RETURN TO SWITCHBOARD                   3A. Message Friendly Codes   3I. Asteroid Friendly Codes  
Return to Friendly Codes Sub-Menu   3B. Planet Friendly Codes   3J. Fhost Friendly Codes  
1. Introduction to VGA Planets   7. Minefields Sub-Menu   3C. Ship Friendly Codes   3K. Gryphon Friendly Codes  
2. Race Information Sub-Menu   8. Combat Sub-Menu   3D. Torpedo Ship Friendly Codes   3L. Hugerock Friendly Codes  
3. Friendly Codes Sub-Menu   9. Ion Storm Sub-Menu   3E. Carrier Ship Friendly Codes   3M. Jumpgate Friendly Codes  
4. Planet Information Sub-Menu   10. Misc. Information Sub-Menu   3F. Hull Specific Friendly Codes   3N. Nemesis Friendly Codes  
5. Starbase Information Sub-Menu   11. Strategy and Strategy Guides   3G. Race Specific Friendly Codes   3O. Raceplus Friendly Codes  
6. Ship Information Sub-Menu   12. Add-on Information   3H. Host 3.20 Friendly Codes   3P. Starbase Plus Friendly Codes  
  3Q. Tachyon Friendly Codes  
  3R. Teleport Friendly Codes  
HOST 3.20  
  MESSAGE  
  *w* Will send an anonymous message in the game as long as  *w*  is in the body of the text  
  ANY PLANET  
  ATT Attack any enemy Ship that has fuel if in orbit of this Planet. (Hconfig)  
  Hull Slot 69 (Super Star Destroyer) is immune to this Friendly Code.  
  bum Beam up all your Megacredits to enemy Ships in orbit of this Planet and split evenly.  
  con   Sends the Player the Hconfig settings as a message.  
  dmp Dump and Recycle all Ship Components that are in storage on the Starbase.   
  Torpedoes and Fighters will not be 'dumped'.  
  Will also prevent a Ship from being built this turn.  
  mfN Set all Minefields you own to this Friendly Code. N = any letter or number (Host 3.22)  
  noc   Cancels the sending of the config settings as a message. (Host 3.22)  
  NUK Attack any enemy Ship regardless of fuel if in orbitof this Planet. (Hconfig)  
  Hull Slot 69 (Super Star Destroyer) is immune to this Friendly Code.  
  The Birdmen (Race 3) fuelless Capital Ships are immune to this Friendly Code. (Hconfig)  
  PBN Starbases will build Priority Point Ships in this order (Host 3.22.011) N = any number. Does not work until   
  there are at least 450 Ships in the game (Host 3.22.015)  
  ANY SHIP  
  bdm Beam down all Megacredits to enemy Planet this Ship is orbiting.  
  btm   Beam all your Megacredits to enemy Ships at same location as this Ship and split evenly.  
  cln   Clone this Ship while it is at a Starbase (Hconfig)  
  The Privateers (Race 5) and The Crystals (Race 7) cannot Clone Ships.  
  If the Starbase is set to build a Ship, then a Ship in orbit with this Friendly Code will not be Cloned.   
  If your Race has at least 20 Priority Build Points, then the Starbase can both build a Ship and Clone.  
  The Megacredit cost to Clone a Ship is 200% of the actual cost of the Hull.  
  A player cannot Clone a ship that his Race can normally build.  
  The ship being Cloned will be set to Warp 0.  
  If a Ship Hull 56 (Firecloud Class Cruiser is in orbit of this Planet, and it has at least 50 KT of fuel, Starbase cannot Clone.  
  eeN   Cancel or drop alliance with another Race. N = Race # 1-9, a, b  
  ffN   Offer or accept alliance with another Race. N = Race # 1-9, a, b. This is now a minor alliance. (Host 3.22.039)  
  Allied player can move through your Minefields safely and/or vice versa. No other benefits.  
  FFN Offer or accept alliance with another Race. N = Race # 1-9, a, b. In Priority Build message a “!” indicates  
  they are your ally and a “+” indicates you are their ally. A “+!” indicates you are both marked as  
  allies. Enhanced with (Host 3.22.007) and (Host 3.22.008) and (Host 3.22.009)  
  This is now a major alliance (Host 3.22.039) and this code needs to be used to share information as before.  
  gsN Give Ship to another Race. N = Race # 1-9, a, b. (Registered only - Player giving away the Ship only)  
  Enemy Ship must be present with exact same Friendly Code. Enemy Ship must have Colonists on board.  
  BEAM SHIP  
  nbr   Beam Ships do not use their tow capture beam to take over fuelless enemy Ships. (The Privateers (Race 5) and The Crystals (Race7) only)
  CLOAKING SHIP  
  XNN Any Cloaking Ship will not try Super Spy if first letter of Friendly Code is X or x. NN = anything (Host 3.22.010) (Birdmen (Race3) only)  
  xNN Any Cloaking Ship will not try Super Spy if first letter of Friendly Code is X or x. NN = anything (Host 3.22.010) (Birdmen (Race3) only)  
  TORPEDO SHIP  
  btt   Transfer all Torpedoes to all enemy Torpedo Ships with same Torpedo Tubes at same location as this Ship and split evenly.  
  mdh Convert half of the Torpedoes on this Ship into Mines and lay a Minefield.  
  Ship Mission must be set to Lay Minefield.  
  mdq Convert a quarter of the Torpedoes on this Ship into Mines and lay a Minefield.  
  Ship Mission must be set to Lay Minefield.  
  mdN Convert Torpedoes into Mines and lay a Minefield. N = 0-9(*10) (Example. Md5 = 50 Torpedoes)  
  Ship Mission must be set to Lay Minefield.  
  miN   Create a Minefield in identity of another Race. N = 1-9, a, b  
  Ship Mission must be set to Lay Minefield.  
  mix   Create a new Minefield inside a Web Minefield. (Host 3.22.020)  
  Ship Mission must be set to Lay Minefield.  
  mkt   Make Torpedoes. This Ship must have at least 1 of each Mineral and enough Megacredits.  
  msc   Scoop up Minefield and convert into Torpedoes. Set Ship Mission to Mine Sweep.  
  NTP Do not fire Torpedoes during combat.  
  CARRIER SHIP  
  btf   Transfer all Fighrers to enemy Carriers at same location as this Ship and split evenly.  
  NTP Do not launch Fighters during combat.  
  lfm   Load Minerals and Supplies and build Fighters in space. Can be used over Planets that designate you  
  as an ally (Host 3.22.010)  
  Each Fighter costs 5 Supplies, 3 Tritanium, and 2 Molybdenum.  
  Will build as many Fighters as possible, given Cargo space available.  
  The Robots (Race 9), The Rebels (Race 10), and The Colonials (Race 11) only.  
  HULL SLOT 3 (BOHEMIAM CLASS SURVEYSHIP):  
  Climate control Warms the Planet this Ship is in orbit of by 1 degree per turn (up to a temp of 50 degrees)  
  HULL SLOT 7 (LOKI CLASS DESTROYER):  
  Tachyon ship Tachyon burst causes all Cloaking Ships within 10 light years of this Ship to decloak.  
  This takes place both before and after movement.  
  This Ship must have fuel and less than 20 % damage to perform this action.  
  The Federation (Race 1) and Race 2 (The Lizards) Cloaked Ships are immune  
  to this Ship.  
  The Birdmen (Race 3) are immune to this Ship. (Hconfig)  
  This Ship Ability works with the Registered version only.  
  HULL SLOT 8 (EROS CLASS RESEARCH VESSEL):  
  Climate control Cools the Planet this Ship is in orbit of by 1 degree per turn (down to a temp of 50 degrees)  
  HULL SLOT 9 (BRYNCHILD CLASS ESCORT):  
  Bioscanner If Ship Mission is set to Sensor Sweep, Bioscanner will report the type and number of  
  Natives on about 20% of all enemy and unowned Planets within sensor range.  
  Will also report the temperature of these Planets.   
  20 Defense Posts will shield a Planet from the Bioscanner.  
  The Evil Empire (Race 8) can fool the Bioscanners by giving false information.  
  The Evil Empire (Race 8) cannot fool the Bioscanners belonging to The Rebels (Race 10).  
  HULL SLOT 21 (REPTILE CLASS DESTROYER):  
  Cloak While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  HULL SLOT 22 (LIZARD CLASS CRUISER):  
  Cloak While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  HULL SLOT 25 (SAURIAN CLASS LIGHT CRUISER):  
  Cloak While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  HULL SLOT 26 (WHITE FALCON CLASS CRUISER):  
  Cloak While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  HULL SLOT 27 (SWIFT HEART CLASS SCOUT):  
  Cloak While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  HULL SLOT 28 (FEARLESS WING CRUISER):  
  Cloak While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  HULL SLOT 29 (DARK WING CLASS BATTLESHIP):  
  Cloak While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  Advanced Cloak. (Host 3.22.005) (Burn no fuel to Cloak and can Cloak in an Ion Storm)  
  HULL SLOT 31 (RESOLUTE CLASS BATTLESHIP):  
  Cloak While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  Advanced Cloak. (Host 3.22.005) (Burn no fuel to Cloak and can Cloak in an Ion Storm)  
  HULL SLOT 32 (BRIGHT HEART CLASS DESTROYER):  
  Cloak While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  HULL SLOT 33 (DETH SPECULA CLASS FRIGATE):  
  Cloak While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  HULL SLOT 36 (D7 COLDPAIN CLASS CRUISER):  
  Cloak While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  HULL SLOT 38 (D3 THORN CLASS DESTROYER):  
  Cloak While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  HULL SLOT 39 (D9B NEFARIOUS CLASS DESTROYER):  
  pop   Glory Device. This Ship explodes after moving, damaging all other Ships at same location.  
  The damage inflicted on other Ships is 20%. Therefore, 5 of these Ships will destroy all other Ships.  
  trg   Glory Device. This Ship explodes when a Cloaked enemy Ship is detected at same location.  
  The damage inflicted on other Ships is 20%. Therefore, 5 of these Ships will destroy all other Ships.  
  If Ship Mission is set to Kill, then any Cloaked enemy Ship will set Glory Device off.  
  If Primary Enemy only is set, then only that Race's Cloaked Ships will set off Glory Device.  
  If the Glory Device is used at a Planet location, it will destroy 40 % of Colonists, 40% of Natives and 25% of Structures.  
  Siliconoid, Reptilian, and Bovinoid Natives as well as Lizard (Race 2) and Crystal (Race 7) Colonists are immune to the Glory Device.
  Converts all Amorphous Natives into Supplies at a rate of 1 Supply for every 1,000 Natives.  
  Glory Device works even if the Ship has no fuel.  
  HULL SLOT 41 (SABER CLASS FRIGATE):  
  pop   Glory Device. This Ship explodes after moving, damaging all other Ships at same location.  
  The damage inflicted on other Ships is 10%. Therefore, 10 of these Ships will destroy all other Ships.  
  trg   Glory Device. This Ship explodes when a Cloaked enemy Ship is detected at same location.  
  The damage inflicted on other Ships is 10%. Therefore, 10 of these Ships will destroy all other Ships.  
  If Ship Mission is set to Kill, then any Cloaked enemy Ship will set Glory Device off.  
  If Primary Enemy only is set, then only that Race's Cloaked Ships will set off Glory Device.  
  If the Glory Device is used at a Planet location, it will destroy 40 % of Colonists, 40% of Natives and 25% of Structures.  
  Siliconoid, Reptilian, and Bovinoid Natives as well as Lizard (Race 2) and Cyrstal (Race 7) Colonists are immune to the Glory Device.
  Converts all Amorphous Natives into Supplies at a rate of 1 Supply for every 1,000 Natives.  
  Glory Device works even if the Ship has no fuel.  
  HULL SLOT 42 (LADY ROYALE CLASS CRUISER):  
  Gambling ship Generates 1 Megacredit for every Clan on board this Ship.  
  Megacredits are generated the same turn Colonists are beamed down to a Planet.  
  This Ship must have fuel on board to perform this action.  
  HULL SLOT 43 (DWARFSTAR CLASS TRANSPORT):  
  Cloak While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  HULL SLOT 44 (BR4 CLASS GUNSHIP):  
  Cloak While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  Gravitonic Accelerator This Ship will travel at twice the normal distance. For instance, at Warp 9, the Ship  
  will travel at 162 light years per turn instead of 81 light years per turn.  
  HULL SLOT 45 (BR5 KAYE CLASS TORPEDO BOAT):  
  Cloak While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  Gravitonic Accelerator This Ship will travel at twice the normal distance. For instance, at Warp 9, the Ship  
  will travel at 162 light years per turn instead of 81 light years per turn.  
  HULL SLOT 46 (METEOR CLASS BLOCKADE RUNNER):  
  Cloak While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  Gravitonic Accelerator This Ship will travel at twice the normal distance. For instance, at Warp 9, the Ship  
  will travel at 162 light years per turn instead of 81 light years per turn.  
  HULL SLOT 47 (REDWIND CLASS CARRIER):  
  Cloak While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  HULL SLOT 51 (B200 CLASS PROBE):  
  HYP Hyperdrive ship. Initiates hyperjump. Waypoint must be set to at least 21 light years away and a warp speed of at least 1.  
  Ship jumps 350 light years and burns 50 KT of fuel.   
  Hyperjumping Ship cannot have Mission set to Intercept and cannot be towing or towed.  
  Hyperjumping Ship will avoid Minefields.  
  After Hyperjumping, the Ship will have a Speed of 0 and no Waypoint set.  
  HULL SLOT 56 (FIRECLOUD CLASS CRUISER):  
  NNN Chunnel Ship. Chunnell to another Ship of this type. NNN = ID of target Firecloud.   
  Both Ships must have a Speed set to 0.  
  Chunneling Ship must have at least 50 KT of fuel. Chunneling burns 50 KT of fuel. Target Ship must have at least 1 KT of fuel.  
  If a Chunneler is being towed, it cannot Chunnel. However, if the towing ship runs out of fuel, the Chunneler can Chunnel  
  that same turn. A Chunneler cannot tow another Ship while Chunneling.   
  The range is minimum 100 light years and maximum 5000 light years. (Misprint - actually the minimum is 10 light years)  
  All other Ships at same location as Chunneler are pulled through also. Enemy Ships can also 'Chunnel' if:  
  They are cloaked OR They have no fuel OR Their Speed is 0 OR They have same FC as Chunneling Ship.  
  All Chunneling Ships have no shields after Chunneling. All Cloaked Chunnelers remain Cloaked.  
  A Firecloud with at least 50KT of fuel at a Starbase will stop all cloning at that Starbase (Host 3.22.024) and is set to  
  warp 0. (Host 3.22.026)  
  HULL SLOT 64 (ONYX CLASS FRIGATE):  
  Climate control Warms the Planet this Ship is in orbit of by 1 degree per turn (up to a temp of 99 degrees)  
  Climate Control Warms the Planet this Ship is in orbit of by 1 degree per turn (up to a temp of 100 degrees) (Host 3.22.005)  
  HULL SLOT 69 (SUPER STAR DESTROYER):  
  Immune to ATT and NUK Friendly Codes  
  Imperial Assault  
  Beam down at least 10 Clans to enemy Planet.   
  Enemy Colonists are killed and all Defense Posts destroyed. This Ship's owner now owns the Planet.  
  This Ship must be undamaged and must have fuel.  
  HULL SLOT 77 (PL 21 PROBE):  
  HYP Hyperdrive ship. Initiates hyperjump. Waypoint must be set to at least 21 light years away and a warp speed of at least 1.  
  Ship jumps 350 light years and burns 50 KT of fuel.   
  Hyperjumping Ship cannot have Mission set to Intercept and cannot be towing or towed.  
  Hyperjumping Ship will avoid Minefields.  
  After Hyperjumping, the Ship will have a Speed of 0 and no Waypoint set.  
  HULL SLOT 84 (PAWN CLASS BASESHIP):  
  Bioscanner If Mission is set to Sensor Sweep, Bioscanner will report the type and number of  
  Natives on 100% of all enemy and unowned Planets within sensor range.  
  Will also report the temperature of these Planets.   
  20 Defense Posts will shield a Planet from the Bioscanner.  
  The Evil Empire (Race 8) can fool the Bioscanners by giving false information.  
  The Evil Empire (Race 8) cannot fool the Bioscanners belonging to The Rebels (Race 10).  
  HULL SLOT 87 (FALCON CLASS ESCORT):  
  HYP Hyperdrive ship. Initiates hyperjump. Waypoint must be set to at least 21 light years away and a warp speed of at least 1.  
  Ship jumps 350 light years and burns 50 KT of fuel.   
  Hyperjumping Ship cannot have Mission set to Intercept and cannot be towing or towed.  
  Hyperjumping Ship will avoid Minefields.  
  After Hyperjumping, the Ship will have a Speed of 0 and no Waypoint set.  
  HULL SLOT 96 (COBOL CLASS RESEARCH CRUISER):  
  Bioscanner If Mission is set to Sensor Sweep, Bioscanner will report the type and number of  
  Natives on about 20% of all enemy and unowned Planets within sensor range.  
  Will also report the temperature of these Planets.   
  20 Defense Posts will shield a Planet from the Bioscanner.  
  The Evil Empire (Race 8) can fool the Bioscanners by giving false information.  
  The Evil Empire (Race 8) cannot fool the Bioscanners belonging to The Rebels (Race 10).  
  Ramscoop Produces 2 KT of fuel for every 1 light year travelled. (Hconfig)  
  This Ship produces fuel even while towing another Ship, but not when being towed.  
  This Ship does not produce fuel when on an Intercept Mission.  
  HULL SLOT 97(ARIES CLASS TRANSPORT):  
  Advanced Alchemy Ship: Converts Minerals into Neutronium. (Registered only)  
  1 KT of any Mineral = 1 KT of Neutronium.  
  Can only be shut off by having full fuel tanks or by having no Minerals in cargo.  
  HULL SLOT 104 (NEUTRONIC REFINERY SHIP):  
  Converts Minerals and Supplies into Neutronium.  
  1 KT of any Mineral + 1 Supply = 1 KT of Neutronium.  
  NAL Do not perform Alchemy function. (Registered only)  
  HULL SLOT 105 (MERLIN CLASS ALCHEMY SHIP):  
  Converts Supplies into Minerals.  
  9 Supplies = 1 KT Duranium, 1 KT Tritanium, and 1 KT Molybdenum.  
  This ship will perform Alchemy function even if the ship has no fuel on board.  
  ald   Convert Supplies into Duranium only. 3 Supplies = 1 KT Duranium. (Registered only)  
  alm   Convert Supplies into Molybdenum only. 3 Supplies = 1 KT Molybdenum. (Registered only)  
  alt   Convert Supplies into Tritanium only. 3 Supplies = 1 KT Tritanium. (Registered only)  
  NAL Do not perform Alchemy function. (Registered only)