RETURN TO SWITCHBOARD |
|
|
|
|
|
|
|
|
|
2A. The Solar Federation (race 1) |
|
2G. The Crystal Confederation (race 7) |
Return to Races Sub Menu |
|
2B. The
Lizard Alliance (race 2) |
|
2H.The Evil
Empire (race 8) |
1. Introduction to VGA Planets |
|
7. Minefields
Sub-Menu |
|
2C. The
Empire of the Birds (race 3) |
|
2I. The
Robotic Imperium (race 9) |
2. Race Information
Sub-Menu |
|
8. Combat
Sub-Menu |
|
2D.The
Fascist Empire (race 4) |
|
2J. The Rebel Confederation (race 10 or a) |
3. Friendly Codes Sub-Menu |
|
9. Ion Storm
Sub-Menu |
|
2E. The
Privateer Bands (race 5) |
|
2K. The
Missing Colonies of Man (race 11 or b) |
4. Planet Information Sub-Menu |
|
10. Misc.
Information Sub-Menu |
|
2F. The
Cyborg (race 6) |
|
5. Starbase Information Sub-Menu |
|
11. Strategy
and Strategy Guides |
|
6. Ship Information Sub-Menu |
|
12. Add-on
Information |
|
|
|
THE REBEL CONFEDERATION (RACE 10 or a) |
|
|
Origin: |
|
|
The Rebel Confederation
is based on the Rebel Alliance from Star Wars. |
|
|
About Race 10: |
|
|
The Rebels are a group
of warriors who depend on their individual Fighters to provide a low cost |
|
|
offensive power. Their
Ship designs do not follow any standard desgins. Basically, they have |
|
|
modified many Frieghters
and Transports by adding weapon systems to them. |
|
|
They do have small
robots on board their Ships that are programmed to build Fighters whenever
the |
|
|
required Materials are
available. |
|
|
The Rebels have become
adept at Sabotage Missions. Their Rebel Ground Attack can easily wreck an
enemy |
|
|
Planet's economy.
However, this will make any Natives happy. |
|
|
For some unknown reason,
the Rebels seem to be immune to the Evil Empire's (Race 8's) Dark Sense
ability. |
|
|
Rebels can also support
a large colony on Arctic Planets. |
|
|
Advantages, Abilities,
and Friendly Codes: |
|
|
(Host 3.20) |
|
|
Bioscanners are not
fooled by The Evil Empire (Race 8) |
|
|
Can build Fighters in
space (3 Tritanium, 2 Molybdenum, 5 Supplies) |
|
|
Simply load the required
Minerals and Supplies. |
|
|
This Ship must have fuel
on board to perform this action. |
|
|
Can support up to
9,000,000 Colonists on arctic Planets (Host 3.22) |
|
|
Immune to the Dark Sense |
|
|
Rebel Ground Attack from
any Ship |
|
|
RGA destroys: 30%
MegaCredits, 40% Supplies, 20% Colonists, 20% Defense Posts, 60% Mineral
Mines, 30% Factories |
|
|
RGA reduces Colonist
happiness by 60 points and increases Native happiness by 30 points |
|
|
Any Rebel (Race 10) Ship
can perform this action. |
|
|
cln |
|
Clone a captured Ship
(Ship Friendly Code) (Hconfig) |
|
|
lfm |
|
Load minerals and
supplies aboard any Carrier and build Fighters |
|
|
(Gryphon) |
|
|
Ship Hull 90 (Sage Class
Frigate) and Ship Hull 91 (Deep Space Scout) are equipped with Honor Devices |
|
|
DSB |
Any Ship constructs a
Deep Space Base |
|
|
HYP |
Ship Hull 90 (Sage Class
Frigate) can Hyperjump |
|
|
NML |
Institutes Martial Law
to prevent gambling by Privateers (Planet Friendly Code) N = any character |
|
|
SBN |
Any Ship with more than
10 Crew can Sabotage enemy Starbase. N = any character |
|
|
SNN |
Keep Federation (Race 1)
from stealing Natives from Planet. (Planet Friendly Code). NN = any letters
or numbers |
|
|
(Nemesis) |
|
|
Any Planet owned by the
Rebels (Race 10) for one turn gets 21 free Defense Outposts. They regenerate
if destroyed |
|
|
RSM |
Any Ship activates Rebel
Support Mission |
|
|
(Raceplus) |
|
|
BBT |
Activate Booby Trap on
any Planet. (Planet Friendly Code) |
|
|
Race 10 Ship List: |
|
|
Hull Slot # and Ship Name |
|
Beam |
Fight |
Torp |
Engines |
Mass |
Cargo |
Fuel |
Tech |
Crew |
Cost |
D |
T |
M |
|
|
14 NEUTRONIC FUEL CARRIER |
|
0 |
0 |
0 |
2 |
10 |
2 |
900 |
3 |
2 |
20 |
10 |
2 |
20 |
|
|
15 SMALL DEEP SPACE
FREIGHTER |
|
0 |
0 |
0 |
1 |
30 |
70 |
200 |
1 |
2 |
10 |
2 |
2 |
3 |
|
|
16 MEDIUM DEEP SPACE
FREIGHTER |
|
0 |
0 |
0 |
1 |
60 |
200 |
250 |
3 |
6 |
65 |
4 |
4 |
6 |
|
|
17 LARGE DEEP SPACE
FREIGHTER |
|
0 |
0 |
0 |
2 |
130 |
1200 |
600 |
6 |
102 |
160 |
85 |
7 |
8 |
|
|
18 SUPER TRANSPORT
FREIGHTER |
|
0 |
0 |
0 |
4 |
160 |
2600 |
1200 |
10 |
202 |
220 |
125 |
13 |
18 |
|
|
86 TRANQUILITY CLASS
CRUISER |
|
4 |
0 |
2 |
2 |
160 |
380 |
460 |
6 |
330 |
142 |
42 |
71 |
43 |
|
|
87 FALCON CLASS ESCORT |
|
2 |
0 |
0 |
1 |
30 |
120 |
150 |
2 |
27 |
50 |
5 |
5 |
12 |
|
|
88 GUARDIAN CLASS
DESTROYER |
|
3 |
0 |
6 |
1 |
80 |
20 |
120 |
4 |
275 |
180 |
10 |
60 |
11 |
|
|
89 IRON LADY CLASS
FRIGATE |
|
8 |
0 |
2 |
2 |
150 |
60 |
210 |
9 |
99 |
290 |
22 |
23 |
47 |
|
|
90 SAGE CLASS FRIGATE |
|
4 |
0 |
2 |
2 |
100 |
50 |
150 |
5 |
79 |
170 |
12 |
63 |
27 |
|
|
91 DEEP SPACE SCOUT |
|
4 |
0 |
0 |
1 |
30 |
200 |
450 |
3 |
10 |
190 |
1 |
1 |
29 |
|
|
92 PATRIOT CLASS LIGHT
CARRIER |
|
2 |
6 |
0 |
1 |
90 |
30 |
140 |
6 |
172 |
90 |
5 |
45 |
35 |
|
|
93 ARMORED TRANSPORT |
|
1 |
0 |
0 |
2 |
68 |
200 |
250 |
4 |
126 |
35 |
14 |
12 |
16 |
|
|
94 RUSH CLASS HEAVY
CARRIER |
|
5 |
10 |
0 |
6 |
645 |
390 |
1550 |
10 |
1858 |
987 |
242 |
171 |
242 |
|
|
98 TAURUS CLASS SCOUT |
|
2 |
0 |
0 |
2 |
95 |
140 |
590 |
1 |
180 |
50 |
20 |
40 |
5 |
|
|
100 SAGITTARIUS CLASS
TRANSPORT |
|
2 |
1 |
0 |
2 |
99 |
300 |
450 |
5 |
226 |
75 |
14 |
12 |
38 |
|
|
101 GEMINI CLASS
TRANSPORT |
|
4 |
1 |
0 |
2 |
140 |
400 |
350 |
6 |
326 |
145 |
14 |
42 |
48 |
|
|
103 CYGNUS CLASS
DESTROYER |
|
4 |
0 |
4 |
1 |
90 |
50 |
130 |
9 |
190 |
70 |
25 |
50 |
7 |
|
|
104 NEUTRONIC REFINERY
SHIP |
|
6 |
0 |
0 |
10 |
712 |
1050 |
800 |
9 |
190 |
970 |
125 |
150 |
527 |
|
|
105 MERLIN CLASS ALCHEMY
SHIP |
|
8 |
0 |
0 |
10 |
920 |
2700 |
450 |
10 |
120 |
840 |
625 |
250 |
134 |
|
|
Race 10 Ship Abilities: |
|
|
16 MEDIUM DEEP SPACE
FREIGHTER |
|
|
(Starbase Plus) |
|
|
GBN |
Get Beam Slot (N = 0-9)
from Starbase |
|
|
GEN |
Get Engine Slot (N = 1-9) from Starbase |
|
|
GTN |
Get Torpedo Tube Slot (N
= 0-9) from Starbase |
|
|
UAP |
Unload All Ship
Components to Starbase |
|
|
UBN |
Unload Beam Slot (N =
0-9) to Starbase |
|
|
UEN |
Unload Engine Slot (N =
1-9) to Starbase |
|
|
UTN |
Unload Torpedo Tube Slot
(N = 0-9) to Starbase |
|
|
87 FALCON CLASS ESCORT |
|
|
(Host 3.20) |
|
|
HYP |
Hyperdrive ship.
Initiates hyperjump. Waypoint must be set to at least 21 light years away and
a warp speed of at least 1. |
|
|
Ship jumps 350
light years and burns 50 KT of fuel. |
|
|
Hyperjumping Ship cannot
have Mission set to Intercept and cannot be towing or towed. |
|
|
Hyperjumping Ship will
avoid Minefields. |
|
|
After Hyperjumping, the
Ship will have a Speed of 0 and no Waypoint set. |
|
|
90 SAGE CLASS FRIGATE |
|
|
(Gryphon) |
|
|
Honor Device |
|
|
HYP |
Hyperdrive ship.
Initiates hyperjump. Waypoint must be set to at least 21 light years away and
a warp speed of at least 1. |
|
|
Ship jumps 350
light years and burns 50 KT of fuel. |
|
|
Hyperjumping Ship cannot
have Mission set to Intercept and cannot be towing or towed. |
|
|
Hyperjumping Ship will
avoid Minefields. |
|
|
After Hyperjumping, the
Ship will have a Speed of 0 and no Waypoint set. |
|
|
91 DEEP SPACE SCOUT |
|
|
(Gryphon) |
|
|
Honor Device |
|
|
100 SAGITTARIUS CLASS
TRANSPORT |
|
|
(Fhost) |
|
|
MTN |
Maintenance Ship. Fixes
damaged Ship. Both Ships need to set this Friendly Code |
|
|
104 NEUTRONIC REFINERY
SHIP |
|
|
(Host 3.20) |
|
|
Converts Minerals and
Supplies into Neutronium. |
|
|
1 KT of any Mineral + 1
Supply = 1 KT of Neutronium. |
|
|
NAL |
Do not perform Alchemy
function. (Registered only) |
|
|
105 MERLIN CLASS ALCHEMY
SHIP |
|
|
(Host 3.20) |
|
|
|
Converts Supplies into
Minerals. |
|
|
|
|
9 Supplies = 1 KT
Duranium, 1 KT Tritanium, and 1 KT Molybdenum. |
|
|
This ship will perform
Alchemy function even if the ship has no fuel on board. |
|
|
ald |
|
Convert Supplies into
Duranium only. 3 Supplies = 1 KT Duranium. (Registered only) |
|
|
alm |
|
Convert Supplies into
Molybdenum only. 3 Supplies = 1 KT Molybdenum. (Registered only) |
|
|
alt |
|
Convert Supplies into
Tritanium only. 3 Supplies = 1 KT Tritanium. (Registered only) |
|
|
NAL |
Do not perform Alchemy
function. (Registered only) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|