RETURN TO SWITCHBOARD | 10A. In Game Messages | |||||||||||||||||||||
Return to Misc. Information Sub-Menu | 10B. Scoring and Victory Conditions | |||||||||||||||||||||
1. Introduction to VGA Planets | 7. Minefields Sub-Menu | 10C. Hconfig | ||||||||||||||||||||
2. Race Information Sub-Menu | 8. Combat Sub-Menu | 10D. Order of Operations | ||||||||||||||||||||
3. Friendly Codes Sub-Menu | 9. Ion Storm Sub-Menu | |||||||||||||||||||||
4. Planet Information Sub-Menu | 10. Misc. Information Sub-Menu | |||||||||||||||||||||
5. Starbase Information Sub-Menu | 11. Strategy and Strategy Guides | |||||||||||||||||||||
6. Ship Information Sub-Menu | 12. Add-on Information | |||||||||||||||||||||
IN GAME MESSAGES: | ||||||||||||||||||||||
Host Messages: | ||||||||||||||||||||||
The Host can send messages to the Players via a Host messaging function. | ||||||||||||||||||||||
The Players will receive messages from the Host at the beginning of the game | ||||||||||||||||||||||
detaling the Hconfig settings. | ||||||||||||||||||||||
If the Hconfig settings are altered during a game, new messages will be sent out to all | ||||||||||||||||||||||
Players, detailing all the Hconfig settings. | ||||||||||||||||||||||
Any Player can receive the Hconfig settings during a game at any time be setting a Planet's | ||||||||||||||||||||||
Friendly Code to 'con'. | ||||||||||||||||||||||
Players can choose not to receive Hconfig settings by settinga Planet's Friendly Code to 'noc'. | ||||||||||||||||||||||
Players will receive messages from the Host anytime any Ship is destroyed. It will detail the location of the | ||||||||||||||||||||||
Players will receive messages from the Host anytime noteworthy events happen such as: | ||||||||||||||||||||||
Establishing a colony | ||||||||||||||||||||||
Any combat involving your Colonists or Ships | ||||||||||||||||||||||
A Ship is Recycled | ||||||||||||||||||||||
A Ship is Colonized | ||||||||||||||||||||||
A Ship hits a Mine. | ||||||||||||||||||||||
Bioscanners will detail Planets | ||||||||||||||||||||||
Dark Sense will detail Planets | ||||||||||||||||||||||
Player Messages: | ||||||||||||||||||||||
Players can send messages to one another via the messaging system. | ||||||||||||||||||||||
There is no limit to the number of messages you can send in one turn. | ||||||||||||||||||||||
You can forward a received message. | ||||||||||||||||||||||
You can respond to a message received. | ||||||||||||||||||||||
Players can send anonymous messages to other Players by using *w* somewhere in the | ||||||||||||||||||||||
text of the message. | ||||||||||||||||||||||
Any message sent to the Host is stored in the HOSTMESS.TXT file on the Host system. |