RETURN TO SWITCHBOARD |
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4A. Planetary Economy |
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4B. Planetary
Structures |
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1. Introduction to VGA Planets |
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7. Minefields
Sub-Menu |
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4C. Natives |
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2. Race Information Sub-Menu |
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8. Combat
Sub-Menu |
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4D. Colonists |
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3. Friendly Codes Sub-Menu |
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9. Ion Storm
Sub-Menu |
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4E. Planetary
Combat |
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4. Planet
Information Sub-Menu |
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10. Misc.
Information Sub-Menu |
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4F. Planetary
Climate |
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5. Starbase Information Sub-Menu |
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11. Strategy
and Strategy Guides |
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6. Ship Information Sub-Menu |
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12. Add-on
Information |
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PLANETS SUB-MENU: |
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PLANETS: |
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There is a maximum of
500 Planets in the game. |
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Planet names can be
changed by editing the PLANET.NM file. |
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Planets are the basis
for economy in VGA Planets. They are the main source for creating Supplies, |
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gathering Minerals, and
creating Megacredits. |
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Supplies are created by
Factories. |
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Minerals are mined from
the Planet's core by Mineral Mines. |
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Megacredits are gained
by taxing Colonists and Natives. |
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Planetary Scanners: |
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A Planet’s Scanners
allow a Player to see Ships and Planets within range (Hconfig) |
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Native Races: |
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There are nine different
Native (neutral) Races to be found on Planets. |
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Planetary Combat: |
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Planets only enter
combat when a Ship attacks the Planet and the Planet has no friendly Ships in
orbit to |
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defend it or when a
Planet has a Friendly Code of ATT or NUK and an enemy Ship is in orbit. |
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All combats
between Colonists take place on Planets. |
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Warp Wells: |
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Every Planet exerts a
gravitational pull on all Ships within 3 LY of the Planet. Any Ship within
range |
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is pulled to the Planet's
location. |
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A Ship doing an exact
point-to-point Hyperjump is not affected by Warp Wells. |
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A Ship with a Warp Speed
of 1 is not affected by Warp Wells. |
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A Ship Intercepting
another Ship that is not affected by the Warp Well will also not be affected. |
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This has been changed by
Host 3.22.043. Now Intercepting Ships are affected by Warp Wells if their
warp speed is greater than 1. |
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Climate: |
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Every Planet has a
temperature reading. The temperature of a Planet can range from 0 (coldest)
to 100 (hotest) |
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50 degree Planets are
considered the most suitable for life and all Races and Natives thrive best
in this Climate |
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except for the
Siliconiod Natives and Crystals (Race 7), who thrive in heat (100 degree
Planets). |
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