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5. Starbase Information Sub-Menu   11. Strategy and Strategy Guides  
6. Ship Information Sub-Menu   12. Add-on Information  
 
 
THE MISSING COLONIES OF MAN (RACE 11 or b)  
  Origin:  
  The Missing Colonies of Man are based on the Colonial Fleet from Battlestar Galactica, the Original Series.  
  About Race 11:  
  The Missing Colonies of Man are similar to the Rebels (Race 10) and share many of the same Ship designs.  
  Their largest ship is one of the most powerful Ships in the galaxy.   
  Like the Robots (Race 9), the Colonials can build Fighters in space as long as they have the required   
  Materials on board their Carrier.  
  The Colonial Fighter Pilots are the best in the galaxy and they can even sweep enemy Minefields.   
  Advantages, Abilities, and Friendly Codes:  
  (Host 3.20)  
  Can build Fighters in space (3 Tritanium, 2 Molybdenum, 5 Supplies)  
  Simply load the required Minerals and Supplies and set the Ship Mission to 'Build Fighters'.  
  This Ship must have fuel on board to perform this action.  
  Can see and Sweep Minefields that are inside Ion Storms  
  Can use Fighters to Sweep Minefields  
  Sweep Mines at a rate of 4 x the normal rate  
  cln   Clone a captured Ship (Ship Friendly Code) (Hconfig)  
  lfm   Load Minerals and Supplies aboard any Carrier and build Fighters  
  (Gryphon)  
  FBA Any Carrier can send Fighters to attack enemy Starbase  
  IOC   Any Ship can manipulate an Ion Storm.  First character of Ship name must be N, I, D, S, W, R, or L. Second and Third characters of Ship name must be ID # of Ion Storm
  NML Institutes Martial Law to prevent gambling by Privateers (Planet Friendly Code) N = any character  
  SNN Keep Federation (Race 1) from stealing Natives from Planet (Planet Friendly Code) NN = any letters or numbers  
  (Nemesis)  
  Native Humanoids give Megacredits to Colonials (Race 11)  
  ISB   Any Ship initiates Sub Space Bubble  
  KDP Ship Hull 92 (Patriot Class Light Carrier) sends Fighters on Anti Defense Post Mission  
  (Raceplus)  
  NNN Friendly code for Ship Hull 101 (Gemini Class Transport) only. NNN = target Planetss ID #. Used in conjunction with SFG  
  SFG Stealth Fighter Gather Mission activation for Ship Hull 100( Sagittarius Class Transport) only  
  Race 11 Ship List:  
  Hull Slot # and Ship Name     Beam Fight Torp Engines Mass Cargo Fuel Tech Crew Cost D T M  
  14 NEUTRONIC FUEL CARRIER   0 0 0 2 10 2 900 3 2 20 10 2 20  
  15 SMALL DEEP SPACE FREIGHTER   0 0 0 1 30 70 200 1 2 10 2 2 3  
  16 MEDIUM DEEP SPACE FREIGHTER   0 0 0 1 60 200 250 3 6 65 4 4 6  
  17 LARGE DEEP SPACE FREIGHTER   0 0 0 2 130 1200 600 6 102 160 85 7 8  
  18 SUPER TRANSPORT FREIGHTER   0 0 0 4 160 2600 1200 10 202 220 125 13 18  
  42 LADY ROYALE CLASS CRUISER   4 0 1 2 130 160 670 5 270 250 52 61 83  
  86 TRANQUILITY CLASS CRUISER   4 0 2 2 160 380 460 6 330 142 42 71 43  
  89 IRON LADY CLASS FRIGATE   8 0 2 2 150 60 210 9 99 290 22 23 47  
  92 PATRIOT CLASS LIGHT CARRIER   2 6 0 1 90 30 140 6 172 90 5 45 35  
  95 LITTLE JOE CLASS ESCORT   6 0 0 1 65 20 85 2 175 50 42 26 15  
  96 COBOL CLASS RESEARCH CRUISER   4 0 2 2 115 250 450 4 286 150 32 37 23  
  97 ARIES CLAS TRANSPORT   2 0 0 2 69 260 260 5 226 65 14 12 25  
  98 TAURUS CLASS SCOUT   2 0 0 2 95 140 590 1 180 50 20 40 5  
  99 VIRGO CLASS BATTLESTAR   10 8 0 8 625 290 1550 10 1858 887 142 371 142  
  100 SAGITTARIUS CLASS TRANSPORT   2 1 0 2 99 300 450 5 226 75 14 12 38  
  101 GEMINI CLASS TRANSPORT   4 1 0 2 140 400 350 6 326 145 14 42 48  
  102 SCORPIUS CLASS LIGHT CARRIER   4 2 0 4 315 90 250 6 958 287 92 231 82  
  103 CYGNUS CLASS DESTROYER   4 0 4 1 90 50 130 9 190 70 25 50 7  
  104 NEUTRONIC REFINERY SHIP   6 0 0 10 712 1050 800 9 190 970 125 150 527  
  105 MERLIN CLASS ALCHEMY SHIP   8 0 0 10 920 2700 450 10 120 840 625 250 134  
  Race 11 Ship Abilities:  
  16 MEDIUM DEEP SPACE FREIGHTER  
  (Starbase Plus)  
  GBN Get Beam Slot (N = 0-9) from Starbase  
  GEN Get Engine Slot  (N = 1-9) from Starbase  
  GTN Get Torpedo Tube Slot (N = 0-9) from Starbase  
  UAP Unload All Ship Components to Starbase  
  UBN Unload Beam Slot (N = 0-9) to Starbase  
  UEN Unload Engine Slot (N = 1-9) to Starbase  
  UTN Unload Torpedo Tube Slot (N = 0-9) to Starbase  
  42 LADY ROYALE CLASS CRUISER  
  (Host 3.20)  
  Gambling ship Generates 1 Megacredit for every Clan on board this Ship.  
  Megacredits are generated the same turn Colonists are beamed down to a Planet.  
  This Ship must have fuel on board to perform this action.  
  92 PATRIOT CLASS LIGHT CARRIER  
  (Nemesis)  
  Anti Defense Post Mission (Colonials (Race 11) only)  
  96 COBOL CLASS RESEARCH CRUISER  
  (Host 3.20)  
  Bioscanner If Mission is set to Sensor Sweep, Bioscanner will report the type and number of  
  Natives on about 20% of all enemy and unowned Planets within sensor range.  
  Will also report the temperature of these Planets.   
  20 Defense Posts will shield a Planet from the Bioscanner.  
  The Evil Empire (Race 8) can fool the Bioscanners by giving false information.  
  The Evil Empire (Race 8) cannot fool the Bioscanners belonging to The Rebels (Race 10).  
  Ramscoop Produces 2 KT of fuel for every 1 light year travelled. (Hconfig)  
  This Ship produces fuel even while towing another Ship, but not when being towed.  
  This Ship does not produce fuel when on an Intercept Mission.  
  97 ARIES CLAS TRANSPORT  
  (Host 3.20)  
  Advanced Alchemy Ship: Converts Minerals into Neutronium. (Registered only)  
  1 KT of any Mineral = 1 KT of Neutronium.  
  Can only be shut off by having full fuel tanks or by having no Minerals in cargo.  
  99 VIRGO CLASS BATTLESTAR  
  (Fhost)  
  Ramscoop  
  100 SAGITTARIUS CLASS TRANSPORT  
  (Fhost)  
  MTN Maintenance Ship. Fixes damaged Ship. Both Ships need to set this Friendly Code  
  (Raceplus)  
  Stealth Mission (Colonials (Race 11) only)  
  101 GEMINI CLASS TRANSPORT  
  (Raceplus)  
  Stealth Mission (Colonials (Race 11) only)  
  104 NEUTRONIC REFINERY SHIP  
  (Host 3.20)  
  Converts Minerals and Supplies into Neutronium.  
  1 KT of any Mineral + 1 Supply = 1 KT of Neutronium.  
  NAL Do not perform Alchemy function. (Registered only)  
  105 MERLIN CLASS ALCHEMY SHIP  
  (Host 3.20)  
    Converts Supplies into Minerals.  
      9 Supplies = 1 KT Duranium, 1 KT Tritanium, and 1 KT Molybdenum.  
  This ship will perform Alchemy function even if the ship has no fuel on board.  
  ald   Convert Supplies into Duranium only. 3 Supplies = 1 KT Duranium. (Registered only)  
  alm   Convert Supplies into Molybdenum only. 3 Supplies = 1 KT Molybdenum. (Registered only)  
  alt   Convert Supplies into Tritanium only. 3 Supplies = 1 KT Tritanium. (Registered only)  
  NAL Do not perform Alchemy function. (Registered only)