ 2:2437/301.7 (FidoNet) |
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@ 70:712/121.7 (VPLNet Germany) |
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@ 46:9611/1042.7 (VNet) |
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@ 37:105/300.7 (TrekNet TNG Germany) |
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Snail mail: |
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Thore Schmechtig |
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Ritterstrasse 37 |
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31174 Schellerten,
GERMANY |
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Phone: (Germany) (0 51 23) 47 84, from 06:00 to 22:00 GMT
(but remember daylight savings... ;) ) |
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