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Return to Planet Sub-Menu   4B. Planetary Structures  
1. Introduction to VGA Planets   7. Minefields Sub-Menu   4C. Natives  
2. Race Information Sub-Menu   8. Combat Sub-Menu   4D. Colonists  
3. Friendly Codes Sub-Menu   9. Ion Storm Sub-Menu   4E. Planetary Combat  
4. Planet Information Sub-Menu   10. Misc. Information Sub-Menu   4F. Planetary Climate  
5. Starbase Information Sub-Menu   11. Strategy and Strategy Guides  
6. Ship Information Sub-Menu   12. Add-on Information  
 
 
PLANETARY STRUCTURES:  
  There are 3 different Planetary Structures that can be built in VGA Planets.  
  Mineral Mines:  
  Cost: 4 Megacredits and 1 Supply to build.  
  Used to extract Minerals from the core of a Planet to the surface, where they can then be used to construct Starbases or  
  Ships, or transported by Ship to other Planets.  
  A Mineral Mine extracts all four Minerals simultaneously.  
  The more Mineral Mines on a Planet, the lower the Native tax rate must be to keep the native happiness level from dropping
  The maximum number of Mineral Mines on a planet is limited by the size of the Colonist population.  
  Maximum Mineral Mines on a Planet: one for every Clan up to 200, above that it's 200+SQRT(Clans-200).  
  See Planetary Economy for mining rates.  
  Factories:  
  Cost 3 Megacredits and 1 Supply to build.  
  For every Factory on a Planet, 1 Supply unit is produced each turn.   
  The more Factories on a Planet, the lower the Native tax rate must be to keep the native happiness level from dropping.  
  The maximum number of Factories on a Planet is limited by the size of the Colonist population.  
  Maximum Factories: one for every Clan up to 100, above that it's 100+SQRT(Clans-100).  
  Defense Posts:  
  Cost 10 Megacredits and 1 Supply to build.  
  The maximum number of Defense Posts on a Planet is limited by the size of your Colonist population  
  Maximum Defense Posts: one for every Clan up to 50, above that it's 50+SQRT(Clans-50)  
  Defense posts will screen the Planet's industrial activity from long-range sensor sweeps by enemy Ships  
  The odds of detection are (100 - NumberOfDefensePosts)%  
  Every 20 Defense Posts add a defense factor to the Planet. (100 Defense Posts make a planet 5 times stronger than it's normal defense factor) 
  Defense Factor: 100 + Defense Posts + Starbase Defense (If a Starbase is present)  
  The number of Beam Weapons a Planet will have for defense: SQR (Defense Factor / 3)  
  The Beam Tech Level will be: SQR (Defense Posts / 2) OR Beam Tech Level of the Starbase, whichever is higher  
  The number of Fighters that a Planet can launch to defend the Planet from enemy Ships: SQR (Number of Defense Posts)  
  Fighters are regenerated after every attack  
  Number of Fighter Bays the Planet will have: SQR (Number of Defense Posts)  
  If a Starbase is present, the planet has five (5) extra Fighter Bays  
  A Planet with no Defense Posts cannot utilize the NUK Friendly Code (Host 3.22.027)  
  As the number of Planetary Structures increases, the Native happiness decreases because they do not like to see their beautiful Planet 
  become scarred by all the industrial activity. Not that you care!  
  Mineral Mines and Factories are suceptible to being noticed by enemy Scanners. Defense Posts help to keep Mineral Mines and Factories
  from being Scanned.