RETURN TO SWITCHBOARD |
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6A. Ship Missions |
Return to Ships Sub-Menu |
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6B. Primary
Enemy |
1. Introduction to VGA Planets |
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7. Minefields
Sub-Menu |
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6C.
Fix/Recycle Ships |
2. Race Information Sub-Menu |
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8. Combat
Sub-Menu |
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6D. Cargo |
3. Friendly Codes Sub-Menu |
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9. Ion Storm
Sub-Menu |
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6E. Movement |
4. Planet Information Sub-Menu |
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10. Misc.
Information Sub-Menu |
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6F. Ship
Combat |
5. Starbase Information Sub-Menu |
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11. Strategy and Strategy Guides |
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6G. Ship Hull
List |
6. Ship Information
Sub-Menu |
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12. Add-on
Information |
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6H. Ship
Hulls by Race |
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6I. Special
Abilities and FCs |
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6J. Ship
Hulls by Hull and Race |
CARGO: |
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What is Cargo?: |
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Cargo is anything that a
Ship can carry that takes up Cargo space. |
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Cargo can consist
of: Supplies, Colonists, Tritanium,
Duranium, and Moybdenum. |
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If a Ship has Torpedo
Tubes, then Torpedoes can be Cargo. |
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If a Ship has Fighter
Bays, then Fighters can be Cargo. |
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Megacredits may be
carried by Ships, but do not take up Cargo space. Therefore, Megacredits are |
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not considered Cargo.
Any Ship may carry up to 10,000 Megacredits. |
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Tansferring or Beaming
Cargo: |
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Cargo can be beamed down
to any Planet you own as well as any unowned Planet. |
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Cargo can be beamed down
to enemy Planets if you have a matching Friendly Code with the Planet. |
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Ships without fuel
cannot beam Cargo down to a Planet. |
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Ships can also transfer
Cargo from one Ship to other Ships at the same location. |
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This command was
designed mainly for fuel tankers to resupply Capital Ships on the move. |
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You can hold down the
<SHIFT> or <ALT> to move 100 units of Cargo at a time. |
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Jettison Cargo: |
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If you beam Cargo into
outer space, you are jettisoning it and it is gone forever. |
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This is useful if your
Cargo Ship is about to be captured or Robbed by an enemy. |
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Jettisoning Cargo denies
your enemy the spoils of war. |
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Jettisoning Cargo also
makes your Ship less massive and conserves fuel. |
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