RETURN TO SWITCHBOARD |
|
|
|
|
|
|
|
|
|
2A. The Solar Federation (race 1) |
|
2G. The Crystal Confederation (race 7) |
Return to Races Sub Menu |
|
2B. The
Lizard Alliance (race 2) |
|
2H.The Evil Empire (race 8) |
1. Introduction to VGA Planets |
|
7. Minefields
Sub-Menu |
|
2C. The
Empire of the Birds (race 3) |
|
2I. The
Robotic Imperium (race 9) |
2. Race Information
Sub-Menu |
|
8. Combat
Sub-Menu |
|
2D.The
Fascist Empire (race 4) |
|
2J. The Rebel
Confederation (race 10 or a) |
3. Friendly Codes Sub-Menu |
|
9. Ion Storm
Sub-Menu |
|
2E. The
Privateer Bands (race 5) |
|
2K. The
Missing Colonies of Man (race 11 or b) |
4. Planet Information Sub-Menu |
|
10. Misc.
Information Sub-Menu |
|
2F. The
Cyborg (race 6) |
|
5. Starbase Information Sub-Menu |
|
11. Strategy
and Strategy Guides |
|
6. Ship Information Sub-Menu |
|
12. Add-on
Information |
|
|
|
THE EVIL EMPIRE (RACE 8) |
|
|
Origin: |
|
|
The Evil Empire is based
on the Empire from Star Wars. |
|
|
About Race 8: |
|
|
The Evil Empire has a
fleet of large Ships and depends heavily on Fighters for attacking enemies. |
|
|
They have only one Ship
that can launch Torpedoes. |
|
|
All Ship Captains can
use a special Ability known as the Dark Sense, which allows them to find |
|
|
enemy Colonists. The
Dark Sense cannot be fooled, except by those pesky Rebels (Race 10). |
|
|
They also have the Super
Star Destroyer, which can take over an enemy Planet simply by dropping
Colonists. |
|
|
Advantages, Abilities,
and Friendly Codes: |
|
|
(Host 3.20) |
|
|
Can fool Bioscanners |
|
|
Dark Sense |
|
|
Will report to the The
Evil Empire (Race 8) Player all Planets within range that have enemy
Colonists. |
|
|
Will not report Planets
with Rebel (Race 10) Colonists. |
|
|
Can not be fooled,
except by Rebel (Race 10) Colonists. |
|
|
A Ship must have fuel on
board to perform this action. |
|
|
“Free” 5 Fighters per
turn per Starbase. Cost 3 Tritanium and 2 Molybdenum each to build (Hconfig) |
|
|
cln |
|
Clone a captured Ship
(Ship Friendly Code) (Hconfig) |
|
|
(Gryphon) |
|
|
B1C |
Any Planet builds one
Combot |
|
|
HYP |
Hull Slot 68 (Moscow
Class Escort) can Hyperjump |
|
|
NML |
Institutes Martial Law
to prevent gambling by Privateers (Planet Friendly Code) N = any character |
|
|
PAC |
Hull Slot 76 (Super Star
Carrier) improves moral of Planetss Natives |
|
|
SNN |
Keep Federation (Race 1)
from stealing Natives from Planet. (Planet Friendly Code). NN = any letter or
number |
|
|
MIG |
Hull Slot 73 (Mig Class
Scout) can destroy Remote Beacons |
|
|
(Nemesis) |
|
|
CPB |
Activate Hull Slot 70
(Gorbie Class Battlecarrier) Capture Beam |
|
|
IPD |
|
Any Ship with over one
hundred (100) Crew can send out Imperial Probe Droids |
|
|
(Raceplus) |
|
|
SUK |
Activate Hull Slot 70
(Gorbie Class Battlecarrier) Gravity Well Generator |
|
|
Race 8 Ship List: |
|
|
Hull Slot # and Ship Name |
|
Beam |
Fight |
Torp |
Engines |
Mass |
Cargo |
Fuel |
Tech |
Crew |
Cost |
D |
T |
M |
|
|
14 NEUTRONIC FUEL CARRIER |
|
0 |
0 |
0 |
2 |
10 |
2 |
900 |
3 |
2 |
20 |
10 |
2 |
20 |
|
|
15 SMALL DEEP SPACE
FREIGHTER |
|
0 |
0 |
0 |
1 |
30 |
70 |
200 |
1 |
2 |
10 |
2 |
2 |
3 |
|
|
16 MEDIUM DEEP SPACE
FREIGHTER |
|
0 |
0 |
0 |
1 |
60 |
200 |
250 |
3 |
6 |
65 |
4 |
4 |
6 |
|
|
17 LARGE DEEP SPACE
FREIGHTER |
|
0 |
0 |
0 |
2 |
130 |
1200 |
600 |
6 |
102 |
160 |
85 |
7 |
8 |
|
|
18 SUPER TRANSPORT
FREIGHTER |
|
0 |
0 |
0 |
4 |
160 |
2600 |
1200 |
10 |
202 |
220 |
125 |
13 |
18 |
|
|
68 MOSCOW CLASS STAR
ESCORT |
|
4 |
2 |
0 |
2 |
173 |
65 |
140 |
3 |
370 |
285 |
25 |
55 |
89 |
|
|
69 SUPER STAR DESTROYER |
|
8 |
3 |
0 |
2 |
250 |
80 |
180 |
6 |
458 |
390 |
42 |
71 |
92 |
|
|
70 GORBIE CLASS
BATTLECARRIER |
|
10 |
10 |
0 |
6 |
980 |
250 |
1760 |
10 |
2287 |
790 |
142 |
471 |
442 |
|
|
71 RU25 GUN BOAT |
|
4 |
0 |
0 |
1 |
65 |
1 |
90 |
1 |
10 |
60 |
12 |
27 |
25 |
|
|
72 H-ROSS CLASS LIGHT
CARRIER |
|
2 |
2 |
0 |
2 |
170 |
120 |
240 |
2 |
352 |
120 |
42 |
91 |
53 |
|
|
73 MIG CLASS SCOUT |
|
2 |
0 |
0 |
1 |
37 |
20 |
270 |
1 |
10 |
50 |
6 |
25 |
5 |
|
|
74 SUPER STAR CRUISER |
|
8 |
4 |
0 |
2 |
270 |
110 |
450 |
9 |
578 |
490 |
42 |
71 |
122 |
|
|
75 SUPER STAR FRIGATE |
|
5 |
0 |
3 |
2 |
150 |
80 |
180 |
4 |
102 |
140 |
32 |
51 |
62 |
|
|
76 SUPER STAR CARRIER |
|
6 |
4 |
0 |
2 |
250 |
180 |
240 |
5 |
352 |
320 |
42 |
91 |
143 |
|
|
77 PL21 PROBE |
|
1 |
0 |
0 |
1 |
24 |
20 |
180 |
1 |
1 |
30 |
1 |
1 |
25 |
|
|
104 NEUTRONIC REFINERY
SHIP |
|
6 |
0 |
0 |
10 |
712 |
1050 |
800 |
9 |
190 |
970 |
125 |
150 |
527 |
|
|
105 MERLIN CLASS ALCHEMY
SHIP |
|
8 |
0 |
0 |
10 |
920 |
2700 |
450 |
10 |
120 |
840 |
625 |
250 |
134 |
|
|
Race 8 Ship Abilities: |
|
|
16 MEDIUM DEEP SPACE
FREIGHTER |
|
|
(Starbase Plus) |
|
|
GBN |
Get Beam Slot (N = 0-9)
from Starbase |
|
|
GEN |
Get Engine Slot (N = 1-9) from Starbase |
|
|
GTN |
Get Torpedo Tube Slot (N
= 0-9) from Starbase |
|
|
UAP |
Unload All Ship
Components to Starbase |
|
|
UBN |
Unload Beam Slot (N =
0-9) to Starbase |
|
|
UEN |
Unload Engine Slot (N =
1-9) to Starbase |
|
|
UTN |
Unload Torpedo Tube Slot
(N = 0-9) to Starbase |
|
|
68 MOSCOW CLASS STAR
ESCORT |
|
|
(Fhost) |
|
|
MTN |
Maintenance Ship. Fixes
damaged Ship. Both Ships need to set this Friendly Code |
|
|
(Gryphon) |
|
|
HYP |
Hyperdrive ship.
Initiates hyperjump. Waypoint must be set to at least 21 light years away and
a warp speed of at least 1. |
|
|
Ship jumps 350
light years and burns 50 KT of fuel. |
|
|
Hyperjumping Ship cannot
have Mission set to Intercept and cannot be towing or towed. |
|
|
Hyperjumping Ship will
avoid Minefields. |
|
|
After Hyperjumping, the
Ship will have a Speed of 0 and no Waypoint set. |
|
|
69 SUPER STAR DESTROYER |
|
|
(Host 3.20) |
|
|
Immune to ATT and NUK
Friendly Codes |
|
|
Imperial Assault |
|
|
Beam down at least 10
Clans to enemy Planet. |
|
|
Enemy Colonists are
killed and all Defense Posts destroyed. This Ship's owner now owns the
Planet. |
|
|
This Ship must be
undamaged and must have fuel. |
|
|
(Nemesis) |
|
|
Immune to Orbital Defense
Satellites |
|
|
70 GORBIE CLASS
BATTLECARRIER |
|
|
(Fhost) |
|
|
KPL |
Kill a Planet set as
waypoint |
|
|
KSP |
Kill a Ship set as
waypoint |
|
|
(Nemesis) |
|
|
Capture Beam (Evil Empire
(Race 8) only) |
|
|
(Raceplus) |
|
|
Gravity Well Generator
(Evil Empire (Race 8) only |
|
|
73 MIG CLASS SCOUT |
|
|
(Gryphon) |
|
|
Destroy Remote Beacons |
|
|
76 SUPER STAR CARRIER |
|
|
(Gryphon) |
|
|
Improve Morale (Evil
Empire (Race 8) only) |
|
|
77 PL21 PROBE |
|
|
(Host 3.20) |
|
|
HYP |
Hyperdrive ship.
Initiates hyperjump. Waypoint must be set to at least 21 light years away and
a warp speed of at least 1. |
|
|
Ship jumps 350
light years and burns 50 KT of fuel. |
|
|
Hyperjumping Ship cannot
have Mission set to Intercept and cannot be towing or towed. |
|
|
Hyperjumping Ship will
avoid Minefields. |
|
|
After Hyperjumping, the
Ship will have a Speed of 0 and no Waypoint set. |
|
|
104 NEUTRONIC REFINERY
SHIP |
|
|
(Host 3.20) |
|
|
Converts Minerals and
Supplies into Neutronium. |
|
|
1 KT of any Mineral + 1
Supply = 1 KT of Neutronium. |
|
|
NAL |
Do not perform Alchemy
function. (Registered only) |
|
|
105 MERLIN CLASS ALCHEMY
SHIP |
|
|
(Host 3.20) |
|
|
|
Converts Supplies into
Minerals. |
|
|
|
|
9 Supplies = 1 KT
Duranium, 1 KT Tritanium, and 1 KT Molybdenum. |
|
|
This ship will perform
Alchemy function even if the ship has no fuel on board. |
|
|
ald |
|
Convert Supplies into
Duranium only. 3 Supplies = 1 KT Duranium. (Registered only) |
|
|
alm |
|
Convert Supplies into
Molybdenum only. 3 Supplies = 1 KT Molybdenum. (Registered only) |
|
|
alt |
|
Convert Supplies into
Tritanium only. 3 Supplies = 1 KT Tritanium. (Registered only) |
|
|
NAL |
Do not perform Alchemy
function. (Registered only) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|