RETURN TO SWITCHBOARD |
|
|
|
|
|
|
|
|
|
4A. Planetary Economy |
Return to Planet Sub-Menu |
|
4B. Planetary
Structures |
1. Introduction to VGA Planets |
|
7. Minefields
Sub-Menu |
|
4C. Natives |
2. Race Information Sub-Menu |
|
8. Combat
Sub-Menu |
|
4D. Colonists |
3. Friendly Codes Sub-Menu |
|
9. Ion Storm
Sub-Menu |
|
4E. Planetary
Combat |
4. Planet
Information Sub-Menu |
|
10. Misc.
Information Sub-Menu |
|
4F. Planetary Climate |
5. Starbase Information Sub-Menu |
|
11. Strategy
and Strategy Guides |
|
6. Ship Information Sub-Menu |
|
12. Add-on
Information |
|
|
|
PLANETARY CLIMATE: |
|
|
Planet Temperature: |
|
|
Planet temperature
ranges from 0 (coldest) to 100 (hottest) |
|
|
Desert: (85 - 100) |
|
|
Tropical: (65 - 84) |
|
|
Warm: (40 - 64) |
|
|
Cool: (15 - 39) |
|
|
Arctic: (0 - 14) |
|
|
Most Colonists reproduce
fastest at a temperature of 50 |
|
|
The Crystals (Race 7)
and Siliconoid Natives have the maximum growth rate on desert Planets (100
temp) |
|
Colonist Population
Limits: |
|
|
The temperature of a
Planet determines how many Colonists can successfully survive on the Planet. |
|
No (Colonist Population
+ Native Population) can be over 25,000,000 on one Planet. This is at ideal
temperatures. |
|
The Rebels (Race 10) can
build outposts on ice Planets (temp 0, 1, 2 or 3) that support up to 20,000
Colonists (Host 3.21) |
|
The Rebels (Race 10) can
build outposts on ice Planets (temp 19 and below) that support up to 9,000,000 Colonists (Host 3.22) |
|
The
Fascists (Race 4), The Robots (Race 9), The Rebels (Race 10) and The
Colonials (Race 11) can have up to 6,000 Colonists
on desert Planets. All other |
|
Races can only have one
Clan on a desert or arctic Planet. |
|
|
The
Crystals (Race 7) like desert Planets (hconfig): If “yes” The Crystals (Race
7) have max population on desert Planets and a max
population of 5,000,000 on |
|
temperate-warm Planets. |
|
|
Climate Death Rate: |
|
|
Climate death rate >
0: Desert worlds support at least 101 - (Planet temp) Clans |
|
|
Max Clans on Planets: Temp
100: 9 Clans. |
|
|
For each degree cooler
the Planet is 20 more Clans can be added |
|
|
Climate death rate >
0: Ice worlds support at least 1 + (Planet temp) Clans |
|
|
Max Clans on Planets: Temp
0: 29 Clans. |
|
|
For each degree warmer
the Planet is 20 more Clans can be added |
|
|
Climate death rate = 0:
max population (except The Crystals (Race 7)) of a Planet is SIN (Planet temp
* PI * .01) * 100,000 Clans. (SIN is in radians;
PI = 3.14) |
|
Climate death rate = 0:
max population (The Crystals (Race 7)) of a Planet is (Planet temp * .01) *
100,000 if “Crystals (Race 7) Like Desert Worlds”
setting is turned ON. |
|
If Colonist Eat Supplies
option in HConfig is set to Yes, then every 40 Supplies on the Planet (after
Factory production) adds 10 more surviving Clans |
|
See Colonists for more detailed information on population limits |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|