RETURN TO SWITCHBOARD |
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3A. Message Friendly Codes |
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3I. Asteroid Friendly Codes |
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Return to Friendly Codes Sub-Menu |
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3B. Planet
Friendly Codes |
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3J. Fhost
Friendly Codes |
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1. Introduction to VGA Planets |
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7. Minefields
Sub-Menu |
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3C. Ship
Friendly Codes |
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3K. Gryphon
Friendly Codes |
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2. Race Information Sub-Menu |
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8. Combat
Sub-Menu |
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3D. Torpedo
Ship Friendly Codes |
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3L. Hugerock
Friendly Codes |
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3. Friendly Codes
Sub-Menu |
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9. Ion Storm
Sub-Menu |
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3E. Carrier
Ship Friendly Codes |
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3M. Jumpgate
Friendly Codes |
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4. Planet Information Sub-Menu |
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10. Misc.
Information Sub-Menu |
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3F. Hull
Specific Friendly Codes |
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3N. Nemesis
Friendly Codes |
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5. Starbase Information Sub-Menu |
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11. Strategy
and Strategy Guides |
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3G. Race
Specific Friendly Codes |
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3O. Raceplus
Friendly Codes |
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6. Ship Information Sub-Menu |
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12. Add-on
Information |
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3H. Host 3.20 Friendly Codes |
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3P. Starbase
Plus Friendly Codes |
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3Q. Tachyon
Friendly Codes |
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3R. Teleport
Friendly Codes |
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HOST 3.20 |
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MESSAGE |
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*w* |
Will send an anonymous
message in the game as long as
*w* is in the body of the text |
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ANY PLANET |
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ATT |
Attack any enemy Ship
that has fuel if in orbit of this Planet. (Hconfig) |
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Hull Slot 69 (Super Star
Destroyer) is immune to this Friendly Code. |
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bum |
Beam up all your
Megacredits to enemy Ships in orbit of this Planet and split evenly. |
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con |
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Sends the Player the
Hconfig settings as a message. |
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dmp |
Dump
and Recycle all Ship Components that are in storage on the Starbase. |
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Torpedoes and Fighters
will not be 'dumped'. |
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Will also prevent a Ship
from being built this turn. |
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mfN |
Set all Minefields you
own to this Friendly Code. N = any letter or number (Host 3.22) |
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noc |
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Cancels the sending of
the config settings as a message. (Host 3.22) |
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NUK |
Attack any enemy Ship
regardless of fuel if in orbitof this Planet. (Hconfig) |
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Hull Slot 69 (Super Star
Destroyer) is immune to this Friendly Code. |
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The Birdmen (Race 3)
fuelless Capital Ships are immune to this Friendly Code. (Hconfig) |
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PBN |
Starbases
will build Priority Point Ships in this order (Host 3.22.011) N = any number.
Does not work until |
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there are at least 450
Ships in the game (Host 3.22.015) |
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ANY SHIP |
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bdm |
Beam down all
Megacredits to enemy Planet this Ship is orbiting. |
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btm |
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Beam all your
Megacredits to enemy Ships at same location as this Ship and split evenly. |
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cln |
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Clone this Ship while it
is at a Starbase (Hconfig) |
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The Privateers (Race 5)
and The Crystals (Race 7) cannot Clone Ships. |
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If
the Starbase is set to build a Ship, then a Ship in orbit with this Friendly
Code will not be Cloned. |
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If your Race has at
least 20 Priority Build Points, then the Starbase can both build a Ship and
Clone. |
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The Megacredit cost to
Clone a Ship is 200% of the actual cost of the Hull. |
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A player cannot Clone a
ship that his Race can normally build. |
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The ship being Cloned
will be set to Warp 0. |
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If a Ship Hull 56
(Firecloud Class Cruiser is in orbit of this Planet, and it has at least 50
KT of fuel, Starbase cannot Clone. |
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eeN |
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Cancel or drop alliance
with another Race. N = Race # 1-9, a, b |
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ffN |
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Offer or accept alliance
with another Race. N = Race # 1-9, a, b. This is now a minor alliance. (Host
3.22.039) |
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Allied player can move
through your Minefields safely and/or vice versa. No other benefits. |
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FFN |
Offer or accept alliance
with another Race. N = Race # 1-9, a, b. In Priority Build message a “!”
indicates |
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they are your ally and a
“+” indicates you are their ally. A “+!” indicates you are both marked as |
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allies. Enhanced with
(Host 3.22.007) and (Host 3.22.008) and (Host 3.22.009) |
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This is now a major
alliance (Host 3.22.039) and this code needs to be used to share information
as before. |
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gsN |
Give Ship to another
Race. N = Race # 1-9, a, b. (Registered only - Player giving away the Ship
only) |
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Enemy Ship must be
present with exact same Friendly Code. Enemy Ship must have Colonists on
board. |
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BEAM SHIP |
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nbr |
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Beam Ships do not use
their tow capture beam to take over fuelless enemy Ships. (The Privateers
(Race 5) and The Crystals (Race7) only) |
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CLOAKING SHIP |
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XNN |
Any Cloaking Ship will
not try Super Spy if first letter of Friendly Code is X or x. NN = anything
(Host 3.22.010) (Birdmen (Race3) only) |
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xNN |
Any Cloaking Ship will
not try Super Spy if first letter of Friendly Code is X or x. NN = anything
(Host 3.22.010) (Birdmen (Race3) only) |
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TORPEDO SHIP |
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btt |
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Transfer all Torpedoes
to all enemy Torpedo Ships with same Torpedo Tubes at same location as this
Ship and split evenly. |
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mdh |
Convert half of the
Torpedoes on this Ship into Mines and lay a Minefield. |
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Ship Mission must be set
to Lay Minefield. |
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mdq |
Convert a quarter of the
Torpedoes on this Ship into Mines and lay a Minefield. |
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Ship Mission must be set
to Lay Minefield. |
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mdN |
Convert Torpedoes into
Mines and lay a Minefield. N = 0-9(*10) (Example. Md5 = 50 Torpedoes) |
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Ship Mission must be set
to Lay Minefield. |
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miN |
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Create a Minefield in
identity of another Race. N = 1-9, a, b |
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Ship Mission must be set
to Lay Minefield. |
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mix |
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Create a new Minefield
inside a Web Minefield. (Host 3.22.020) |
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Ship Mission must be set
to Lay Minefield. |
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mkt |
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Make Torpedoes. This
Ship must have at least 1 of each Mineral and enough Megacredits. |
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msc |
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Scoop up Minefield and
convert into Torpedoes. Set Ship Mission to Mine Sweep. |
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NTP |
Do not fire Torpedoes
during combat. |
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CARRIER SHIP |
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btf |
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Transfer all Fighrers to
enemy Carriers at same location as this Ship and split evenly. |
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NTP |
Do not launch Fighters
during combat. |
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lfm |
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Load Minerals and
Supplies and build Fighters in space. Can be used over Planets that designate
you |
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as an ally (Host
3.22.010) |
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Each Fighter costs 5
Supplies, 3 Tritanium, and 2 Molybdenum. |
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Will build as many
Fighters as possible, given Cargo space available. |
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The Robots (Race 9), The
Rebels (Race 10), and The Colonials (Race 11) only. |
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HULL SLOT 3 (BOHEMIAM
CLASS SURVEYSHIP): |
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Climate control |
Warms the Planet this
Ship is in orbit of by 1 degree per turn (up to a temp of 50 degrees) |
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HULL SLOT 7 (LOKI CLASS
DESTROYER): |
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Tachyon ship |
Tachyon burst causes all
Cloaking Ships within 10 light years of this Ship to decloak. |
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This takes place both
before and after movement. |
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This Ship must have fuel
and less than 20 % damage to perform this action. |
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The Federation (Race 1)
and Race 2 (The Lizards) Cloaked Ships are immune |
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to this Ship. |
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The Birdmen (Race 3) are
immune to this Ship. (Hconfig) |
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This Ship Ability works
with the Registered version only. |
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HULL SLOT 8 (EROS CLASS
RESEARCH VESSEL): |
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Climate control |
Cools the Planet this
Ship is in orbit of by 1 degree per turn (down to a temp of 50 degrees) |
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HULL SLOT 9 (BRYNCHILD
CLASS ESCORT): |
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Bioscanner |
If Ship Mission is set
to Sensor Sweep, Bioscanner will report the type and number of |
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Natives on about 20% of
all enemy and unowned Planets within sensor range. |
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Will also report
the temperature of these Planets. |
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20 Defense Posts will
shield a Planet from the Bioscanner. |
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The Evil Empire (Race 8)
can fool the Bioscanners by giving false information. |
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The Evil Empire (Race 8)
cannot fool the Bioscanners belonging to The Rebels (Race 10). |
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HULL SLOT 21 (REPTILE
CLASS DESTROYER): |
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Cloak |
While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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HULL SLOT 22 (LIZARD
CLASS CRUISER): |
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Cloak |
While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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HULL SLOT 25 (SAURIAN
CLASS LIGHT CRUISER): |
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Cloak |
While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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HULL SLOT 26 (WHITE
FALCON CLASS CRUISER): |
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Cloak |
While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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HULL SLOT 27 (SWIFT
HEART CLASS SCOUT): |
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Cloak |
While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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HULL SLOT 28 (FEARLESS
WING CRUISER): |
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Cloak |
While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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HULL SLOT 29 (DARK WING
CLASS BATTLESHIP): |
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Cloak |
While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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Advanced Cloak. (Host
3.22.005) (Burn no fuel to Cloak and can Cloak in an Ion Storm) |
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HULL SLOT 31 (RESOLUTE
CLASS BATTLESHIP): |
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Cloak |
While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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Advanced Cloak. (Host
3.22.005) (Burn no fuel to Cloak and can Cloak in an Ion Storm) |
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HULL SLOT 32 (BRIGHT
HEART CLASS DESTROYER): |
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Cloak |
While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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HULL SLOT 33 (DETH
SPECULA CLASS FRIGATE): |
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Cloak |
While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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HULL SLOT 36 (D7
COLDPAIN CLASS CRUISER): |
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Cloak |
While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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HULL SLOT 38 (D3 THORN
CLASS DESTROYER): |
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Cloak |
While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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HULL SLOT 39 (D9B
NEFARIOUS CLASS DESTROYER): |
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pop |
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Glory Device. This Ship
explodes after moving, damaging all other Ships at same location. |
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The damage inflicted on
other Ships is 20%. Therefore, 5 of these Ships will destroy all other Ships. |
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trg |
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Glory Device. This Ship
explodes when a Cloaked enemy Ship is detected at same location. |
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The damage inflicted on
other Ships is 20%. Therefore, 5 of these Ships will destroy all other Ships. |
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If Ship Mission is set
to Kill, then any Cloaked enemy Ship will set Glory Device off. |
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If Primary Enemy only is
set, then only that Race's Cloaked Ships will set off Glory Device. |
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If the Glory Device is
used at a Planet location, it will destroy 40 % of Colonists, 40% of Natives
and 25% of Structures. |
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Siliconoid, Reptilian,
and Bovinoid Natives as well as Lizard (Race 2) and Crystal (Race 7)
Colonists are immune to the Glory Device. |
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Converts all Amorphous
Natives into Supplies at a rate of 1 Supply for every 1,000 Natives. |
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Glory Device works even
if the Ship has no fuel. |
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HULL SLOT 41 (SABER CLASS
FRIGATE): |
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pop |
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Glory Device. This Ship
explodes after moving, damaging all other Ships at same location. |
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The damage inflicted on
other Ships is 10%. Therefore, 10 of these Ships will destroy all other
Ships. |
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trg |
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Glory Device. This Ship
explodes when a Cloaked enemy Ship is detected at same location. |
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The damage inflicted on
other Ships is 10%. Therefore, 10 of these Ships will destroy all other
Ships. |
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If Ship Mission is set
to Kill, then any Cloaked enemy Ship will set Glory Device off. |
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If Primary Enemy only is
set, then only that Race's Cloaked Ships will set off Glory Device. |
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If the Glory Device is
used at a Planet location, it will destroy 40 % of Colonists, 40% of Natives
and 25% of Structures. |
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Siliconoid, Reptilian,
and Bovinoid Natives as well as Lizard (Race 2) and Cyrstal (Race 7)
Colonists are immune to the Glory Device. |
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Converts all Amorphous
Natives into Supplies at a rate of 1 Supply for every 1,000 Natives. |
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Glory Device works even
if the Ship has no fuel. |
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HULL SLOT 42 (LADY
ROYALE CLASS CRUISER): |
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Gambling ship |
Generates 1 Megacredit
for every Clan on board this Ship. |
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Megacredits are
generated the same turn Colonists are beamed down to a Planet. |
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This Ship must have fuel
on board to perform this action. |
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HULL SLOT 43 (DWARFSTAR
CLASS TRANSPORT): |
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Cloak |
While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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HULL SLOT 44 (BR4 CLASS
GUNSHIP): |
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Cloak |
While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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Gravitonic Accelerator |
This Ship will travel at
twice the normal distance. For instance, at Warp 9, the Ship |
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will travel at 162 light
years per turn instead of 81 light years per turn. |
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HULL SLOT 45 (BR5 KAYE
CLASS TORPEDO BOAT): |
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Cloak |
While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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Gravitonic Accelerator |
This Ship will travel at
twice the normal distance. For instance, at Warp 9, the Ship |
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will travel at 162 light
years per turn instead of 81 light years per turn. |
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HULL SLOT 46 (METEOR
CLASS BLOCKADE RUNNER): |
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Cloak |
While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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Gravitonic Accelerator |
This Ship will travel at
twice the normal distance. For instance, at Warp 9, the Ship |
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will travel at 162 light
years per turn instead of 81 light years per turn. |
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HULL SLOT 47 (REDWIND
CLASS CARRIER): |
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Cloak |
While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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HULL SLOT 51 (B200 CLASS
PROBE): |
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HYP |
Hyperdrive ship.
Initiates hyperjump. Waypoint must be set to at least 21 light years away and
a warp speed of at least 1. |
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Ship jumps 350
light years and burns 50 KT of fuel. |
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Hyperjumping Ship cannot
have Mission set to Intercept and cannot be towing or towed. |
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Hyperjumping Ship will
avoid Minefields. |
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After Hyperjumping, the
Ship will have a Speed of 0 and no Waypoint set. |
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HULL SLOT 56 (FIRECLOUD
CLASS CRUISER): |
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NNN |
Chunnel
Ship. Chunnell to another Ship of this type. NNN = ID of target
Firecloud. |
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Both Ships must have a
Speed set to 0. |
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Chunneling Ship must
have at least 50 KT of fuel. Chunneling burns 50 KT of fuel. Target Ship must
have at least 1 KT of fuel. |
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If a Chunneler is being
towed, it cannot Chunnel. However, if the towing ship runs out of fuel, the
Chunneler can Chunnel |
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that
same turn. A Chunneler cannot tow another Ship while Chunneling. |
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The range is minimum 100
light years and maximum 5000 light years. (Misprint - actually the minimum is
10 light years) |
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All other Ships at same
location as Chunneler are pulled through also. Enemy Ships can also 'Chunnel'
if: |
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They are cloaked OR They
have no fuel OR Their Speed is 0 OR They have same FC as Chunneling Ship. |
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All Chunneling Ships
have no shields after Chunneling. All Cloaked Chunnelers remain Cloaked. |
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A Firecloud with at
least 50KT of fuel at a Starbase will stop all cloning at that Starbase (Host
3.22.024) and is set to |
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warp 0. (Host 3.22.026) |
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HULL SLOT 64 (ONYX CLASS
FRIGATE): |
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Climate control |
Warms the Planet this
Ship is in orbit of by 1 degree per turn (up to a temp of 99 degrees) |
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Climate Control |
Warms the Planet this
Ship is in orbit of by 1 degree per turn (up to a temp of 100 degrees) (Host
3.22.005) |
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HULL SLOT 69 (SUPER STAR
DESTROYER): |
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Immune to ATT and NUK
Friendly Codes |
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Imperial Assault |
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Beam down at least 10
Clans to enemy Planet. |
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Enemy Colonists are
killed and all Defense Posts destroyed. This Ship's owner now owns the
Planet. |
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This Ship must be
undamaged and must have fuel. |
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HULL SLOT 77 (PL 21
PROBE): |
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HYP |
Hyperdrive ship.
Initiates hyperjump. Waypoint must be set to at least 21 light years away and
a warp speed of at least 1. |
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Ship jumps 350
light years and burns 50 KT of fuel. |
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Hyperjumping Ship cannot
have Mission set to Intercept and cannot be towing or towed. |
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Hyperjumping Ship will
avoid Minefields. |
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After Hyperjumping, the
Ship will have a Speed of 0 and no Waypoint set. |
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HULL SLOT 84 (PAWN CLASS
BASESHIP): |
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Bioscanner |
If Mission is set to
Sensor Sweep, Bioscanner will report the type and number of |
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Natives on 100% of all
enemy and unowned Planets within sensor range. |
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Will also report
the temperature of these Planets. |
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20 Defense Posts will
shield a Planet from the Bioscanner. |
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The Evil Empire (Race 8)
can fool the Bioscanners by giving false information. |
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The Evil Empire (Race 8)
cannot fool the Bioscanners belonging to The Rebels (Race 10). |
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HULL SLOT 87 (FALCON
CLASS ESCORT): |
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HYP |
Hyperdrive ship.
Initiates hyperjump. Waypoint must be set to at least 21 light years away and
a warp speed of at least 1. |
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Ship jumps 350
light years and burns 50 KT of fuel. |
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Hyperjumping Ship cannot
have Mission set to Intercept and cannot be towing or towed. |
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Hyperjumping Ship will
avoid Minefields. |
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After Hyperjumping, the
Ship will have a Speed of 0 and no Waypoint set. |
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HULL SLOT 96 (COBOL
CLASS RESEARCH CRUISER): |
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Bioscanner |
If Mission is set to
Sensor Sweep, Bioscanner will report the type and number of |
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Natives on about 20% of
all enemy and unowned Planets within sensor range. |
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Will also report
the temperature of these Planets. |
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20 Defense Posts will
shield a Planet from the Bioscanner. |
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The Evil Empire (Race 8)
can fool the Bioscanners by giving false information. |
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The Evil Empire (Race 8)
cannot fool the Bioscanners belonging to The Rebels (Race 10). |
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Ramscoop |
Produces 2 KT of fuel
for every 1 light year travelled. (Hconfig) |
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This Ship produces fuel
even while towing another Ship, but not when being towed. |
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This Ship does not
produce fuel when on an Intercept Mission. |
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HULL SLOT 97(ARIES CLASS
TRANSPORT): |
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Advanced Alchemy Ship:
Converts Minerals into Neutronium. (Registered only) |
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1 KT of any Mineral = 1
KT of Neutronium. |
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Can only be shut off by
having full fuel tanks or by having no Minerals in cargo. |
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HULL SLOT 104 (NEUTRONIC
REFINERY SHIP): |
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Converts Minerals and
Supplies into Neutronium. |
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1 KT of any Mineral + 1
Supply = 1 KT of Neutronium. |
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NAL |
Do not perform Alchemy
function. (Registered only) |
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HULL SLOT 105 (MERLIN
CLASS ALCHEMY SHIP): |
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Converts Supplies into
Minerals. |
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9 Supplies = 1 KT
Duranium, 1 KT Tritanium, and 1 KT Molybdenum. |
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This ship will perform
Alchemy function even if the ship has no fuel on board. |
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ald |
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Convert Supplies into
Duranium only. 3 Supplies = 1 KT Duranium. (Registered only) |
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alm |
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Convert Supplies into
Molybdenum only. 3 Supplies = 1 KT Molybdenum. (Registered only) |
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alt |
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Convert Supplies into
Tritanium only. 3 Supplies = 1 KT Tritanium. (Registered only) |
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NAL |
Do not perform Alchemy
function. (Registered only) |
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