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2A. The Solar Federation (race 1) |
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2G. The Crystal Confederation (race 7) |
Return to Races Sub Menu |
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2B. The
Lizard Alliance (race 2) |
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2H.The Evil
Empire (race 8) |
1. Introduction to VGA Planets |
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7. Minefields
Sub-Menu |
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2C. The
Empire of the Birds (race 3) |
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2I. The
Robotic Imperium (race 9) |
2. Race Information
Sub-Menu |
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8. Combat
Sub-Menu |
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2D.The Fascist Empire (race 4) |
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2J. The Rebel
Confederation (race 10 or a) |
3. Friendly Codes Sub-Menu |
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9. Ion Storm
Sub-Menu |
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2E. The
Privateer Bands (race 5) |
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2K. The
Missing Colonies of Man (race 11 or b) |
4. Planet Information Sub-Menu |
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10. Misc.
Information Sub-Menu |
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2F. The
Cyborg (race 6) |
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5. Starbase Information Sub-Menu |
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11. Strategy
and Strategy Guides |
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6. Ship Information Sub-Menu |
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12. Add-on
Information |
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THE FASCIST EMPIRE (RACE 4) |
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Origin: |
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The Fascist Empire is
based on the Klingon Empire from Star Trek, the Original Series. |
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About Race 4: |
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The Fascists are mean
dudes. They like to kill, pillage, and plunder. In fact, that's what they
live for. |
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The Fascists have a nice
selection of Ships, some with Cloaking technology. They prefer Beam Weapons |
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over Torpedoes and
Fighters. |
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Fascists can plunder a Planet for Megacredits and
Supplies. When a Planet is plundered, 20% of the population |
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is killed off and their
personal belongings are converted into Supply units. A Small price to pay for
supporting |
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the Empire! |
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The Fascists would
rather die in combat than be taken alive. Therefore, two of their Ships have
been equipped with |
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self destruct devices,
known as Glory Devices. |
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Advantages, Abilities,
and Friendly Codes: |
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(Host 3.20) |
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Can support up to 6,000
Colonists on desert Planets |
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Pillage Planets |
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Plunder kills: 20%
Colonists and 20% Natives |
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Plunder also kills
additional 20 Colonist Clans and 120 Native Clans after the percentages are
taken into account. |
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Plunder reduces Colonist
happines and Native happiness by 10 points each |
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1 Megacredit is
generated for every 100 Native Clans as well as for every 100 Colonist Clans. |
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1 Supply is generated
for every 100 Native Clans as well as for every 100 Colonist Clans. |
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cln |
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Clone a captured Ship
(Ship Friendly Code) (Hconfig) |
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(Gryphon) |
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BBN |
Hull Slot 36 (D7
Coldpain Class Cruiser) Crew boards an enemy Starbase. N = anything |
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DNN |
Planet can destroy a
launched Missile. NN = Missile ID # |
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SNN |
Keep Federation (Race 1)
from stealing Natives from Planet. (Planet Friendly Code). NN = any letters or numbers |
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LBM |
Any Torpedo Ship of at
least Hull tech level 6 launches a Biological Missile |
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LFM |
Any Torpedo Ship of at
least Hull tech level 6 launches an Anti Fighter Missile |
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LMM |
Any Torpedo Ship of at
least Hull tech level 6 launches a Minefield Missile |
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NML |
Institutes Martial Law
to prevent gambling by Privateers. (Planet Friendly Code). N = any character |
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(Nemesis) |
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LOM |
Any Torpedo Ship of at
least Hull tech level 6 launches an Orbital Missile |
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LPM |
Any Torpedo Ship of at
least Hull tech level 6 launches a Planetary Missile |
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LXM |
Any Torpedo Ship of at
least Hull tech level 6 launches an X-Ray Missile |
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(Raceplus) |
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BAC |
Send Boarding Party onto
enemy Ship from Hull Slot 38(D3 Thron Class Destroyer) only |
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Race 4 Ship List: |
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Hull Slot # and Ship Name |
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Beam |
Fight |
Torp |
Engines |
Mass |
Cargo |
Fuel |
Tech |
Crew |
Cost |
D |
T |
M |
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14 NEUTRONIC FUEL CARRIER |
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0 |
0 |
0 |
2 |
10 |
2 |
900 |
3 |
2 |
20 |
10 |
2 |
20 |
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15 SMALL DEEP SPACE
FREIGHTER |
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0 |
0 |
0 |
1 |
30 |
70 |
200 |
1 |
2 |
10 |
2 |
2 |
3 |
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16 MEDIUM DEEP SPACE
FREIGHTER |
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0 |
0 |
0 |
1 |
60 |
200 |
250 |
3 |
6 |
65 |
4 |
4 |
6 |
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17 LARGE DEEP SPACE
FREIGHTER |
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0 |
0 |
0 |
2 |
130 |
1200 |
600 |
6 |
102 |
160 |
85 |
7 |
8 |
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18 SUPER TRANSPORT
FREIGHTER |
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0 |
0 |
0 |
4 |
160 |
2600 |
1200 |
10 |
202 |
220 |
125 |
13 |
18 |
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30 VALIANT WIND CLASS
CARRIER |
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7 |
3 |
0 |
2 |
180 |
80 |
190 |
6 |
322 |
380 |
52 |
61 |
123 |
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33 DETH SPECULA CLASS
FRIGATE |
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6 |
0 |
4 |
2 |
113 |
35 |
140 |
6 |
240 |
280 |
25 |
45 |
89 |
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34 D7A PAINMAKER CLASS
CRUISER |
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4 |
0 |
0 |
2 |
170 |
120 |
230 |
2 |
352 |
90 |
42 |
81 |
43 |
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35 VICTORIOUS CLASS
BATTLESHIP |
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10 |
0 |
6 |
2 |
451 |
130 |
290 |
10 |
810 |
410 |
170 |
193 |
90 |
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36 D7 COLDPAIN CLASS
CRUISER |
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4 |
0 |
2 |
2 |
175 |
100 |
430 |
4 |
373 |
120 |
42 |
71 |
63 |
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37 ILL WIND CLASS BATTLE
CRUISER |
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10 |
0 |
2 |
2 |
275 |
260 |
480 |
5 |
525 |
320 |
82 |
91 |
93 |
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38 D3 THORN CLASS
DESTROYER |
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2 |
0 |
4 |
2 |
90 |
40 |
120 |
5 |
222 |
110 |
32 |
43 |
25 |
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39 D19B NEFARIOUS CLASS
DESTROYER |
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7 |
0 |
0 |
2 |
96 |
40 |
160 |
6 |
265 |
180 |
32 |
53 |
65 |
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40 LITTLE PEST CLASS
ESCORT |
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6 |
0 |
0 |
2 |
75 |
20 |
180 |
2 |
175 |
60 |
12 |
27 |
45 |
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41 SABER CLASS FRIGATE |
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10 |
0 |
0 |
2 |
153 |
25 |
150 |
8 |
420 |
280 |
25 |
35 |
95 |
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59 SMALL TRANSPORT |
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2 |
0 |
0 |
1 |
30 |
50 |
180 |
4 |
15 |
25 |
2 |
2 |
20 |
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104 NEUTRONIC REFINERY
SHIP |
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6 |
0 |
0 |
10 |
712 |
1050 |
800 |
9 |
190 |
970 |
125 |
150 |
527 |
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105 MERLIN CLASS ALCHEMY
SHIP |
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8 |
0 |
0 |
10 |
920 |
2700 |
450 |
10 |
120 |
840 |
625 |
250 |
134 |
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Race 4 Ship Abilities: |
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16 MEDIUM DEEP SPACE
FREIGHTER |
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(Starbase Plus) |
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GBN |
Get Beam Slot (N = 0-9)
from Starbase |
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GEN |
Get Engine Slot (N = 1-9) from Starbase |
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GTN |
Get Torpedo Tube Slot (N
= 0-9) from Starbase |
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UAP |
Unload All Ship
Components to Starbase |
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UBN |
Unload Beam Slot (N =
0-9) to Starbase |
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UEN |
Unload Engine Slot (N =
1-9) to Starbase |
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UTN |
Unload Torpedo Tube Slot
(N = 0-9) to Starbase |
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33 DETH SPECULA CLASS
FRIGATE |
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(Host 3.20) |
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Cloak |
While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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36 D7 COLDPAIN CLASS
CRUISER |
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(Host 3.20) |
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Cloak |
While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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(Gryphon) |
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Board Starbase (Fascists)
(Race 4) only) |
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38 D3 THORN CLASS
DESTROYER |
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(Host 3.20) |
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Cloak |
While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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(Raceplus) |
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Boarding Party (Fascists
(Race 4) only) |
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39 D19B NEFARIOUS CLASS
DESTROYER |
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(Host 3.20) |
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pop |
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Glory Device. This Ship
explodes after moving, damaging all other Ships at same location. |
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The damage inflicted on
other Ships is 20%. Therefore, 5 of these Ships will destroy all other Ships. |
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trg |
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Glory Device. This Ship
explodes when a Cloaked enemy Ship is detected at same location. |
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The damage inflicted on
other Ships is 20%. Therefore, 5 of these Ships will destroy all other Ships. |
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If Ship Mission is set
to Kill, then any Cloaked enemy Ship will set Glory Device off. |
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If Primary Enemy only is
set, then only that Race's Cloaked Ships will set off Glory Device. |
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If the Glory Device is
used at a Planet location, it will destroy 40 % of Colonists, 40% of Natives
and 25% of Structures. |
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Siliconoid, Reptilian,
and Bovinoid Natives as well as Lizard (Race 2) and Crystal (Race 7)
Colonists are immune to the Glory Device. |
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Converts all Amorphous
Natives into Supplies at a rate of 1 Supply for every 1,000 Natives. |
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Glory Device works even
if the Ship has no fuel. |
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41 SABER CLASS FRIGATE |
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(Host 3.20) |
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pop |
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Glory Device. This Ship
explodes after moving, damaging all other Ships at same location. |
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The damage inflicted on
other Ships is 10%. Therefore, 10 of these Ships will destroy all other
Ships. |
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trg |
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Glory Device. This Ship
explodes when a Cloaked enemy Ship is detected at same location. |
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The damage inflicted on
other Ships is 10%. Therefore, 10 of these Ships will destroy all other
Ships. |
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If Ship Mission is set
to Kill, then any Cloaked enemy Ship will set Glory Device off. |
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If Primary Enemy only is
set, then only that Race's Cloaked Ships will set off Glory Device. |
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If the Glory Device is
used at a Planet location, it will destroy 40 % of Colonists, 40% of Natives
and 25% of Structures. |
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Siliconoid, Reptilian,
and Bovinoid Natives as well as Lizard (Race 2) and Cyrstal (Race 7)
Colonists are immune to the Glory Device. |
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Converts all Amorphous
Natives into Supplies at a rate of 1 Supply for every 1,000 Natives. |
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Glory Device works even
if the Ship has no fuel. |
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104 NEUTRONIC REFINERY
SHIP |
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(Host 3.20) |
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Converts Minerals and
Supplies into Neutronium. |
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1 KT of any Mineral + 1
Supply = 1 KT of Neutronium. |
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NAL |
Do not perform Alchemy
function. (Registered only) |
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105 MERLIN CLASS ALCHEMY
SHIP |
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(Host 3.20) |
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Converts Supplies into
Minerals. |
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9 Supplies = 1 KT
Duranium, 1 KT Tritanium, and 1 KT Molybdenum. |
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This ship will perform
Alchemy function even if the ship has no fuel on board. |
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ald |
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Convert Supplies into
Duranium only. 3 Supplies = 1 KT Duranium. (Registered only) |
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alm |
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Convert Supplies into
Molybdenum only. 3 Supplies = 1 KT Molybdenum. (Registered only) |
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alt |
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Convert Supplies into
Tritanium only. 3 Supplies = 1 KT Tritanium. (Registered only) |
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NAL |
Do not perform Alchemy
function. (Registered only) |
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