RETURN TO SWITCHBOARD |
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2A. The Solar Federation (race 1) |
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2G. The Crystal Confederation (race 7) |
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Return to Races Sub Menu |
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2B. The
Lizard Alliance (race 2) |
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2H.The Evil
Empire (race 8) |
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1. Introduction to VGA Planets |
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7. Minefields
Sub-Menu |
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2C. The
Empire of the Birds (race 3) |
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2I. The
Robotic Imperium (race 9) |
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2. Race Information
Sub-Menu |
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8. Combat
Sub-Menu |
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2D.The
Fascist Empire (race 4) |
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2J. The Rebel
Confederation (race 10 or a) |
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3. Friendly Codes Sub-Menu |
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9. Ion Storm
Sub-Menu |
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2E. The
Privateer Bands (race 5) |
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2K. The Missing Colonies of Man (race 11 or b) |
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4. Planet Information Sub-Menu |
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10. Misc.
Information Sub-Menu |
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2F. The
Cyborg (race 6) |
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5. Starbase Information Sub-Menu |
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11. Strategy
and Strategy Guides |
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6. Ship Information Sub-Menu |
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12. Add-on
Information |
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THE MISSING COLONIES OF MAN (RACE 11 or b) |
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Origin: |
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The Missing Colonies of
Man are based on the Colonial Fleet from Battlestar Galactica, the Original
Series. |
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About Race 11: |
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The Missing Colonies of
Man are similar to the Rebels (Race 10) and share many of the same Ship
designs. |
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Their
largest ship is one of the most powerful Ships in the galaxy. |
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Like
the Robots (Race 9), the Colonials can build Fighters in space as long as
they have the required |
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Materials on board their
Carrier. |
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The
Colonial Fighter Pilots are the best in the galaxy and they can even sweep
enemy Minefields. |
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Advantages, Abilities,
and Friendly Codes: |
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(Host 3.20) |
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Can build Fighters in
space (3 Tritanium, 2 Molybdenum, 5 Supplies) |
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Simply load the required
Minerals and Supplies and set the Ship Mission to 'Build Fighters'. |
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This Ship must have fuel
on board to perform this action. |
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Can see and Sweep
Minefields that are inside Ion Storms |
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Can use Fighters to Sweep
Minefields |
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Sweep Mines at a rate of
4 x the normal rate |
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cln |
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Clone a captured Ship
(Ship Friendly Code) (Hconfig) |
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lfm |
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Load Minerals and
Supplies aboard any Carrier and build Fighters |
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(Gryphon) |
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FBA |
Any Carrier can send
Fighters to attack enemy Starbase |
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IOC |
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Any Ship can manipulate
an Ion Storm. First character of Ship
name must be N, I, D, S, W, R, or L. Second and Third characters of Ship name
must be ID # of Ion Storm |
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NML |
Institutes Martial Law
to prevent gambling by Privateers (Planet Friendly Code) N = any character |
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SNN |
Keep Federation (Race 1)
from stealing Natives from Planet (Planet Friendly Code) NN = any letters or
numbers |
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(Nemesis) |
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Native Humanoids give
Megacredits to Colonials (Race 11) |
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ISB |
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Any Ship initiates Sub
Space Bubble |
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KDP |
Ship Hull 92 (Patriot
Class Light Carrier) sends Fighters on Anti Defense Post Mission |
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(Raceplus) |
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NNN |
Friendly code for Ship
Hull 101 (Gemini Class Transport) only. NNN = target Planetss ID #. Used in
conjunction with SFG |
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SFG |
Stealth Fighter Gather
Mission activation for Ship Hull 100( Sagittarius Class Transport) only |
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Race 11 Ship List: |
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Hull Slot # and Ship Name |
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Beam |
Fight |
Torp |
Engines |
Mass |
Cargo |
Fuel |
Tech |
Crew |
Cost |
D |
T |
M |
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14 NEUTRONIC FUEL CARRIER |
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0 |
0 |
0 |
2 |
10 |
2 |
900 |
3 |
2 |
20 |
10 |
2 |
20 |
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15 SMALL DEEP SPACE
FREIGHTER |
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0 |
0 |
0 |
1 |
30 |
70 |
200 |
1 |
2 |
10 |
2 |
2 |
3 |
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16 MEDIUM DEEP SPACE
FREIGHTER |
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0 |
0 |
0 |
1 |
60 |
200 |
250 |
3 |
6 |
65 |
4 |
4 |
6 |
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17 LARGE DEEP SPACE
FREIGHTER |
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0 |
0 |
0 |
2 |
130 |
1200 |
600 |
6 |
102 |
160 |
85 |
7 |
8 |
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18 SUPER TRANSPORT
FREIGHTER |
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0 |
0 |
0 |
4 |
160 |
2600 |
1200 |
10 |
202 |
220 |
125 |
13 |
18 |
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42 LADY ROYALE CLASS
CRUISER |
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4 |
0 |
1 |
2 |
130 |
160 |
670 |
5 |
270 |
250 |
52 |
61 |
83 |
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86 TRANQUILITY CLASS
CRUISER |
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4 |
0 |
2 |
2 |
160 |
380 |
460 |
6 |
330 |
142 |
42 |
71 |
43 |
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89 IRON LADY CLASS
FRIGATE |
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8 |
0 |
2 |
2 |
150 |
60 |
210 |
9 |
99 |
290 |
22 |
23 |
47 |
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92 PATRIOT CLASS LIGHT
CARRIER |
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2 |
6 |
0 |
1 |
90 |
30 |
140 |
6 |
172 |
90 |
5 |
45 |
35 |
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95 LITTLE JOE CLASS
ESCORT |
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6 |
0 |
0 |
1 |
65 |
20 |
85 |
2 |
175 |
50 |
42 |
26 |
15 |
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96 COBOL CLASS RESEARCH
CRUISER |
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4 |
0 |
2 |
2 |
115 |
250 |
450 |
4 |
286 |
150 |
32 |
37 |
23 |
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97 ARIES CLAS TRANSPORT |
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2 |
0 |
0 |
2 |
69 |
260 |
260 |
5 |
226 |
65 |
14 |
12 |
25 |
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98 TAURUS CLASS SCOUT |
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2 |
0 |
0 |
2 |
95 |
140 |
590 |
1 |
180 |
50 |
20 |
40 |
5 |
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99 VIRGO CLASS BATTLESTAR |
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10 |
8 |
0 |
8 |
625 |
290 |
1550 |
10 |
1858 |
887 |
142 |
371 |
142 |
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100 SAGITTARIUS CLASS
TRANSPORT |
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2 |
1 |
0 |
2 |
99 |
300 |
450 |
5 |
226 |
75 |
14 |
12 |
38 |
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101 GEMINI CLASS
TRANSPORT |
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4 |
1 |
0 |
2 |
140 |
400 |
350 |
6 |
326 |
145 |
14 |
42 |
48 |
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102 SCORPIUS CLASS LIGHT
CARRIER |
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4 |
2 |
0 |
4 |
315 |
90 |
250 |
6 |
958 |
287 |
92 |
231 |
82 |
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103 CYGNUS CLASS
DESTROYER |
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4 |
0 |
4 |
1 |
90 |
50 |
130 |
9 |
190 |
70 |
25 |
50 |
7 |
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104 NEUTRONIC REFINERY
SHIP |
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6 |
0 |
0 |
10 |
712 |
1050 |
800 |
9 |
190 |
970 |
125 |
150 |
527 |
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105 MERLIN CLASS ALCHEMY
SHIP |
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8 |
0 |
0 |
10 |
920 |
2700 |
450 |
10 |
120 |
840 |
625 |
250 |
134 |
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Race 11 Ship Abilities: |
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16 MEDIUM DEEP SPACE
FREIGHTER |
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(Starbase Plus) |
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GBN |
Get Beam Slot (N = 0-9)
from Starbase |
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GEN |
Get Engine Slot (N = 1-9) from Starbase |
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GTN |
Get Torpedo Tube Slot (N
= 0-9) from Starbase |
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UAP |
Unload All Ship
Components to Starbase |
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UBN |
Unload Beam Slot (N =
0-9) to Starbase |
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UEN |
Unload Engine Slot (N =
1-9) to Starbase |
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UTN |
Unload Torpedo Tube Slot
(N = 0-9) to Starbase |
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42 LADY ROYALE CLASS
CRUISER |
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(Host 3.20) |
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Gambling ship |
Generates 1 Megacredit
for every Clan on board this Ship. |
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Megacredits are
generated the same turn Colonists are beamed down to a Planet. |
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This Ship must have fuel
on board to perform this action. |
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92 PATRIOT CLASS LIGHT
CARRIER |
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(Nemesis) |
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Anti Defense Post
Mission (Colonials (Race 11) only) |
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96 COBOL CLASS RESEARCH
CRUISER |
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(Host 3.20) |
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Bioscanner |
If Mission is set to
Sensor Sweep, Bioscanner will report the type and number of |
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Natives on about 20% of
all enemy and unowned Planets within sensor range. |
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Will also report
the temperature of these Planets. |
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20 Defense Posts will
shield a Planet from the Bioscanner. |
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The Evil Empire (Race 8)
can fool the Bioscanners by giving false information. |
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The Evil Empire (Race 8)
cannot fool the Bioscanners belonging to The Rebels (Race 10). |
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Ramscoop |
Produces 2 KT of fuel
for every 1 light year travelled. (Hconfig) |
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This Ship produces fuel
even while towing another Ship, but not when being towed. |
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This Ship does not
produce fuel when on an Intercept Mission. |
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97 ARIES CLAS TRANSPORT |
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(Host 3.20) |
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Advanced Alchemy Ship:
Converts Minerals into Neutronium. (Registered only) |
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1 KT of any Mineral = 1
KT of Neutronium. |
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Can only be shut off by
having full fuel tanks or by having no Minerals in cargo. |
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99 VIRGO CLASS BATTLESTAR |
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(Fhost) |
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Ramscoop |
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100 SAGITTARIUS CLASS
TRANSPORT |
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(Fhost) |
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MTN |
Maintenance Ship. Fixes
damaged Ship. Both Ships need to set this Friendly Code |
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(Raceplus) |
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Stealth Mission
(Colonials (Race 11) only) |
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101 GEMINI CLASS
TRANSPORT |
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(Raceplus) |
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Stealth Mission
(Colonials (Race 11) only) |
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104 NEUTRONIC REFINERY
SHIP |
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(Host 3.20) |
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Converts Minerals and
Supplies into Neutronium. |
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1 KT of any Mineral + 1
Supply = 1 KT of Neutronium. |
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NAL |
Do not perform Alchemy
function. (Registered only) |
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105 MERLIN CLASS ALCHEMY
SHIP |
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(Host 3.20) |
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Converts Supplies into
Minerals. |
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9 Supplies = 1 KT
Duranium, 1 KT Tritanium, and 1 KT Molybdenum. |
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This ship will perform
Alchemy function even if the ship has no fuel on board. |
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ald |
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Convert Supplies into
Duranium only. 3 Supplies = 1 KT Duranium. (Registered only) |
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alm |
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Convert Supplies into
Molybdenum only. 3 Supplies = 1 KT Molybdenum. (Registered only) |
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alt |
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Convert Supplies into
Tritanium only. 3 Supplies = 1 KT Tritanium. (Registered only) |
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NAL |
Do not perform Alchemy
function. (Registered only) |
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