RETURN TO SWITCHBOARD |
|
|
|
|
|
|
|
|
|
2A. The Solar Federation (race 1) |
|
2G. The Crystal Confederation (race 7) |
|
Return to Races Sub Menu |
|
2B. The
Lizard Alliance (race 2) |
|
2H.The Evil
Empire (race 8) |
|
1. Introduction to VGA Planets |
|
7. Minefields
Sub-Menu |
|
2C. The
Empire of the Birds (race 3) |
|
2I. The
Robotic Imperium (race 9) |
|
2. Race Information
Sub-Menu |
|
8. Combat
Sub-Menu |
|
2D.The
Fascist Empire (race 4) |
|
2J. The Rebel
Confederation (race 10 or a) |
|
3. Friendly Codes Sub-Menu |
|
9. Ion Storm
Sub-Menu |
|
2E. The
Privateer Bands (race 5) |
|
2K. The
Missing Colonies of Man (race 11 or b) |
|
4. Planet Information Sub-Menu |
|
10. Misc.
Information Sub-Menu |
|
2F. The Cyborg (race 6) |
|
5. Starbase Information Sub-Menu |
|
11. Strategy
and Strategy Guides |
|
6. Ship Information Sub-Menu |
|
12. Add-on
Information |
|
|
|
THE CYBORG (RACE 6) |
|
|
Origin: |
|
|
The Cyborg are based on
the Borg from Star Trek, the Next Generation |
|
|
About Race 6: |
|
|
The Cyborg are a half
humanoid, half machine race. In order to maintain population |
|
|
levels, they assimilate
Natives into their collective. |
|
|
Because of their machine
like nature, the Cyborg are able to repair their Ships in space |
|
|
without docking at a
Starbase. |
|
|
The
Cyborg Ship count consists of many small Probes and Scouts, used for finding
enemy |
|
|
Planets and Planets with
Natives ready to be assimilated. |
|
|
However, the Cyborg also
have two of the most powerful Ships in the galaxy. |
|
|
The most feared weapon
in the Cyborg arsenal is the Ship equipped with a Chunnel device, which |
|
|
allows the Cyborg to
travel vast distances instantly, along with an invasion fleet. |
|
|
The Cyborg also do not
waste materials. Whenever a Cyborg Ship destroys an enemy Ship |
|
|
in combat, it will beam
aboard the wreckage in the form of Minerals and put into Cargo. |
|
|
It will also beam aboard
as much fuel as it can. |
|
|
Advantages, Abilities,
and Friendly Codes: |
|
|
(Host 3.20) |
|
|
All Ships can repair
themselves at a rate of 10% per turn |
|
|
Ships cannot move while
performing this action. Ships must have fuel on board to perform this action. |
|
|
Assimilate Natives at a
rate of 100% (Hconfig) |
|
|
Every turn, 1 Native
Clan is converted into 1 Colonist Clan for every Colonist Clan on the Planet. |
|
|
Amorphous Natives cannot
be assimilated. |
|
|
Beam Minerals aboard
after enemy Ship is destroyed in combat. |
|
|
Only the Borg Ship that
actually destroys the enemy Ship beams Minerals aboard. |
|
|
Minerals are beamed in
the following order: Molybdenum, Tritanium, Duranium, then Neutronium. |
|
|
cln |
|
Clone a captured Ship
(Ship Friendly Code) (Hconfig) |
|
|
(Gryphon) |
|
|
Super Intercept. Hull
Slot 52 (Biocide Class Carrier) and Hull Slot 53 (Annihilation Class
Battleship) will pursue at twice the normal speed while Intercepting enemy
Ships |
|
|
MMX |
Any Ship can move a
Minefield. First three characters of Ship name must be Minefield ID #. Fourth
character of Ship name must be D(own), U(p), L(eft), or R(ight) |
|
NML |
Institutes Martial Law
to prevent gambling by Privateers. (Planet Friendly Code). N = any character |
|
|
SNN |
Keep Federation (Race 1)
from stealing Natives from Planet. (Planet Friendly Code). NN = any letters
or numbers |
|
|
(Nemesis) |
|
|
Immune to Federation
Sweet Talk Ability |
|
|
a2S |
|
Any Ship with more than
50 Crew can convert Amorphous into Siliconoids |
|
|
STR |
Hull Slot 58 (Quietus
Class Cruiser) strips Planets for Minerals and Supplies |
|
|
(Raceplus) |
|
|
STB |
Activate Super Tractor
Beam using Hull Slot 58 (Quietus Class Cruiser) only |
|
|
Race 6 Ship List: |
|
|
Hull Slot # and Ship Name |
|
Beam |
Fight |
Torp |
Engines |
Mass |
Cargo |
Fuel |
Tech |
Crew |
Cost |
D |
T |
M |
|
|
15 SMALL DEEP SPACE
FREIGHTER |
|
0 |
0 |
0 |
1 |
30 |
70 |
200 |
1 |
2 |
10 |
2 |
2 |
3 |
|
|
16 MEDIUM DEEP SPACE
FREIGHTER |
|
0 |
0 |
0 |
1 |
60 |
200 |
250 |
3 |
6 |
65 |
4 |
4 |
6 |
|
|
17 LARGE DEEP SPACE
FREIGHTER |
|
0 |
0 |
0 |
2 |
130 |
1200 |
600 |
6 |
102 |
160 |
85 |
7 |
8 |
|
|
18 SUPER TRANSPORT
FREIGHTER |
|
0 |
0 |
0 |
4 |
160 |
2600 |
1200 |
10 |
202 |
220 |
125 |
13 |
18 |
|
|
51 B200 CLASS PROBE |
|
2 |
0 |
0 |
1 |
30 |
15 |
80 |
1 |
6 |
30 |
12 |
17 |
7 |
|
|
52 BIOCIDE CLASS CARRIER |
|
10 |
10 |
0 |
6 |
860 |
320 |
1260 |
9 |
2810 |
910 |
340 |
343 |
550 |
|
|
53 ANNIHILATION CLASS
BATTLESHIP |
|
10 |
0 |
10 |
6 |
960 |
320 |
1260 |
10 |
2910 |
910 |
340 |
343 |
550 |
|
|
54 B-41 EXPLORER |
|
4 |
0 |
0 |
1 |
35 |
70 |
270 |
2 |
8 |
40 |
6 |
20 |
15 |
|
|
55 B222 DESTROYER |
|
7 |
0 |
0 |
2 |
86 |
40 |
160 |
5 |
165 |
130 |
32 |
43 |
65 |
|
|
56 FIRE CLOUD CLASS
CRUISER |
|
6 |
0 |
2 |
2 |
120 |
290 |
440 |
6 |
236 |
290 |
32 |
47 |
84 |
|
|
57 WATCHER CLASS SCOUT |
|
2 |
0 |
0 |
1 |
47 |
50 |
270 |
1 |
86 |
50 |
6 |
25 |
5 |
|
|
58 QUIETUS CLASS CRUISER |
|
4 |
0 |
1 |
2 |
130 |
250 |
470 |
5 |
170 |
120 |
52 |
61 |
73 |
|
|
85 IRON SLAVE CLASS
BASESHIP |
|
1 |
2 |
0 |
1 |
60 |
70 |
320 |
2 |
258 |
80 |
22 |
23 |
10 |
|
|
104 NEUTRONIC REFINERY
SHIP |
|
6 |
0 |
0 |
10 |
712 |
1050 |
800 |
9 |
190 |
970 |
125 |
150 |
527 |
|
|
105 MERLIN CLASS ALCHEMY
SHIP |
|
8 |
0 |
0 |
10 |
920 |
2700 |
450 |
10 |
120 |
840 |
625 |
250 |
134 |
|
|
Race 6 Ship Abilities: |
|
|
16 MEDIUM DEEP SPACE
FREIGHTER |
|
|
(Starbase Plus) |
|
|
GBN |
Get Beam Slot (N = 0-9)
from Starbase |
|
|
GEN |
Get Engine Slot (N = 1-9) from Starbase |
|
|
GTN |
Get Torpedo Tube Slot (N
= 0-9) from Starbase |
|
|
UAP |
Unload All Ship
Components to Starbase |
|
|
UBN |
Unload Beam Slot (N =
0-9) to Starbase |
|
|
UEN |
Unload Engine Slot (N =
1-9) to Starbase |
|
|
UTN |
Unload Torpedo Tube Slot
(N = 0-9) to Starbase |
|
|
51 B200 CLASS PROBE |
|
|
(Host 3.20) |
|
|
HYP |
Hyperdrive ship.
Initiates hyperjump. Waypoint must be set to at least 21 light years away and
a warp speed of at least 1. |
|
|
Ship jumps 350
light years and burns 50 KT of fuel. |
|
|
Hyperjumping Ship cannot
have Mission set to Intercept and cannot be towing or towed. |
|
|
Hyperjumping Ship will
avoid Minefields. |
|
|
After Hyperjumping, the
Ship will have a Speed of 0 and no Waypoint set. |
|
|
52 BIOCIDE CLASS CARRIER |
|
|
(Gryphon) |
|
|
Super Intercept (Cyborg
(Race 6) only) |
|
|
53 ANNIHILATION CLASS
BATTLESHIP |
|
|
(Gryphon) |
|
|
Super Intercept (Cyborg
(Race 6) only) |
|
|
54 B-41 EXPLORER |
|
|
(Fhost) |
|
|
Ramscoop |
|
|
56 FIRE CLOUD CLASS
CRUISER |
|
|
(Host 3.20) |
|
|
NNN |
Chunnel
Ship. Chunnell to another Ship of this type. NNN = ID of target
Firecloud. |
|
|
Both Ships must have a
warp speed set to 0. |
|
|
Chunneling Ship must
have at least 50 KT of fuel. Chunneling burns 50 KT of fuel. Target Ship must
have at least 1 KT of fuel. |
|
|
If a Chunneler is being
towed, it cannot Chunnel. However, if the towing Ship runs out of fuel, the
Chunneler can Chunnel |
|
|
that
same turn. A Chunneler cannot tow another Ship while Chunneling. |
|
|
The range is minimum 100
light years and maximum 5000 light years. (Misprint - actually the minimum is
10 light years) |
|
|
All other Ships at same
location as Chunneler are pulled through also. Enemy Ships can also 'Chunnel'
if: |
|
|
They are cloaked OR They
have no fuel OR Their warp speed is 0 OR They have same Friendly Code as
Chunneling Ship. |
|
|
All Chunneling Ships
have no shields after Chunneling. All Cloaked Chunnelers remain Cloaked. |
|
|
A Firecloud with at
least 50 KT of fuel at a Starbase will stop all Cloning at that Starbase
(Host 3.22.024) and is set to |
|
|
warp 0. (Host 3.22.026) |
|
|
58 QUIETUS CLASS CRUISER |
|
|
(Nemesis) |
|
|
STR |
Strip mine (Cyborg (Race
6) only) |
|
|
(Raceplus) |
|
|
STB |
Super Tractor Beam
(Cyborg (Race 6) only) |
|
|
104 NEUTRONIC REFINERY
SHIP |
|
|
(Host 3.20) |
|
|
Converts Minerals and
Supplies into Neutronium. |
|
|
1 KT of any Mineral + 1
Supply = 1 KT of Neutronium. |
|
|
NAL |
Do not perform Alchemy
function. (Registered only) |
|
|
105 MERLIN CLASS ALCHEMY
SHIP |
|
|
(Host 3.20) |
|
|
|
Converts Supplies into
Minerals. |
|
|
|
|
9 Supplies = 1 KT
Duranium, 1 KT Tritanium, and 1 KT Molybdenum. |
|
|
This ship will perform
Alchemy function even if the ship has no fuel on board. |
|
|
ald |
|
Convert Supplies into
Duranium only. 3 Supplies = 1 KT Duranium. (Registered only) |
|
|
alm |
|
Convert Supplies into
Molybdenum only. 3 Supplies = 1 KT Molybdenum. (Registered only) |
|
|
alt |
|
Convert Supplies into
Tritanium only. 3 Supplies = 1 KT Tritanium. (Registered only) |
|
|
NAL |
Do not perform Alchemy
function. (Registered only) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|