RETURN TO SWITCHBOARD |
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3A. Message Friendly Codes |
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3I. Asteroid Friendly Codes |
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Return to Friendly Codes Sub-Menu |
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3B. Planet
Friendly Codes |
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3J. Fhost
Friendly Codes |
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1. Introduction to VGA Planets |
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7. Minefields
Sub-Menu |
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3C. Ship
Friendly Codes |
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3K. Gryphon
Friendly Codes |
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2. Race Information Sub-Menu |
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8. Combat
Sub-Menu |
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3D. Torpedo
Ship Friendly Codes |
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3L. Hugerock
Friendly Codes |
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3. Friendly Codes
Sub-Menu |
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9. Ion Storm
Sub-Menu |
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3E. Carrier
Ship Friendly Codes |
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3M. Jumpgate
Friendly Codes |
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4. Planet Information Sub-Menu |
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10. Misc.
Information Sub-Menu |
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3F. Hull
Specific Friendly Codes |
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3N. Nemesis
Friendly Codes |
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5. Starbase Information Sub-Menu |
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11. Strategy
and Strategy Guides |
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3G. Race Specific Friendly Codes |
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3O. Raceplus
Friendly Codes |
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6. Ship Information Sub-Menu |
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12. Add-on
Information |
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3H. Host 3.20
Friendly Codes |
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3P. Starbase
Plus Friendly Codes |
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3Q. Tachyon
Friendly Codes |
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3R. Teleport
Friendly Codes |
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RACE SPECIFIC: |
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THE SOLAR FEDERATION
(RACE 1): |
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(Host 3.20) |
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200% taxation from
Natives and Colonists (Hconfig) |
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70% Mining rate on all
Planets (Hconfig) |
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All Cloaked Ships are
immune to Hull Slot 7 (Loki Class Destroyer) (Tachyon Decloaker Ship) |
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Crew bonus (Ships fire
all guns up to 99% damage)(during combat, Carriers act like they have 2 extra
Fighter Bays) |
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Ships get a 50 KT Mass
bonus in combat |
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25% Shield restoration
between combats, if damage allows |
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Super Refit ships at
Starbase |
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If this Ship is at a
Starbase, set Mission to 'Super Refit' and the Engines, Beams, and Torpedo
Tubes will be removed |
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and placed into Starbase
storage. |
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Then the highest tech
replacement parts will be installed, if and ony if, there is enough to fill
the Ship. |
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If
there is not enough parts to fill the Ship, the original parts will be put
back on the Ship, if and only if, there are |
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enough to fill the Ship. |
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The Ship being Refitted
must have fuel on board to perform this action. |
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cln |
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Clone a captured Ship
(Ship Friendly Code) (Hconfig) |
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(Gryphon) |
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Goodwill Factor. 3 - 30
Natives will join the Federation every turn (Gconfig) |
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LNR |
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Load and store Natives
(no Amorphous or Reptilians) on board Hull Slot 6 (Banshee Class Destroyer)
only |
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NML |
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Institutes Martial Law
to prevent gambling by Privateers. (Planet Friendly Code) N = any character |
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UFP |
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Super Refit in space.
(Any Ship) First letter of Ship must be E, T, or B |
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UFP |
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Super Refit around
Planet with special Natives. (Any Ship) First letter of Ship must be E, T, or
B |
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UNR |
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Unload Natives that are
on board Hull Slot 6 (Banshee Class Destroyer) only |
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SNN |
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NN = anything. Planetary
Friendly Code to keep Natives from joining the Federation |
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SWT |
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Any Ship can Sweet Talk
enemy into not attacking or force enemy Ship to surrender to Starbase |
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(Nemesis) |
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@NN |
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Any Ship can activate
Genesis Device. First N = D, F, or M.
Second N = A, B, a, H, G, S, R, I, or V |
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(Raceplus) |
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HUD |
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Improve Native Government
on any Planet |
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THE LIZARD ALLIANCE (RACE
2): |
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(Host 3.20) |
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200% mining rate on all
Planets (Hconfig) |
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All Cloaked Ships are
immune to Hull Slot 7 (Loki Class Destroyer) (Tachyon Decloaker Ship) |
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All Ships can withstand
150% damage in combat before being destroyed |
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Ground combat ratio of
30 to 1 attack and 15 to 1 defense (Hconfig) |
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Hisss mission with all
Beam Ships (Hconfig) |
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Each Ship with Beam
Weapons can use Hiss Mission to increase Native and Colonist Happiness by 5
points. (Hconfig) |
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Ships must have fuel on
board to perform this action. |
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Lizard ships are no
longer destroyed at 100% damage when victim of Glory Device (Host 3.22.027) |
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cln |
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Clone a captured Ship
(Ship Friendly Code) (Hconfig) |
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(Gryphon) |
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LCH |
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Load and store Colonists
on Hull Slot 25 (Saurian Class Light Cruiser) only |
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NML |
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Institutes Martial Law
to prevent gambling by Privateers. (Planet Friendly Code). N = any character |
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NNN |
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Hull Slot 23 (T-Rex
Class Battleship) converts Torpedoes into Mines directly before combat. First
N = Q(uarter), H(alf), T(hree fourths), or A(ll) |
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Second N = A, or a. Third
N = F, or f |
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SNN |
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Keep Federation (Race 1)
from stealing Natives from Planet. (Planet Friendly Code). NN = any letters
or numbers |
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(Nemesis) |
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CHN |
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Hull Slot 21(Reptile
Class Destroyer) activates Chemical Strike against Planet. N = any character |
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Hull Slot 8 (Eros Class
Research Vessel) can heat and cool Planets to 50 degrees |
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50 degree Planets cause
Lizard (Race 2) Ccolonists to populate at higher rates |
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Native Reptilians give
Megacredits to Lizards (Race 2) |
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(Raceplus) |
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!NN |
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Activate Chameleon
device and emulate Hull # NN. Works with Hull Slot 23 (T-Rex Class
Battleship) and Hull Slot 49 (Madzonilla Class Carrier) only |
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!!N |
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Activate Chameleon
device and emulate Hull # 10N. Works with Hull Slot 23 (T-Rex Class
Battleship) and Hull Slot 49 (Madzonilla Class Carrier) only |
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THE EMPIRE OF THE BIRDS
(RACE 3): |
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(Host 3.20) |
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Fuelless Capital Ships
are immune to Planetary NUK Friendly Code. |
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Hull
Slot 7 (Loki Class Destroyer) will not decloak Birdmen (Race 3) Ships (Host
3.22.021) (Hconfig) (Host 3.22.022) |
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Super Spy Mission
(Hconfig). |
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Superspy reports the
number of Supplies on a Planet (Host 3.22.010) |
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Superspy: A Ship with a
lower ID # will not block a Ship with a higher ID # from Superspying if the
lower ID Ship is set to another Mission (Host 3.22.012) |
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All Super Spying Ships
are Cloaked if able to do so. |
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For every Super Spy
Ship, there is a 20% chance of changing the enemy Planet's Friendly Code.
This effect is cumulative. |
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To prevent Ships from
changing enemy Planet's Friendly Code, set Ship's Friendly Code to begin with
X or x. (Host 3.22.010) |
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A Planet has a 20%
chance of detecting the Super Spy and if it has 30 Defense Posts, it will
burn 10 of them and emit an Ion Pulse. |
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This willd decloak the
Birdmen (Race 3) Ships in orbit. |
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If the Birdmen set a
Planet’s Friendly Code to “mfN”, and the Planet has at least 30 Defense
Posts, the Planet will automatically |
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dectect this and use
it's Ion Pulse to decloak all Ships in orbit. |
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The Ship must have fuel
on board to perform this action. |
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cln |
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Clone a captured Ship
(Ship Friendly Code) (Hconfig) |
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XNN |
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Any Cloaking Ship will
not try Super Spy if first letter of Friendly Code is X or x. NN = anything
(Host 3.22.010) |
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xNN |
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Any Cloaking Ship will
not try Super Spy if first letter of Friendly Code is X or x. NN = anything
(Host 3.22.010) |
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(Gryphon) |
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Honor Device. All Ships
with more than ten (10) Crew have this |
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BWI |
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Install a Ship based
Warp Interdictor on any Ship (Ship Friendly Code) |
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DBN |
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Any Torpedo Ship can set
Remote-Response Beacons. N = Q(uarter), H(alf), T(hree fourths), or A(ll) |
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EWI |
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Engage a Warp
Interdictor on any Ship. (Ship Friendly Code) |
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NMI |
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Institutes Martial Law
to prevent gambling by Privateers. (Planet Friendly Code). N = any character |
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RID |
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Hull Slot 48 (Skyfire
Class Cruiser) can scan target Ship |
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SFN |
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Hull Slot 47 (Red Wind
Class Carrier) may steal Fighters from another Race. N = any alphanumeric
character |
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SNN |
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Keep Federation (Race 1)
from stealing Natives from Planet. (Planet Friendly Code). NN = any letters
or numbers |
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UMB |
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Any Torpedo Ship can
cause Remote Beacons to become Minefields |
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(Nemesis) |
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All Birdmen (Race 3)
Planets with 200 Colonists or more automatically get a free Cloaking Shield
built |
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Can have Hull Slot 14
(Neutronic Fuel Carrier) and Hull Slot 17 (Large Deep Space Freighter) burn ½
the fuel during Cloak |
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Native Avians give
Megacredits to Birdmen (Race 3) |
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BCS |
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Any Ship can build
Cloaking Shield for Planet |
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CSN |
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Planet can activate
Cloaking Shield. N = Race to protect against. N = 1-9, a, b |
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(Raceplus) |
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EGG |
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Place a Bomb on targeted
enemy Ship using Hull Slot 32 (Bright Heart Class Destroyer) only |
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THE FASCIST EMPIRE (RACE
4): |
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(Host 3.20) |
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Can support up to 6,000
Colonists on desert Planets |
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Pillage Planets |
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Plunder kills: 20%
Colonists and 20% Natives |
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Plunder also kills
additional 20 Colonist Clans and 120 Native Clans after the percentages are
taken into account. |
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Plunder reduces Colonist
happines and Native happiness by 10 points each |
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1 Megacredit is
generated for every 100 Native Clans as well as for every 100 Colonist Clans. |
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1 Supply is generated
for every 100 Native Clans as well as for every 100 Colonist Clans. |
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cln |
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Clone a captured Ship
(Ship Friendly Code) (Hconfig) |
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(Gryphon) |
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BBN |
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Hull Slot 36 (D7
Coldpain Class Cruiser) Crew boards an enemy Starbase. N = anything |
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DNN |
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Planet can destroy a
launched Missile. NN = Missile ID # |
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SNN |
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Keep Federation (Race 1)
from stealing Natives from Planet. (Planet Friendly Code). NN = any letters or numbers |
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LBM |
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Any Torpedo Ship of at
least Hull tech level 6 launches a Biological Missile |
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LFM |
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Any Torpedo Ship of at
least Hull tech level 6 launches an Anti Fighter Missile |
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LMM |
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Any Torpedo Ship of at
least Hull tech level 6 launches a Minefield Missile |
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NML |
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Institutes Martial Law
to prevent gambling by Privateers. (Planet Friendly Code). N = any character |
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(Nemesis) |
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LOM |
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Any Torpedo Ship of at
least Hull tech level 6 launches an Orbital Missile |
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LPM |
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Any Torpedo Ship of at
least Hull tech level 6 launches a Planetary Missile |
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LXM |
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Any Torpedo Ship of at
least Hull tech level 6 launches an X-Ray Missile |
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(Raceplus) |
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BAC |
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Send Boarding Party onto
enemy Ship from Hull Slot 38(D3 Thron Class Destroyer) only |
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THE PRIVATEER BANDS (RACE
5): |
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(Host 3.20) |
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Beam Weapons do triple
damage to enemy Crew only. |
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Rob Ship Mission using
any Ship with Beam Weapons. |
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A Ship must have fuel on
board to perform this action. |
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A Robbing Ship will
steal in this order: Fuel, Megacredits, Molybdenum, Tritaniu, Duranium,
Supplies, then Colonists. |
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Allied and Cloaked Ships
cannot be Robbed. |
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Privateers are no longer
immune to Planetary NUK Friendly Codes in fuelless Ships with weapons (Host
3.22.028) |
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A Privateer Robbing an
enemy Ship also takes the fuel being transferred by the target Ship (Host
3.22.027) |
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Can capture Ships that
are out of fuel. |
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Any Beam Ship can
capture an enemy Ship by transferring Crew to the captured Ship. |
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The capturing Ship will
transfer the full compliment of the captured Ship or half of its own Crew, |
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whichever is less. |
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Enemy Crew is jettisoned
into space and replaced with new Crew. |
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Some enemy will turn
traitor and join the new Crew: |
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The Federation (Race 1):
90% will turn traitor and join new Crew. |
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The Evil Empire (Race
8): 40% will turn traitor and join new Crew. |
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The Colonials (Race 11):
70% will turn traitor and join new Crew. |
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nbr |
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Beam Ships do not use
their tow capture beam to take over fuelless enemy Ships. |
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(Gryphon) |
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GXX |
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Hull Slot 42 (Lady
Royale Class Cruiser) gambles over enemy Planet |
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RID |
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Hull Slot 48 (Skyfire
Class Cruiser) can scan target Ship |
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SNN |
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Keep Federation (Race 1)
from stealing Natives from Planet. (Planet Friendly Code). NN = any letters
or numbers |
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SFN |
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Hull Slot 47 (Red Wind
Class Carrier) may steal Fighters from another Race. N = any alphanumeric
character |
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(Nemesis) |
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-@N |
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Any Ship activates Anti
Genesis Device. N = 1(temp 0), 9(temp 100), 2-7 stay the same |
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CLT |
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Hull Slot 46 (Meteor
Class Blockade Runner) activates Cloak Tow |
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(Raceplus) |
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TCC |
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Transfer Clans as Crew
aboard Hull Slot 43 (Dwarfstar Class Transport) only |
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THE CYBORG (RACE 6): |
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(Host 3.20) |
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All Ships can repair
themselves at a rate of 10% per turn |
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Ships cannot move while
performing this action. Ships must have fuel on board to perform this action. |
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Assimilate Natives at a
rate of 100% (Hconfig) |
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Every turn, 1 Native
Clan is converted into 1 Colonist Clan for every Colonist Clan on the Planet. |
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Amorphous Natives cannot
be assimilated. |
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Beam Minerals aboard
after enemy Ship is destroyed in combat. |
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Only the Borg Ship that
actually destroys the enemy Ship beams Minerals aboard. |
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Minerals are beamed in
the following order: Molybdenum, Tritanium, Duranium, then Neutronium. |
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cln |
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Clone a captured Ship
(Ship Friendly Code) (Hconfig) |
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(Gryphon) |
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Super Intercept. Hull
Slot 52 (Biocide Class Carrier) and Hull Slot 53 (Annihilation Class
Battleship) will pursue at twice the normal speed while Intercepting enemy
Ships |
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MMX |
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Any Ship can move a
Minefield. First three characters of Ship name must be Minefield ID #. Fourth
character of Ship name must be D(own), U(p), L(eft), or R(ight) |
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NML |
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Institutes Martial Law
to prevent gambling by Privateers. (Planet Friendly Code). N = any character |
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SNN |
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Keep Federation (Race 1)
from stealing Natives from Planet. (Planet Friendly Code). NN = any letters
or numbers |
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(Nemesis) |
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Immune to Federation
Sweet Talk Ability |
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a2S |
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Any Ship with more than
50 Crew can convert Amorphous into Siliconoids |
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STR |
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Hull Slot 58 (Quietus
Class Cruiser) strips Planets for Minerals and Supplies |
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(Raceplus) |
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STB |
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Activate Super Tractor
Beam using Hull Slot 58 (Quietus Class Cruiser) only |
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THE CRYSTAL
CONFEDERATION (RACE 7): |
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(Host 3.20) |
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All Torpedo Ships can lay
Web Mines |
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Enjoy Planet temperatures
of 100 (Hconfig) |
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Can capture Ships that
are out of fuel |
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Any Beam Ship can
capture an enemy Ship by transferring Crew to the captured Ship. |
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The capturing Ship will
transfer the full compliment of the captured Ship or half of its own Crew, |
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whichever is less. |
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Enemy Crew is jettisoned
into space and replace with new Crew. |
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Some enemy will turn
traitor and join the new Crew: |
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The Federation (Race 1):
90% will turn traitor and join new Crew. |
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The Privateers (Race 5):
100% will turn traitor and join new Crew. |
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The Evil Empir (Race 8):
40% will turn traitor and join new Crew. |
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The Colonials (Race 11):
70% will turn traitor and join new Crew. |
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nbr |
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Beam Ships do not use
their tow capture beam to take over fuelless enemy Ships. |
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(Fhost) |
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Get two free Torpedoes
per turn at each Starbase (Fhconfig) |
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(Gryphon) |
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Honor Device. Hull Slot
64 (Onyx Class Frigate) and Hull Slot 66 (Opal Class Torpedo Boat) are
equipped with Honor Devices |
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B1C |
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Any Planet builds one
Combot |
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MMX |
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Any Ship can move a Web
Minefield. First three characters of Ship name must be Minefield ID #. Fourth
character of Ship name must be D(own), U(p), L(eft), or R(ight) |
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NML |
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Institutes Martial Law
to prevent gambling by Privateers. (Planet Friendly Code). N = any character |
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OSC |
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Hull Slot 67 (Crystal
Thunder Class Carrier) destroys all Fighters in forward Bays of enemy Ship.
Can also use Osc, oSc, and osC |
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RAV |
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Hull Slot 6 (Onyx Class
Frigate) increases temperature of Planet by 1 degree/turn |
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SNN |
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Keep Federation (Race 1)
from stealing Natives from Planet. (Planet Friendly Code). NN = any letters
or numbers |
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(Nemesis) |
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Native Siliconoids give
Megacredits to Crystals (Race 7) |
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ATF |
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Hull Slot 64 (Onyx Class
Frigate) can terraform quickly |
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N*N |
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Hull Slot 61 (Emerald
Class Battle Cruiser) can perform Alchemy. First N = N, M, T, or D (Mineral
loaded) Second N = N, M, T, D, S, or $ (Mineral created) |
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S*m |
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Hull Slo t61 (Emerald
Class Battle Cruiser) can emulate an Alchemy Ship (Hull Slot 105) |
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S*n |
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Hull Slot 61 (Emerald
Class Battle Cruiser) can emulate a Neutronic Refinery Ship (Hull Slot 104) |
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SDS |
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Any Ship sets
self-destruct |
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(Raceplus) |
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Gather up fuel that gets
caught in Web Mines |
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MKN |
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Receive free Torpedoes
over Siliconoid Planets. (Planet Friendly Code). N = 1-8, P, G |
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(Starbase Plus) |
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LWF |
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Starbase lay Web
Minefield (Planet Friendly Code) |
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THE EVIL EMPIRE (RACE 8): |
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(Host 3.20) |
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Can fool Bioscanners |
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Dark Sense |
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Will report to the The
Evil Empire (Race 8) Player all Planets within range that have enemy
Colonists. |
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Will not report Planets
with Rebel (Race 10) Colonists. |
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Can not be fooled,
except by Rebel (Race 10) Colonists. |
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A Ship must have fuel on
board to perform this action. |
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“Free” 5 Fighters per
turn per Starbase. Cost 3 Tritanium and 2 Molybdenum each to build (Hconfig) |
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cln |
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Clone a captured Ship
(Ship Friendly Code) (Hconfig) |
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(Gryphon) |
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B1C |
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Any Planet builds one
Combot |
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HYP |
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Hull Slot 68 (Moscow
Class Escort) can Hyperjump |
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NML |
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Institutes Martial Law
to prevent gambling by Privateers (Planet Friendly Code) N = any character |
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PAC |
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Hull Slot 76 (Super Star
Carrier) improves moral of Planetss Natives |
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SNN |
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Keep Federation (Race 1)
from stealing Natives from Planet. (Planet Friendly Code). NN = any letter or
number |
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MIG |
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Hull Slot 73 (Mig Class
Scout) can destroy Remote Beacons |
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(Nemesis) |
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CPB |
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Activate Hull Slot 70
(Gorbie Class Battlecarrier) Capture Beam |
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IPD |
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Any Ship with over one
hundred (100) Crew can send out Imperial Probe Droids |
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(Raceplus) |
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SUK |
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Activate Hull Slot 70
(Gorbie Class Battlecarrier) Gravity Well Generator |
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THE ROBOTIC IMPERIUM
(RACE 9): |
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(Host 3.20) |
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Can build Fighters in
space (3 Tritanium, 2 Molybdenum, 5 Supplies) |
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Simply load the required
Minerals and Supplies and set the Ship Mission to 'Build Fighters'. |
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This Ship must have fuel
on board to perform this action. |
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Can support up to 6,000
Colonists on desert Planets |
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Lay Mines at a rate of 4
x the normal rate |
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cln |
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Clone a captured Ship
(Ship Friendly Code) (Hconfig) |
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lfm |
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Load Minerals and
Supplies aboard any Carrier and build Fighters |
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(Gryphon) |
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DEC |
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Hull Slot 84 (Pawn Class
Baseship) detects enemy Cloakers |
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MDN |
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Any Ship with Hull Mass
greater than 100 can transport Minerals to distant Planets. N = M, D, T, N,
or S |
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NML |
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Institutes Martial Law
to prevent gambling by Privateers (Planet Friendly Code) N = any character |
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SNN |
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Keep Federation (Race 1)
from stealing Natives from Planet (Planet Friendly Code) NN = any letters or
numbers |
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(Nemesis) |
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BMR |
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Any Ship builds more
Robots |
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VRF |
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Hull Slot 83 (Cybernaut
Class Baseship) can activate Viral Field |
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(Raceplus) |
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RDV |
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Repair damaged Ship
using Hull Slot 83 (Cybernaut Class Ship) only |
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THE REBEL CONFEDERATION
(RACE 10): |
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(Host 3.20) |
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Bioscanners are not
fooled by The Evil Empire (Race 8) |
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Can build Fighters in
space (3 Tritanium, 2 Molybdenum, 5 Supplies) |
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Simply load the required
Minerals and Supplies. |
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This Ship must have fuel
on board to perform this action. |
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Can support up to
9,000,000 Colonists on arctic Planets (Host 3.22) |
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Immune to the Dark Sense |
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Rebel Ground Attack from
any Ship |
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RGA destroys: 30%
MegaCredits, 40% Supplies, 20% Colonists, 20% Defense Posts, 60% Mineral
Mines, 30% Factories |
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RGA reduces Colonist
happiness by 60 points and increases Native happiness by 30 points |
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Any Rebel (Race 10) Ship
can perform this action. |
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cln |
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Clone a captured Ship
(Ship Friendly Code) (Hconfig) |
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lfm |
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Load minerals and
supplies aboard any Carrier and build Fighters |
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(Gryphon) |
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Ship Hull 90 (Sage Class
Frigate) and Ship Hull 91 (Deep Space Scout) are equipped with Honor Devices |
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DSB |
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Any Ship constructs a
Deep Space Base |
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HYP |
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Ship Hull 90 (Sage Class
Frigate) can Hyperjump |
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NML |
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Institutes Martial Law
to prevent gambling by Privateers (Planet Friendly Code) N = any character |
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SBN |
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Any Ship with more than
10 Crew can Sabotage enemy Starbase. N = any character |
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SNN |
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Keep Federation (Race 1)
from stealing Natives from Planet. (Planet Friendly Code). NN = any letters
or numbers |
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(Nemesis) |
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Any Planet owned by the
Rebels (Race 10) for one turn gets 21 free Defense Outposts. They regenerate
if destroyed |
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RSM |
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Any Ship activates Rebel
Support Mission |
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(Raceplus) |
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BBT |
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Activate Booby Trap on
any Planet. (Planet Friendly Code) |
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THE MISSING COLONIES OF
MAN (RACE 11): |
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(Host 3.20) |
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Can build Fighters in
space (3 Tritanium, 2 Molybdenum, 5 Supplies) |
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Simply load the required
Minerals and Supplies and set the Ship Mission to 'Build Fighters'. |
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This Ship must have fuel
on board to perform this action. |
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Can see and Sweep
Minefields that are inside Ion Storms |
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Can use Fighters to Sweep
Minefields |
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Sweep Mines at a rate of
4 x the normal rate |
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cln |
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Clone a captured Ship
(Ship Friendly Code) (Hconfig) |
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lfm |
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Load Minerals and
Supplies aboard any Carrier and build Fighters |
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(Gryphon) |
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FBA |
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Any Carrier can send
Fighters to attack enemy Starbase |
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IOC |
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Any Ship can manipulate
an Ion Storm. First character of Ship
name must be N, I, D, S, W, R, or L. Second and Third characters of Ship name
must be ID # of Ion Storm |
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NML |
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Institutes Martial Law
to prevent gambling by Privateers (Planet Friendly Code) N = any character |
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SNN |
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Keep Federation (Race 1)
from stealing Natives from Planet (Planet Friendly Code) NN = any letters or
numbers |
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(Nemesis) |
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Native Humanoids give
Megacredits to Colonials (Race 11) |
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ISB |
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Any Ship initiates Sub
Space Bubble |
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KDP |
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Ship Hull 92 (Patriot
Class Light Carrier) sends Fighters on Anti Defense Post Mission |
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(Raceplus) |
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NNN |
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Friendly code for Ship
Hull 101 (Gemini Class Transport) only. NNN = target Planetss ID #. Used in
conjunction with SFG |
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SFG |
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Stealth Fighter Gather
Mission activation for Ship Hull 100( Sagittarius Class Transport) only |
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