RETURN TO SWITCHBOARD                   10A. In Game Messages
Return to Misc. Information Sub-Menu   10B. Scoring and Victory Conditions
1. Introduction to VGA Planets   7. Minefields Sub-Menu   10C. Hconfig
2. Race Information Sub-Menu   8. Combat Sub-Menu   10D. Order of Operations
3. Friendly Codes Sub-Menu   9. Ion Storm Sub-Menu  
4. Planet Information Sub-Menu   10. Misc. Information Sub-Menu  
5. Starbase Information Sub-Menu   11. Strategy and Strategy Guides  
6. Ship Information Sub-Menu   12. Add-on Information  
 
 
SCORING AND VICTORY CONDITIONS:  
  Scoring:  
  The game keeps track of score for each Player during the game.  
  Score is based on the following:  
  Freighters: 1 point each  
  Planets: 10 points each  
  Capital Ships: 10 points each  
  Starbases: 120 points each  
  This is rather nondescriptive and very basic.  
  A Starbase with four level 1 technologies scores as many points as a Starbase with 4 level 10 technologies.
  Obviously the latter Starbase should be worth more.  
  The same goes for Capital Ships. A Virgo Class Battlestar would be worth more than a B222 Probe, but both 
  score 10 points.  
  Victory Conditions:  
  VGA Planets does not allow for in game victory conditions.  
  However, the REF.EXE program will fill that hole. This program would need to be run before the   
  game begins and it will automatically end the game when the prescribed victory conditions are met.
  It is best if all players agree on the victory conditions (or at least, know what the victory conditions are)
  before the game begins.   
  As long as everyone knows the victory conditions ahead of time, then a clear winner can be determined.
  Examples of victory conditions are:  
  First Player to obtain a certain number of points  
  Play to a pre-determined turn number. Whoever has the most points wins.  
  Play to a pre-determined turn number. Whoever has the most Planets wins.  
  Choose a limited number of Planets on the map to be worth points, whoever controls those  
  Planets by a certain turn wins.  
  Complete and utter anihilation of all opponents.  
  Destroy all opponents' Homeworlds.