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2A. The Solar Federation (race 1) |
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2G. The Crystal Confederation (race 7) |
Return to Races Sub Menu |
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2B. The
Lizard Alliance (race 2) |
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2H.The Evil
Empire (race 8) |
1. Introduction to VGA Planets |
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7. Minefields
Sub-Menu |
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2C. The
Empire of the Birds (race 3) |
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2I. The Robotic Imperium (race 9) |
2. Race Information
Sub-Menu |
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8. Combat
Sub-Menu |
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2D.The
Fascist Empire (race 4) |
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2J. The Rebel
Confederation (race 10 or a) |
3. Friendly Codes Sub-Menu |
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9. Ion Storm
Sub-Menu |
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2E. The
Privateer Bands (race 5) |
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2K. The
Missing Colonies of Man (race 11 or b) |
4. Planet Information Sub-Menu |
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10. Misc.
Information Sub-Menu |
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2F. The
Cyborg (race 6) |
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5. Starbase Information Sub-Menu |
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11. Strategy
and Strategy Guides |
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6. Ship Information Sub-Menu |
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12. Add-on
Information |
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THE ROBOTIC IMPERIUM (RACE 9) |
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Origin: |
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The Robotic Imperium is
based on the Cylons from Battlestar Galactica, the Original Series. |
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About Race 9: |
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The Robots are a machine
race that has survived the death of their makers. It is thought that they
makers of |
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the Robots were a race
similar to the Lizards, only smaller and weaker. |
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The Robots base most of
their Ships around the Basestar design. They, like the Evil Empire, rely
heavily on |
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individual Fighters and
have only one Ship capable of launching Torpedoes. |
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However, the Robots have
figured out a way to get more Mines from their Torpedoes. Their Torpedoes
create |
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four times the usual
number of Mines. |
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Because of their machine
Abilities, the Robots can also build Fighters in space, as long as they have
the Materials |
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to do so. |
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Advantages, Abilities,
and Friendly Codes: |
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(Host 3.20) |
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Can build Fighters in
space (3 Tritanium, 2 Molybdenum, 5 Supplies) |
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Simply load the required
Minerals and Supplies and set the Ship Mission to 'Build Fighters'. |
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This Ship must have fuel
on board to perform this action. |
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Can support up to 6,000
Colonists on desert Planets |
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Lay Mines at a rate of 4
x the normal rate |
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cln |
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Clone a captured Ship
(Ship Friendly Code) (Hconfig) |
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lfm |
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Load Minerals and
Supplies aboard any Carrier and build Fighters |
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(Gryphon) |
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DEC |
Hull Slot 84 (Pawn Class
Baseship) detects enemy Cloakers |
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MDN |
Any Ship with Hull Mass
greater than 100 can transport Minerals to distant Planets. N = M, D, T, N,
or S |
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NML |
Institutes Martial Law
to prevent gambling by Privateers (Planet Friendly Code) N = any character |
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SNN |
Keep Federation (Race 1)
from stealing Natives from Planet (Planet Friendly Code) NN = any letters or
numbers |
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(Nemesis) |
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BMR |
Any Ship builds more
Robots |
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VRF |
Hull Slot 83 (Cybernaut
Class Baseship) can activate Viral Field |
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(Raceplus) |
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RDV |
Repair damaged Ship
using Hull Slot 83 (Cybernaut Class Ship) only |
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Race 9 Ship List: |
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Hull Slot # and Ship Name |
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Beam |
Fight |
Torp |
Engines |
Mass |
Cargo |
Fuel |
Tech |
Crew |
Cost |
D |
T |
M |
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15 SMALL DEEP SPACE
FREIGHTER |
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0 |
0 |
0 |
1 |
30 |
70 |
200 |
1 |
2 |
10 |
2 |
2 |
3 |
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16 MEDIUM DEEP SPACE
FREIGHTER |
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0 |
0 |
0 |
1 |
60 |
200 |
250 |
3 |
6 |
65 |
4 |
4 |
6 |
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17 LARGE DEEP SPACE
FREIGHTER |
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0 |
0 |
0 |
2 |
130 |
1200 |
600 |
6 |
102 |
160 |
85 |
7 |
8 |
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18 SUPER TRANSPORT
FREIGHTER |
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0 |
0 |
0 |
4 |
160 |
2600 |
1200 |
10 |
202 |
220 |
125 |
13 |
18 |
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78 INSTRUMENTALITY CLASS
BASESHIP |
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4 |
7 |
0 |
4 |
350 |
80 |
980 |
6 |
958 |
390 |
242 |
71 |
12 |
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79 GOLEM CLASS BASESHIP |
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6 |
10 |
0 |
8 |
850 |
300 |
2000 |
10 |
1958 |
990 |
442 |
171 |
32 |
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80 AUTOMA CLASS BASESHIP |
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4 |
8 |
0 |
6 |
560 |
200 |
1480 |
9 |
1258 |
690 |
242 |
131 |
45 |
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81 CAT’S PAW CLASS
DESTROYER |
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4 |
0 |
2 |
2 |
120 |
300 |
300 |
2 |
258 |
120 |
32 |
61 |
5 |
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82 Q TANKER |
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0 |
1 |
0 |
2 |
80 |
120 |
600 |
3 |
2 |
50 |
10 |
2 |
20 |
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83 CYBERNAUGHT CLASS
BASESHIP |
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3 |
5 |
0 |
4 |
340 |
50 |
980 |
4 |
558 |
150 |
292 |
163 |
5 |
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84 PAWN CLASS BASESHIP |
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2 |
2 |
0 |
2 |
260 |
40 |
720 |
3 |
358 |
130 |
342 |
23 |
10 |
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85 IRON SLAVE CLASS
BASESHIP |
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1 |
2 |
0 |
1 |
60 |
70 |
320 |
2 |
258 |
80 |
22 |
23 |
10 |
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104 NEUTRONIC REFINERY
SHIP |
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6 |
0 |
0 |
10 |
712 |
1050 |
800 |
9 |
190 |
970 |
125 |
150 |
527 |
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105 MERLIN CLASS ALCHEMY
SHIP |
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8 |
0 |
0 |
10 |
920 |
2700 |
450 |
10 |
120 |
840 |
625 |
250 |
134 |
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Race 9 Ship Abilities: |
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16 MEDIUM DEEP SPACE
FREIGHTER |
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(Starbase Plus) |
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GBN |
Get Beam Slot (N = 0-9)
from Starbase |
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GEN |
Get Engine Slot (N = 1-9) from Starbase |
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GTN |
Get Torpedo Tube Slot (N
= 0-9) from Starbase |
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UAP |
Unload All Ship
Components to Starbase |
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UBN |
Unload Beam Slot (N =
0-9) to Starbase |
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UEN |
Unload Engine Slot (N =
1-9) to Starbase |
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UTN |
Unload Torpedo Tube Slot
(N = 0-9) to Starbase |
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83 CYBERNAUGHT CLASS
BASESHIP |
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(Fhost) |
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MTN |
Maintenance Ship. Fixes
damaged Ship. Both Ships need to set this Friendly Code |
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(Nemesis) |
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Viral Field (Robots (Race
9) only) |
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(Raceplus) |
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Repair Ship (Robots (Race
9) only) |
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84 PAWN CLASS BASESHIP |
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(Host 3.20) |
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Bioscanner |
If Mission is set to
Sensor Sweep, Bioscanner will report the type and number of |
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Natives on 100% of all
enemy and unowned Planets within sensor range. |
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Will also report
the temperature of these Planets. |
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20 Defense Posts will
shield a Planet from the Bioscanner. |
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The Evil Empire (Race 8)
can fool the Bioscanners by giving false information. |
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The Evil Empire (Race 8)
cannot fool the Bioscanners belonging to The Rebels (Race 10). |
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(Gryphon) |
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Detect enemy Cloakers |
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104 NEUTRONIC REFINERY
SHIP |
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(Host 3.20) |
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Converts Minerals and
Supplies into Neutronium. |
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1 KT of any Mineral + 1
Supply = 1 KT of Neutronium. |
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NAL |
Do not perform Alchemy
function. (Registered only) |
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105 MERLIN CLASS ALCHEMY
SHIP |
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(Host 3.20) |
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Converts Supplies into
Minerals. |
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9 Supplies = 1 KT
Duranium, 1 KT Tritanium, and 1 KT Molybdenum. |
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This ship will perform
Alchemy function even if the ship has no fuel on board. |
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ald |
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Convert Supplies into
Duranium only. 3 Supplies = 1 KT Duranium. (Registered only) |
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alm |
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Convert Supplies into
Molybdenum only. 3 Supplies = 1 KT Molybdenum. (Registered only) |
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alt |
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Convert Supplies into
Tritanium only. 3 Supplies = 1 KT Tritanium. (Registered only) |
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NAL |
Do not perform Alchemy
function. (Registered only) |
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