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2A. The Solar
Federation (race 1) |
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2G. The Crystal Confederation (race 7) |
Return to Races Sub Menu |
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2B. The
Lizard Alliance (race 2) |
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2H.The Evil
Empire (race 8) |
1. Introduction to VGA Planets |
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7. Minefields
Sub-Menu |
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2C. The
Empire of the Birds (race 3) |
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2I. The
Robotic Imperium (race 9) |
2. Race Information
Sub-Menu |
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8. Combat
Sub-Menu |
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2D.The
Fascist Empire (race 4) |
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2J. The Rebel
Confederation (race 10 or a) |
3. Friendly Codes Sub-Menu |
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9. Ion Storm
Sub-Menu |
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2E. The
Privateer Bands (race 5) |
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2K. The
Missing Colonies of Man (race 11 or b) |
4. Planet Information Sub-Menu |
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10. Misc.
Information Sub-Menu |
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2F. The
Cyborg (race 6) |
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5. Starbase Information Sub-Menu |
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11. Strategy
and Strategy Guides |
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6. Ship Information Sub-Menu |
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12. Add-on
Information |
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THE SOLAR FEDERATION (RACE 1) |
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Origin: |
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The Solar Federation is
based on the Federation from Star Trek, the Original Series. |
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About Race 1: |
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The Solar Federation is
very good at making friends with the Natives they encounter. Due to their
efficiency |
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and
friendliness, the Federation Colonists are able to collect twice as many
Megacredits per turn from |
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both Colonists and
Natives. |
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The Solar Federation
also has a set of strict laws that are enforced by the Universal
Environmental Protection |
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Agency (UEPA). In order
to follow these laws, the Federation can only mine at 70% of the normal rate. |
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The Federation fleet is
made up of many medium sized Ships that are designed to serve a variety of
Missions. They |
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prefer
Torpedo Ships and have only one Ship that acts as a Carrier. |
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For
some unknown reason, they like to paint their Ships bright white and put
external lighting systems on |
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them. This tends to make
them easier targets in a fight, but it also has the effect of scaring
enemies. After all, |
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anyone who would light
up their Ships so brightly has to be unafraid of all enemies and have a powerful |
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Ship, or just has to be
compeletly stupid. |
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The
Solar Federation is the only Race that can upgrade the Tech Levels of old
Ships. By setting a Ship's Mission to |
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Super Refit, and by
parking the Ship at a Starbase, the Engineer will remove the old parts and
install any newer |
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parts that are in storage
on the Starbase. |
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Advantages, Abilities,
and Friendly Codes: |
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(Host 3.20) |
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200% taxation from
Natives and Colonists (Hconfig) |
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70% Mining rate on all
Planets (Hconfig) |
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All Cloaked Ships are
immune to Hull Slot 7 (Loki Class Destroyer) (Tachyon Decloaker Ship) |
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Crew bonus (Ships fire
all guns up to 99% damage)(during combat, Carriers act like they have 2 extra
Fighter Bays) |
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Ships get a 50 KT Mass
bonus in combat |
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25% Shield restoration
between combats, if damage allows |
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Super Refit ships at
Starbase |
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If this Ship is at a
Starbase, set Mission to 'Super Refit' and the Engines, Beams, and Torpedo
Tubes will be removed |
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and placed into Starbase
storage. |
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Then the highest tech
replacement parts will be installed, if and ony if, there is enough to fill
the Ship. |
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If
there is not enough parts to fill the Ship, the original parts will be put
back on the Ship, if and only if, there are |
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enough to fill the Ship. |
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The Ship being Refitted
must have fuel on board to perform this action. |
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cln |
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Clone a captured Ship
(Ship Friendly Code) (Hconfig) |
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(Gryphon) |
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Goodwill Factor. 3 - 30
Natives will join the Federation every turn (Gconfig) |
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LNR |
Load and store Natives
(no Amorphous or Reptilians) on board Hull Slot 6 (Banshee Class Destroyer)
only |
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NML |
Institutes Martial Law
to prevent gambling by Privateers. (Planet Friendly Code) N = any character |
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UFP |
Super Refit in space.
(Any Ship) First letter of Ship must be E, T, or B |
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UFP |
Super Refit around
Planet with special Natives. (Any Ship) First letter of Ship must be E, T, or
B |
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UNR |
Unload Natives that are
on board Hull Slot 6 (Banshee Class Destroyer) only |
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SNN |
NN = anything. Planetary
Friendly Code to keep Natives from joining the Federation |
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SWT |
Any Ship can Sweet Talk
enemy into not attacking or force enemy Ship to surrender to Starbase |
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(Nemesis) |
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@NN |
Any Ship can activate
Genesis Device. First N = D, F, or M.
Second N = A, B, a, H, G, S, R, I, or V |
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(Raceplus) |
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HUD |
Improve Native Government
on any Planet |
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Race 1 Ship List: |
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Hull Slot # and Ship Name |
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Beam |
Fight |
Torp |
Engines |
Mass |
Cargo |
Fuel |
Tech |
Crew |
Cost |
D |
T |
M |
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1 OUTRIDER CLASS SCOUT |
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1 |
0 |
0 |
1 |
75 |
40 |
260 |
1 |
180 |
50 |
20 |
40 |
5 |
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2 NOCTURNE CLASS
DESTROYER |
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4 |
0 |
2 |
1 |
90 |
50 |
180 |
2 |
190 |
70 |
25 |
50 |
7 |
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3 BOHEMIAN CLASS SURVEY
SHIP |
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2 |
0 |
0 |
2 |
32 |
30 |
180 |
3 |
70 |
40 |
10 |
20 |
3 |
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4 VENDETTA CLASS FRIGATE |
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4 |
0 |
4 |
2 |
100 |
30 |
140 |
5 |
79 |
170 |
12 |
23 |
57 |
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5 NEBULA CLASS CRUISER |
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4 |
0 |
4 |
2 |
170 |
350 |
470 |
6 |
430 |
390 |
42 |
61 |
73 |
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6 BANSHEE CLASS DESTROYER |
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4 |
0 |
2 |
2 |
120 |
80 |
140 |
6 |
336 |
110 |
22 |
47 |
53 |
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7 LOKI CLASS DESTROYER |
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2 |
0 |
4 |
2 |
101 |
80 |
140 |
8 |
265 |
170 |
10 |
20 |
43 |
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8 EROS CLASS RESEARCH
VESSEL |
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2 |
0 |
0 |
2 |
35 |
30 |
110 |
4 |
78 |
30 |
4 |
3 |
13 |
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9 BRYNHILD CLASS ESCORT |
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4 |
0 |
0 |
1 |
90 |
30 |
140 |
7 |
162 |
100 |
5 |
45 |
35 |
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10 ARKHAM CLASS FRIGATE |
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6 |
0 |
3 |
2 |
150 |
90 |
120 |
8 |
328 |
70 |
12 |
43 |
67 |
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11 THOR CLASS FRIGATE |
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1 |
0 |
8 |
2 |
173 |
95 |
160 |
9 |
370 |
130 |
35 |
55 |
89 |
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12 DIPLOMACY CLASS
CRUISER |
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6 |
0 |
6 |
2 |
180 |
95 |
350 |
9 |
328 |
410 |
35 |
53 |
79 |
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13 MISSOURI CLASS
BATTLESHIP |
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8 |
0 |
6 |
2 |
395 |
170 |
260 |
8 |
810 |
510 |
140 |
143 |
150 |
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16 MEDIUM DEEP SPACE
FREIGHTER |
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0 |
0 |
0 |
1 |
60 |
200 |
250 |
3 |
6 |
65 |
4 |
4 |
6 |
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17 LARGE DEEP SPACE
FREIGHTER |
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0 |
0 |
0 |
2 |
130 |
1200 |
600 |
6 |
102 |
160 |
85 |
7 |
8 |
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18 SUPER TRANSPORT
FREIGHTER |
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0 |
0 |
0 |
4 |
160 |
2600 |
1200 |
10 |
202 |
220 |
125 |
13 |
18 |
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19 KITTYHAWK CLASS
CARRIER |
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4 |
6 |
0 |
2 |
173 |
65 |
280 |
9 |
370 |
195 |
25 |
45 |
49 |
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20 NOVA CLASS
SUPER-DREADNAUGHT |
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10 |
0 |
10 |
4 |
650 |
320 |
560 |
10 |
1810 |
810 |
240 |
343 |
350 |
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104 NEUTRONIC REFINERY
SHIP |
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6 |
0 |
0 |
10 |
712 |
1050 |
800 |
9 |
190 |
970 |
125 |
150 |
527 |
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105 MERLIN CLASS ALCHEMY
SHIP |
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8 |
0 |
0 |
10 |
920 |
2700 |
450 |
10 |
120 |
840 |
625 |
250 |
134 |
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Race 1 Ship Abilities: |
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3 BOHEMIAN CLASS SURVEY
SHIP |
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(Host 3.20) |
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Climate control |
Warms the Planet this
Ship is in orbit of by 1 degree per turn (up to a temp of 50 degrees) |
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4 VENDETTA CLASS FRIGATE |
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(Fhost) |
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MTN |
Maintenance Ship. Fixes
damaged Ship. Both Ships need to set this Friendly Code |
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6 BANSHEE CLASS DESTROYER |
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(Gryphon) |
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LNR |
Allows Federation (Race
1) to load and store Natives (no Amorphous or Reptilians) on board |
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UNR |
Allows Federation (Race
1) to unload Natives |
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7 LOKI CLASS DESTROYER |
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(Host 3.20) |
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Tachyon ship |
Tachyon burst causes all
Cloaking Ships within 10 light years of this Ship to decloak. |
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This takes place both
before and after movement. |
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This Ship must have fuel
and less than 20 % damage to perform this action. |
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The Federation (Race 1)
and Race 2 (The Lizards) Cloaked Ships are immune |
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to this Ship. |
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The Birdmen (Race 3) are
immune to this Ship. (Hconfig) |
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This Ship Ability works
with the Registered version only. |
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8 EROS CLASS RESEARCH
VESSEL |
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(Host 3.20) |
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Climate control |
Cools the Planet this
Ship is in orbit of by 1 degree per turn (down to a temp of 50 degrees) |
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(Fhost) |
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Ramscoop |
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(Nemesis) |
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Climate control |
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9 BRYNHILD CLASS ESCORT |
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(Host 3.20) |
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Bioscanner |
If Ship Mission is set
to Sensor Sweep, Bioscanner will report the type and number of |
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Natives on about 20% of
all enemy and unowned Planets within sensor range. |
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Will also report
the temperature of these Planets. |
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20 Defense Posts will
shield a Planet from the Bioscanner. |
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The Evil Empire (Race 8)
can fool the Bioscanners by giving false information. |
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The Evil Empire (Race 8)
cannot fool the Bioscanners belonging to The Rebels (Race 10). |
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12 DIPLOMACY CLASS
CRUISER |
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(Gryphon) |
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Sweet Talk (Federation
(Race 1) only) |
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16 MEDIUM DEEP SPACE
FREIGHTER |
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(Starbase Plus) |
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GBN |
Get Beam Slot (N = 0-9)
from Starbase |
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GEN |
Get Engine Slot (N = 1-9) from Starbase |
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GTN |
Get Torpedo Tube Slot (N
= 0-9) from Starbase |
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UAP |
Unload All Ship
Components to Starbase |
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UBN |
Unload Beam Slot (N =
0-9) to Starbase |
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UEN |
Unload Engine Slot (N =
1-9) to Starbase |
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UTN |
Unload Torpedo Tube Slot
(N = 0-9) to Starbase |
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104 NEUTRONIC REFINERY
SHIP |
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(Host 3.20) |
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Converts Minerals and
Supplies into Neutronium. |
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1 KT of any Mineral + 1
Supply = 1 KT of Neutronium. |
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NAL |
Do not perform Alchemy
function. (Registered only) |
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105 MERLIN CLASS ALCHEMY
SHIP |
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(Host 3.20) |
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Converts Supplies into
Minerals. |
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9 Supplies = 1 KT
Duranium, 1 KT Tritanium, and 1 KT Molybdenum. |
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This ship will perform
Alchemy function even if the ship has no fuel on board. |
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ald |
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Convert Supplies into
Duranium only. 3 Supplies = 1 KT Duranium. (Registered only) |
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alm |
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Convert Supplies into
Molybdenum only. 3 Supplies = 1 KT Molybdenum. (Registered only) |
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alt |
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Convert Supplies into
Tritanium only. 3 Supplies = 1 KT Tritanium. (Registered only) |
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NAL |
Do not perform Alchemy
function. (Registered only) |
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