RETURN TO SWITCHBOARD |
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8A. Ship to Ship Combat |
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Return to Combat Sub-Menu |
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8B. Planet to Ship Combat |
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1. Introduction to VGA Planets |
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7. Minefields
Sub-Menu |
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8C. Ground
Combat |
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2. Race Information Sub-Menu |
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8. Combat Sub-Menu |
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3. Friendly Codes Sub-Menu |
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9. Ion Storm
Sub-Menu |
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4. Planet Information Sub-Menu |
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10. Misc.
Information Sub-Menu |
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5. Starbase Information Sub-Menu |
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11. Strategy and Strategy Guides |
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6. Ship Information Sub-Menu |
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12. Add-on
Information |
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PLANET TO SHIP COMBAT: |
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Planet/Starbase vs. Ship
Combat: |
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Generally
speaking, a Planet always does combat after Ships. |
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There is one exception
this this rule: |
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If a Planet is captured
during combat and the defending Player still has some Ships in orbit (Ships
that were set to avoid combat), then the Planet |
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will attack those Ships
before any surviving Ships of the attacking Player if, and only if, the
Planet was set to ATT or NUK and the combat
avoiding |
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Ships Battle Order is
higher than that of the attacking Ships |
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The Firepower of a
Planet is added to the firepower of the Starbase. |
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Defense Factor: 100 +
Defense Posts + Starbase Defense (If a Starbase is present) |
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The number of Fighters
that a Planet can launch is (the number of Fighters on the orbiting Starbase)
+ SQR(Defense Posts). |
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Alternatively: the
number of Defense Posts needed for N Planetary Fighters is (N*(N-1))+1 |
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So if we want 10
Planetary Fighters we would need (10*(10-1))+1 Defense Posts. Answer = 91. |
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The number of Fighter
Bays that a Planet has is the SQR(Defense Posts). If the Planet has a
Starbase, then it gets 5 extra Fighter Bays. |
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Fighter
pilots from a Planet based Fighter is beamed back to the Planet .001
milliseconds before his Fighter explodes in
combat. He can |
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therefore launch from a
new Fighter as long as the Planet does not fall into enemy hands. |
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In other words, the
Planetary Fighters are regenerated after every attack and do not have to be
rebuilt. |
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The number of Beam
Weapons that a Planet has is
SQR((Defense Posts + Starbase Defense)*0.3). |
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Alternatively: the
number of Defense Posts needed for N Planetary Beams is (3*N*(N-1))+1 |
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So if we want 5
Planetary Beams we would need (3*5*(5-1))+1 Defense Posts. Answer = 61
Defense Posts. |
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The Tech level of the
Beam Weapons on a Planet is SQR((Defense Posts)*0.5) or the Tech level of the
Beam Weapon Tech at the |
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Starbase, whichever is
greater. |
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Alternatively: the tech
level of the Planetary Beams is (2*N*(N-1))+1 |
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So if we want tech 5
Planetary Beams we would need (2*5*(5-1))+1 Defense Posts. Answer = 41
Defense Posts. |
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CHART OF DEFENSE NEEDED
FOR PLANETARY FIGHTERS/BEAMS/AND BEAM SLOT #. |
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Defense: |
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1 |
3 |
5 |
7 |
13 |
19 |
21 |
25 |
31 |
37 |
41 |
43 |
57 |
61 |
73 |
85 |
91 |
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Fighters: |
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1 |
2 |
2 |
3 |
4 |
4 |
5 |
5 |
6 |
6 |
6 |
7 |
8 |
8 |
9 |
9 |
10 |
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Beams: |
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1 |
1 |
1 |
2 |
2 |
3 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
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BeamTech: |
1 |
1 |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
6 |
7 |
7 |
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Shield power and
resistance to damage in KT/Shield is 100 + (Defense Posts) + (Starbase
Defense) |
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By
comparison: |
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B200 Class Probe has 30
KT/Shield |
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Outrider Class Scout has
75 KT/Shield |
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Missouri Class
Battleship has 395 KT/Shield |
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Biocide Class Carrier has
860 KT/Shield |
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Merlin Class Alchemy
Ship has 920 KT/Shield |
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Gorbie Class
Battlecarrier has 980 KT/Shield |
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