RETURN TO SWITCHBOARD |
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6A. Ship Missions |
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Return to Ships Sub-Menu |
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6B. Primary
Enemy |
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1. Introduction to VGA Planets |
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7. Minefields
Sub-Menu |
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6C.
Fix/Recycle Ships |
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2. Race Information Sub-Menu |
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8. Combat
Sub-Menu |
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6D. Cargo |
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3. Friendly Codes Sub-Menu |
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9. Ion Storm
Sub-Menu |
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6E. Movement |
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4. Planet Information Sub-Menu |
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10. Misc.
Information Sub-Menu |
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6F. Ship
Combat |
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5. Starbase Information Sub-Menu |
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11. Strategy and Strategy Guides |
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6G. Ship Hull
List |
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6. Ship Information
Sub-Menu |
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12. Add-on
Information |
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6H. Ship
Hulls by Race |
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6I. Special Abilities and FCs |
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6J. Ship
Hulls by Hull and Race |
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SHIP ABILITIES LISTED BY ABILITY: |
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ALCHEMY |
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Hull Slot 104 (Neutronic
Refinery Ship) |
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Converts Minerals and
Supplies into Neutronium. |
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1 KT of any Mineral + 1
Supply = 1 KT of Neutronium. |
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NAL |
Do not perform Alchemy
function. (Registered only) |
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Hull Slot 105 (Merlin
Class Alchemy Ship) |
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Converts Supplies into
Minerals. |
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9 Supplies = 1 KT
Duranium, 1 KT Tritanium, and 1 KT Molybdenum. |
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This ship will perform
Alchemy function even if the ship has no fuel on board. |
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ald |
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Convert Supplies into
Duranium only. 3 Supplies = 1 KT Duranium. (Registered only) |
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alm |
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Convert Supplies into
Molybdenum only. 3 Supplies = 1 KT Molybdenum. (Registered only) |
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alt |
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Convert Supplies into
Tritanium only. 3 Supplies = 1 KT Tritanium. (Registered only) |
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NAL |
Do not perform Alchemy
function. (Registered only) |
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ADVANCED ALCHEMY |
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Hull Slot 97(Aries Class
Transport) |
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Converts Minerals into
Neutronium. (Registered only) |
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1 KT of any Mineral = 1
KT of Neutronium. |
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Can only be shut off by
having full fuel tanks or by having no Minerals in cargo. |
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BIOSCANNER |
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Hull Slot 9 (Brynchild
Class Escort) |
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Hull Slot 96 (Cobol Class
Research Cruiser) |
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If Ship Mission is set
to Sensor Sweep, Bioscanner will report the type and number of |
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Natives on about 20% of
all enemy and unowned Planets within sensor range. |
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Will also report
the temperature of these Planets. |
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20 Defense Posts will
shield a Planet from the Bioscanner. |
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The Evil Empire (Race 8)
can fool the Bioscanners by giving false information. |
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The Evil Empire (Race 8)
cannot fool the Bioscanners belonging to The Rebels (Race 10). |
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Hull Slot 84 (Pawn Class
Baseship) |
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If Mission is set to
Sensor Sweep, Bioscanner will report the type and number of |
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Natives on 100% of all
enemy and unowned Planets within sensor range. |
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Will also report
the temperature of these Planets. |
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20 Defense Posts will
shield a Planet from the Bioscanner. |
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The Evil Empire (Race 8)
can fool the Bioscanners by giving false information. |
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The Evil Empire (Race 8)
cannot fool the Bioscanners belonging to The Rebels (Race 10). |
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CLIMATE
CONTROL |
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Hull Slot 3 (Bohemian
Class Survey Ship) |
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Warms the Planet this
Ship is in orbit of by 1 degree per turn (up to a temp of 50 degrees) |
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Hull Slot 8 (Eros Class
Research Vessel) |
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Cools the Planet this
Ship is in orbit of by 1 degree per turn (down to a temp of 50 degrees) |
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Hull Slot 64 (Onyx Class
Frigate) |
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Warms the Planet this
Ship is in orbit of by 1 degree per turn (up to a temp of 99 degrees) |
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Warms the Planet this
Ship is in orbit of by 1 degree per turn (up to a temp of 100 degrees) (Host
3.22.005) |
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CLOAK |
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Hull Slot 21 (Reptile
Class Destroyer) |
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Hull Slot 22 (Lizard
Class Cruiser) |
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Hull Slot 25 (Saurian
Class Light Cruiser) |
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Hull Slot 26 (White
Falcon Class Cruiser) |
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Hull Slot 27 (Swift Heart
Class Scout) |
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Hull Slot 28 (Fearless
Wing Cruiser) |
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Hull Slot 29 (Dark Wing
Class Battleship) |
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Hull Slot 31 (Resolute
Class Battleship) |
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Hull Slot 32 (Bright
Heart Class Destroyer) |
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Hull Slot 33 (Deth
Specula Class Frigate) |
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Hull Slot 36 (D7 Coldpain
Class Cruiser) |
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Hull Slot 38 (D3 Thron
Class Destroyer) |
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Hull Slot 43 (Dwarfstar
Class Transport) |
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Hull Slot 44 (BR4 Class
Gunship) |
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Hull Slot 45 (BR5 Kaye
Class Torpedo Boat) |
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Hull Slot 46 (Meteor
Class Blockade Runner) |
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Hull Slot 47 (Redwind
Class Carrier) |
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While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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The mass of the ship
affects the amount of fuel used to cloak |
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FuelUsed =
MAX[CloakCost, (TRUNC( (Hullmass/100)*CloakCost) )] |
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A Ship cannot Cloak
inside an Ion Storm. |
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ADVANCED CLOAK - (Host
3.22.005) |
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Hull Slot 29 (Dark Wing
Class Battleship) |
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Hull Slot 31 (Resolute
Class Battleship) |
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Same features as CLOAK |
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Burn no fuel to Cloak |
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Can Cloak in an Ion Storm |
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CHUNNEL |
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Hull Slot 56 (Firecloud
Class Cruiser) |
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Chunnel
to another Ship of this type. Set Friendly Code to NNN, where NNN = ID of
target Firecloud. |
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Both Ships must have a
Speed set to 0. |
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Chunneling Ship must
have at least 50 KT of fuel. Chunneling burns 50 KT of fuel. Target Ship must
have at least 1 KT of fuel. |
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If a Chunneler is being
towed, it cannot Chunnel. However, if the towing ship runs out of fuel, the
Chunneler can Chunnel |
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that
same turn. A Chunneler cannot tow another Ship while Chunneling. |
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The range is minimum 100
light years and maximum 5000 light years. (Misprint - actually the minimum is
10 light years) |
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All other Ships at same
location as Chunneler are pulled through also. Enemy Ships can also 'Chunnel'
if: |
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They are cloaked OR They
have no fuel OR Their Speed is 0 OR They have same FC as Chunneling Ship. |
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All Chunneling Ships
have no shields after Chunneling. All Cloaked Chunnelers remain Cloaked. |
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GAMBLING |
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Hull Slot 42 (Lady Royale
Class Cruiser) |
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Generates 1 Megacredit
for every Clan on board this Ship. |
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Megacredits are
generated the same turn Colonists are beamed down to a Planet. |
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This Ship must have fuel
on board to perform this action. |
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GLORY
DEVICE |
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Hull Slot39 (D9B
Nefarious Class Destroyer) |
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This Ship explodes after
moving, damaging all other Ships at same location by using Friendly Code pop. |
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The damage inflicted on
other Ships is 20%. Therefore, 5 of these Ships will destroy all other Ships. |
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This Ship explodes when
a Cloaked enemy Ship is detected at same location by using Friendly code trg. |
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The damage inflicted on
other Ships is 20%. Therefore, 5 of these Ships will destroy all other Ships. |
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If Ship Mission is set
to Kill, then any Cloaked enemy Ship will set Glory Device off. |
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If Primary Enemy only is
set, then only that Race's Cloaked Ships will set off Glory Device. |
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If the Glory Device is
used at a Planet location, it will destroy 40 % of Colonists, 40% of Natives
and 25% of Structures. |
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Siliconoid, Reptilian,
and Bovinoid Natives as well as Lizard (Race 2) and Crystal (Race 7)
Colonists are immune to the Glory Device. |
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Converts all Amorphous
Natives into Supplies at a rate of 1 Supply for every 1,000 Natives. |
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Glory Device works even
if the Ship has no fuel. |
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Hull Slot 41 (Saber Class
Frigate) |
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Same as for Hull Slot 39
(D9B Nefarious Class Destroyer) except the damage done is only 10%, not 20% |
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GRAVITONIC ACCELERARTOR |
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Hull Slot 44 (BR4 Class
Gunship) |
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Hull Slot 45 (BR5 Kaye
Class Torpedo Boat) |
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Hull Slot 46 (Meteor
Class Blockade Runner) |
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These Ships will travel
at twice the normal distance. For instance, at Warp 9, the Ships |
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will travel at 162 light
years per turn instead of 81 light years per turn. |
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HYPERDRIVE |
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Hull Slot 51 (B200 Class
Probe) |
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Hull Slot 77 (PL 21
Probe) |
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Hull Slot 87 (Falcon
Class Escort) |
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Initiates Hyperjump by
setting Friendly Code to HYP. Waypoint must be set to at least 21 light years
away and a warp speed of at least 1. |
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Ship jumps 350
light years and burns 50 KT of fuel. |
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With WinPlan, an exact
Hyperjump of between 340 and 360 light years is possible. Just set the exact
Waypoint. |
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Hyperjumping Ship cannot
have Mission set to Intercept and cannot be towing or towed. |
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Hyperjumping Ship will
avoid Minefields. |
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After Hyperjumping, the
Ship will have a Speed of 0 and no Waypoint set. |
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IMPERIAL ASSAULT |
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Hull Slot 69 (Super Star
Destroyer) |
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Beam down at least 10
Clans to enemy Planet. |
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Enemy Colonists are
killed and all Defense Posts destroyed. This Ship's owner now owns the
Planet. |
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This Ship must be
undamaged and must have fuel. |
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IMMUNE TO ATT AND NUK |
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Hull Slot 69 (Super Star
Destroyer) |
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This Ship is immune to
the Planetary Friendly Codes ATT and NUK. Planets set to these Friendly Codes |
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will not attack this
Ship. |
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RAMSCOOP |
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Hull Slot 96 (Cobol Class
Research Cruiser) |
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Produces 2 KT of fuel
for every 1 light year travelled. (Hconfig) |
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This Ship produces fuel
even while towing another Ship, but not when being towed. |
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This Ship does not
produce fuel when on an Intercept Mission. |
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TACHYON SHIP |
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Hull Slot 7 (Loki Class
Destroyer) |
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Tachyon burst causes all
Cloaking Ships within 10 light years of this Ship to decloak. |
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This takes place both
before and after movement. |
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This Ship must have fuel
and less than 20 % damage to perform this action. |
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The Federation (Race 1)
and The Lizard (Race 2) Cloaked Ships are immune |
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to this Ship. |
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The Birdmen (Race 3) are
immune to this Ship. (Hconfig) |
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This Ship Ability works
with the Registered version only. |
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