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4A. Planetary Economy |
Return to Planet Sub-Menu |
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4B. Planetary
Structures |
1. Introduction to VGA Planets |
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7. Minefields
Sub-Menu |
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4C. Natives |
2. Race Information Sub-Menu |
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8. Combat
Sub-Menu |
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4D. Colonists |
3. Friendly Codes Sub-Menu |
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9. Ion Storm
Sub-Menu |
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4E. Planetary
Combat |
4. Planet
Information Sub-Menu |
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10. Misc.
Information Sub-Menu |
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4F. Planetary
Climate |
5. Starbase Information Sub-Menu |
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11. Strategy
and Strategy Guides |
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6. Ship Information Sub-Menu |
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12. Add-on
Information |
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NATIVE RACES: |
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Native Races: |
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There are nine different
Native (neutral) Races to be found on Planets: |
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AMPHIBIAN: |
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If a Starbase is built
over a Planet with Amphibian Natives, that Starbase will have level 10 Beam Weapon technology for free. |
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GHIPSOIDAL: |
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If a Starbase is built
over a Planet with Ghipsoidal Natives, that Starbase will have level 10 Engine technology for free. |
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HUMANOID: |
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If a Starbase is built
over a Planet with Humanoid Natives, that Starbase will have level 10 Hull technology for free. |
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SILICONOID: |
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If a Starbase is built
over a Planet with Siliconoid Natives, that Starbase will have level 10 Torpedo technology for free. |
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AVIAN: |
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Avians can be taxed at a
higher tax rate without lowering their happiness level, thereby producing more Megacredits. |
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In the happiness info,
add an extra 10 to the formula. |
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INSECTOID: |
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Insectoids cough up
double the normal amount of Megacredits when taxed. |
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BOVINOID: |
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For
every 10,000 Bovinoids on a Planet, 1 Supply unit is produced for free. There
must be 100 Colonists (1 Clan) on the |
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Planet to collect each
Supply unit. |
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REPTILIAN: |
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Reptilians like to mine.
So they help your Colonists mine. Your Colonists mine at double the normal mining rate if more |
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than 100 Reptilians are
present. |
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AMORPHOUS: |
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Amorphous
refuse to cough up any Megacredits when taxed. They cannot be assimilated by The Cyborg (Race 6). In |
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fact, the Amorphous eat
Colonists. The number of Colonist Clans eaten is (95-Native happiness) with a minimum of 5 Clans. |
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The number of Colonists eaten by Amorphous = (91 -
[Native happiness])*100 with a minimum of 5 Clans. |
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NOTE: This formula is
for Native happiness <= 86. |
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Native Race Governments: |
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There are ten different
stages of Native Race Government: |
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NONE: |
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Natives produce
Megacredits at 0% of the normal tax rate. |
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ANARCHY: |
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Natives produce
Megacredits at 20% of the normal tax rate. |
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PRE-TRIBAL: |
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Natives produce
Megacredits at 40% of the normal tax rate. |
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EARLY-TRIBAL: |
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Natives produce
Megacredits at 60% of the normal tax rate. |
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TRIBAL: |
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Natives produce
Megacredits at 80% of the normal tax rate. |
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FEUDAL: |
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Natives produce
Megacredits at 100% of the normal tax rate. (Same as Colonists) |
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MONARCHY: |
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Natives produce
Megacredits at 120% of the normal tax rate. |
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REPRESENTATIVE: |
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Natives produce
Megacredits at 140% of the normal tax rate. |
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PARTICIPATORY: |
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Natives produce
Megacredits at 160% of the normal tax rate. |
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UNITY: |
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Natives produce
Megacredits at 180% of the normal tax rate. |
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Native Happiness: |
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On a scale of 0 – 100
(100 being the happiest) |
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Native happiness level
indicators: Happy, Calm, Un-Happy, Angry, Rioting, and Civil War |
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Happy: (90 - 100) |
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Calm: (70 - 89) |
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Un-Happy: (50 - 69) |
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Very Angry: (40 - 49) |
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Rioting: (25 - 39) |
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Civil War: (-300 - 24) |
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Natives can be taxed as
long as their happiness stays above a certain level (somewhere around 30) |
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If Happiness falls below
this level the Natives will become mad at you and stop paying taxes and in extreme cases, riot |
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Natives riot when
Happiness falls to 0 or below. |
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Rioting kills: 30%
Clans, 30% Natives and an additional 100 Clans and 100 Natives after the percentages |
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New Clans = (Old Clans *
.7) - 100 |
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The formula for Native
happiness changes follows: |
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Native happiness change
= TRUNC(5 + NativeGovt/2 - SQRT(#Natives/1,000,000) - (#Mines + #Factories)/200 - TaxRate*.85) |
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NativeGovt levels range
from 1 to 9, with Anarchy being a 1 and Unity being a 9. |
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Native Reproduction: |
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The formula for Native
growth follows: |
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Native growth % =
4*SIN(Temp*PI/100)/(1 + TaxRate/5) |
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The growth rate = 0 if: |
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Native happiness < 70 |
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Max population would be
exceeded |
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This formula is good
only for populations below 6.6 million. The reproduction rate above this level is one-half the regular rate. |
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Native Population: |
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The formula for maximum
Native population follows: |
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MaxNativePop =
15,159,000*SIN(Temp*PI/100) Natives |
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