RETURN TO SWITCHBOARD                   3A. Message Friendly Codes   3I. Asteroid Friendly Codes
Return to Friendly Codes Sub-Menu   3B. Planet Friendly Codes   3J. Fhost Friendly Codes
1. Introduction to VGA Planets   7. Minefields Sub-Menu   3C. Ship Friendly Codes   3K. Gryphon Friendly Codes
2. Race Information Sub-Menu   8. Combat Sub-Menu   3D. Torpedo Ship Friendly Codes   3L. Hugerock Friendly Codes
3. Friendly Codes Sub-Menu   9. Ion Storm Sub-Menu   3E. Carrier Ship Friendly Codes   3M. Jumpgate Friendly Codes
4. Planet Information Sub-Menu   10. Misc. Information Sub-Menu   3F. Hull Specific Friendly Codes   3N. Nemesis Friendly Codes
5. Starbase Information Sub-Menu   11. Strategy and Strategy Guides   3G. Race Specific Friendly Codes   3O. Raceplus Friendly Codes
6. Ship Information Sub-Menu   12. Add-on Information   3H. Host 3.20 Friendly Codes   3P. Starbase Plus Friendly Codes
  3Q. Tachyon Friendly Codes
  3R. Teleport Friendly Codes
ANY TORPEDO SHIP:  
  (Host 3.20)  
  btt   Transfer all Torpedoes to all enemy Torpedo Ships with same Torpedo Tubes at same location as this Ship and split evenly.  
  mdh   Convert half of the Torpedoes on this Ship into Mines and lay a Minefield.  
  Ship Mission must be set to Lay Minefield.  
  mdq   Convert a quarter of the Torpedoes on this Ship into Mines and lay a Minefield.  
  Ship Mission must be set to Lay Minefield.  
  mdN   Convert Torpedoes into Mines and lay a Minefield. N = 0-9(*10) (Example. Md5 = 50 Torpedoes)  
  Ship Mission must be set to Lay Minefield.  
  miN   Create a Minefield in identity of another Race. N = 1-9, a, b  
  Ship Mission must be set to Lay Minefield.  
  mix   Create a new Minefield inside a Web Minefield. (Host 3.22.020)  
  Ship Mission must be set to Lay Minefield.  
  mkt   Make Torpedoes. This Ship must have at least 1 of each Mineral and enough Megacredits.  
  msc   Scoop up Minefield and convert into Torpedoes. Set Ship Mission to Mine Sweep.  
  NTP   Do not fire Torpedoes during combat.  
  (Fhost)  
  ATC   Build Torpedoes  
  BCT   Build a Core Mineral Reformation Device (Fhconfig) (Defaults to No for Crystals (Race 7))  
  BSB   Build a Sunbuster (Fhconfig) (Defaults to NO for Federation (Race 1))  
  FCT   Fire Core Torpedo (Fhconfig) (Defaults to No for Crystals (Race 7))  
  FSB   Fire Sunbuster (Fhconfig) (Defaults to NO for Federation (Race 1))  
  NSB   Fire Sunbuster Nondestructive Mode (Fhconfig) (Defaults to NO for Federation (Race 1))  
  RCT   Report Core Torpedo (Fhconfig) (Defaults to No for Crystals (Race 7))  
  RSB   Report Sunbuster (Fhconfig) (Defaults to NO for Federation (Race 1))  
  TAN   Launch Torpedoes at Ship set as Waypoint. N = % of Tubes to fire Torpedoes. N = 0-9(*10%), a(ll), h(alf), q(uarter)  
  TBN   Launch Torpedoes at Planet set as Waypoint. N = % of Tubes to fire Torpedoes. N = 0-9(*10%), a(ll), h(alf), q(uarter)  
  TMN Launch Torpedoes at Waypoint to create Minefield. N = % of Tubes to fire Torpedoes. N = 0-9(*10%), a(ll), h(alf), q(uarter)  
  (Gryphon)  
  DBN   Birdmen (Race 3) can set Remote-Response Beacons. N = Q(uarter), H(alf), T(hree fourths), or A(ll)  
  UMB Birdmen (Race 3) can cause Remote-Response Beacons to become Minefields