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1. Introduction to VGA Planets   7. Minefields Sub-Menu   4C. Natives  
2. Race Information Sub-Menu   8. Combat Sub-Menu   4D. Colonists  
3. Friendly Codes Sub-Menu   9. Ion Storm Sub-Menu   4E. Planetary Combat  
4. Planet Information Sub-Menu   10. Misc. Information Sub-Menu   4F. Planetary Climate  
5. Starbase Information Sub-Menu   11. Strategy and Strategy Guides  
6. Ship Information Sub-Menu   12. Add-on Information  
 
 
PLANETARY COMBAT:  
  Notes:  
    A Planet will attack an enemy Ship if that Ship has fuel and the Planet's Friendly Code is set to ATT.  
    A Planet will attack an enemy Ship regardless of fuel if that Planet's Friendly Code is set to NUK.  
    Ship Hull 69 (Super Star Destroyer) is immune to the ATT and NUK Friendly Codes.  
    Ships cannot use ATT and NUK to avoid being attacked by a Planet. (Host 3.22.006)  
    A Planet with Friendly Code of ATT or NUK will not attack an allied Ship. (Host 3.22.010)  
    A Planet can be attacked by a Ship that has the Planet's Race set as its Primary Enemy. (Host 3.22.010)  
  Ground Combat:  
  Ground combat happens when one Race drops Colonists on a Planet that is home to an enemy Colonist population.   
  When that happens, combat takes place because a Planet cannot be home to Colonists belonging to multiple Races.  
  Clans are killed in combat on a one for one basis. For Example, if a player drops 100 Clans on an enemy Planet that has 50 Clans, the attacking Player and the 
  defending Player will both lose 50 Clans. The attacker would take over the Planet with 50 Clans remaining.  
  Every 20 Defense Posts on a Planet increases the defense factor by one. In the example above, if the defender had 20 Defense Posts, then he would kill two 
  attacking Clans for every one Clan he lost. If the defender had 80 Defense Posts, then he would kill four attacking Clans for every one Clan he lost.
  The Lizards (Race 2) have a higher attack ratio than other Races. (Hconfig)  
  The Lizards (Race 2) and The Fascists (Race 4) have higher defense ratios than other Races. (Hconfig)  
  Planet/Starbase vs. Ship Combat:  
  Generally speaking, a Planet always does combat after Ships.   
  There is one exception this this rule:  
  If a Planet is captured during combat and the defending Player still has some Ships in orbit (Ships that were set to avoid combat), then the Planet  
  will attack those Ships before any surviving Ships of the attacking Player if, and only if, the Planet was set to ATT or NUK and the combat avoiding
  Ships Battle Order is higher than that of the attacking Ships  
  The Firepower of a Planet is added to the firepower of the Starbase.  
  Defense Factor: 100 + Defense Posts + Starbase Defense (If a Starbase is present)  
  The number of Fighters that a Planet can launch is (the number of Fighters on the orbiting Starbase) + SQR(Defense Posts).  
  Alternatively: the number of Defense Posts needed for N Planetary Fighters is (N*(N-1))+1  
  So if we want 10 Planetary Fighters we would need (10*(10-1))+1 Defense Posts. Answer = 91.  
  The number of Fighter Bays that a Planet has is the SQR(Defense Posts). If the Planet has a Starbase, then it gets 5 extra Fighter Bays.  
  A Fighter Pilot from a Planet based Fighter is beamed back to the Planet .001 milliseconds before his Fighter explodes in combat. He can   
  therefore launch from a new Fighter as long as the Planet does not fall into enemy hands.  
  In other words, the Planetary Fighters are regenerated after every attack and do not have to be rebuilt.  
  The number of Beam Weapons that a Planet has is  SQR((Defense Posts + Starbase Defense)*0.3).  
  Alternatively: the number of Defense Posts needed for N Planetary Beams is (3*N*(N-1))+1  
  So if we want 5 Planetary Beams we would need (3*5*(5-1))+1 Defense Posts. Answer = 61 Defense Posts.  
  The Tech level of the Beam Weapons on a Planet is SQR((Defense Posts)*0.5) or the tech level of the Beam Weapon tech at the  
  Starbase, whichever is greater.  
  Alternatively: the tech level of the Planetary Beams is (2*N*(N-1))+1  
  So if we want tech 5 Planetary Beams we would need (2*5*(5-1))+1 Defense Posts. Answer = 41 Defense Posts.  
  CHART OF DEFENSE NEEDED FOR PLANETARY FIGHTERS/BEAMS/AND BEAM SLOT #.  
  Defense:   1 3 5 7 13 19 21 25 31 37 41 43 57 61 73 85 91  
  Fighters:   1 2 2 3 4 4 5 5 6 6 6 7 8 8 9 9 10  
  Beams:   1 1 1 2 2 3 3 3 3 4 4 4 4 5 5 5 6  
  BeamTech: 1 1 2 2 3 3 3 4 4 4 5 5 5 6 6 7 7  
  Shield power and resistance to damage in KT/Shield is 100 + (Defense Posts) + (Starbase Defense)  
  By comparison:   
  B200 Class Probe has 30 KT/Shield  
  Outrider Class Scout has 75 KT/Shield  
  Missouri Class Battleship has 395 KT/Shield  
  Biocide Class Carrier has 860 KT/Shield  
  Merlin Class Alchemy Ship has 920 KT/Shield  
  Gorbie Class Battlecarrier has 980 KT/Shield