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3A. Message Friendly Codes |
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3I. Asteroid Friendly Codes |
Return to Friendly Codes Sub-Menu |
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3B. Planet
Friendly Codes |
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3J. Fhost
Friendly Codes |
1. Introduction to VGA Planets |
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7. Minefields
Sub-Menu |
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3C. Ship
Friendly Codes |
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3K. Gryphon
Friendly Codes |
2. Race Information Sub-Menu |
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8. Combat
Sub-Menu |
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3D. Torpedo
Ship Friendly Codes |
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3L. Hugerock
Friendly Codes |
3. Friendly Codes
Sub-Menu |
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9. Ion Storm
Sub-Menu |
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3E. Carrier Ship Friendly Codes |
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3M. Jumpgate
Friendly Codes |
4. Planet Information Sub-Menu |
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10. Misc.
Information Sub-Menu |
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3F. Hull
Specific Friendly Codes |
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3N. Nemesis
Friendly Codes |
5. Starbase Information Sub-Menu |
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11. Strategy
and Strategy Guides |
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3G. Race
Specific Friendly Codes |
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3O. Raceplus
Friendly Codes |
6. Ship Information Sub-Menu |
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12. Add-on
Information |
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3H. Host 3.20
Friendly Codes |
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3P. Starbase
Plus Friendly Codes |
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3Q. Tachyon
Friendly Codes |
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3R. Teleport
Friendly Codes |
ANY CARRIER: |
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(Host 3.20) |
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btf |
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Transfer all Fighrers to
enemy Carriers at same location as this Ship and split evenly. |
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NTP |
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Do not launch Fighters
during combat. |
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lfm |
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Load Minerals and
Supplies and build Fighters in space. Can be used over Planets that designate
you |
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as an ally (Host
3.22.010) |
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Each Fighter costs 5
Supplies, 3 Tritanium, and 2 Molybdenum. |
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Will build as many
Fighters as possible, given Cargo space available. |
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The Robots (Race 9), The
Rebels (Race 10), and The Colonials (Race 11) only. |
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(Fhost) |
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AFC |
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Build Fighters |
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FAN |
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Fighter attack Ship. N =
% of Bays to launch Fighters. N = 0-9(*10%), a(ll), h(alf), q(uarter) |
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FBN |
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Fighter attack Planet. N
= % of Bays to launch Fighters. N = 0-9(*10%), a(ll), h(alf), q(uarter) |
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FGN |
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Fighter Gather
Resources. N = % of Bays to launch Fighters. N = 0-9(*10%), a(ll), h(alf),
q(uarter) |
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FGN |
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Fighter Gather
Resources. N = n, t, d, m, s, $. Used by receiving Carrier |
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FON |
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Fighter attack Stargate.
N = % of Bays to launch Fighters. N = 0-9(*10%), a(ll), h(alf), q(uarter) |
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FMN |
Fighter Minesweep. N = %
of Bays to launch Fighters. N = 0-9(*10%), a(ll), h(alf), q(uarter) |
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FPN |
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Fighter Patrol. Fighters
will patrol area around Waypoint of Carrier. N = % of Bays to launch
Fighters. N = 0-9(*10%), a(ll), h(alf), q(uarter) |
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FTN |
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Fighter transfer to
Carrier set as Waypoint. N = % of Bays to launch Fighters. N = 0-9(*10%),
a(ll), h(alf), q(uarter) |
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FTR |
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Fighter transfer. Used by
receiving Carrier |
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lfm |
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Load Minerals and
Supplies and build Fighters |
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