RETURN TO SWITCHBOARD                   3A. Message Friendly Codes   3I. Asteroid Friendly Codes                  
Return to Friendly Codes Sub-Menu   3B. Planet Friendly Codes   3J. Fhost Friendly Codes  
1. Introduction to VGA Planets   7. Minefields Sub-Menu   3C. Ship Friendly Codes   3K. Gryphon Friendly Codes  
2. Race Information Sub-Menu   8. Combat Sub-Menu   3D. Torpedo Ship Friendly Codes   3L. Hugerock Friendly Codes  
3. Friendly Codes Sub-Menu   9. Ion Storm Sub-Menu   3E. Carrier Ship Friendly Codes   3M. Jumpgate Friendly Codes  
4. Planet Information Sub-Menu   10. Misc. Information Sub-Menu   3F. Hull Specific Friendly Codes   3N. Nemesis Friendly Codes  
5. Starbase Information Sub-Menu   11. Strategy and Strategy Guides   3G. Race Specific Friendly Codes   3O. Raceplus Friendly Codes  
6. Ship Information Sub-Menu   12. Add-on Information   3H. Host 3.20 Friendly Codes   3P. Starbase Plus Friendly Codes  
  3Q. Tachyon Friendly Codes  
  3R. Teleport Friendly Codes  
RACE SPECIFIC:  
  THE SOLAR FEDERATION (RACE 1):  
  (Host 3.20)  
  200% taxation from Natives and Colonists (Hconfig)  
  70% Mining rate on all Planets (Hconfig)  
  All Cloaked Ships are immune to Hull Slot 7 (Loki Class Destroyer) (Tachyon Decloaker Ship)  
  Crew bonus (Ships fire all guns up to 99% damage)(during combat, Carriers act like they have 2 extra Fighter Bays)  
  Ships get a 50 KT Mass bonus in combat  
  25% Shield restoration between combats, if damage allows  
  Super Refit ships at Starbase  
  If this Ship is at a Starbase, set Mission to 'Super Refit' and the Engines, Beams, and Torpedo Tubes will be removed  
  and placed into Starbase storage.   
  Then the highest tech replacement parts will be installed, if and ony if, there is enough to fill the Ship.  
  If there is not enough parts to fill the Ship, the original parts will be put back on the Ship, if and only if, there are   
  enough to fill the Ship.  
  The Ship being Refitted must have fuel on board to perform this action.  
  cln   Clone a captured Ship (Ship Friendly Code) (Hconfig)  
  (Gryphon)  
  Goodwill Factor. 3 - 30 Natives will join the Federation every turn (Gconfig)  
  LNR   Load and store Natives (no Amorphous or Reptilians) on board Hull Slot 6 (Banshee Class Destroyer) only  
  NML   Institutes Martial Law to prevent gambling by Privateers. (Planet Friendly Code) N = any character  
  UFP   Super Refit in space. (Any Ship) First letter of Ship must be E, T, or B  
  UFP   Super Refit around Planet with special Natives. (Any Ship) First letter of Ship must be E, T, or B  
  UNR   Unload Natives that are on board Hull Slot 6 (Banshee Class Destroyer) only  
  SNN   NN = anything. Planetary Friendly Code to keep Natives from joining the Federation  
  SWT   Any Ship can Sweet Talk enemy into not attacking or force enemy Ship to surrender to Starbase  
  (Nemesis)  
  @NN   Any Ship can activate Genesis Device.  First N = D, F, or M. Second N = A, B, a, H, G, S, R, I, or V  
  (Raceplus)  
  HUD   Improve Native Government on any Planet  
 
 
  THE LIZARD ALLIANCE (RACE 2):  
  (Host 3.20)  
  200% mining rate on all Planets (Hconfig)  
  All Cloaked Ships are immune to Hull Slot 7 (Loki Class Destroyer) (Tachyon Decloaker Ship)  
  All Ships can withstand 150% damage in combat before being destroyed  
  Ground combat ratio of 30 to 1 attack and 15 to 1 defense (Hconfig)  
  Hisss mission with all Beam Ships (Hconfig)  
  Each Ship with Beam Weapons can use Hiss Mission to increase Native and Colonist Happiness by 5 points. (Hconfig)  
  Ships must have fuel on board to perform this action.  
  Lizard ships are no longer destroyed at 100% damage when victim of Glory Device (Host 3.22.027)  
  cln   Clone a captured Ship (Ship Friendly Code) (Hconfig)  
  (Gryphon)  
  LCH   Load and store Colonists on Hull Slot 25 (Saurian Class Light Cruiser) only  
  NML   Institutes Martial Law to prevent gambling by Privateers. (Planet Friendly Code). N = any character  
  NNN   Hull Slot 23 (T-Rex Class Battleship) converts Torpedoes into Mines directly before combat. First N = Q(uarter), H(alf), T(hree fourths), or A(ll)  
  Second N = A, or a. Third N = F, or f  
  SNN   Keep Federation (Race 1) from stealing Natives from Planet. (Planet Friendly Code). NN = any letters or numbers  
  (Nemesis)  
  CHN   Hull Slot 21(Reptile Class Destroyer) activates Chemical Strike against Planet. N = any character  
  Hull Slot 8 (Eros Class Research Vessel) can heat and cool Planets to 50 degrees  
  50 degree Planets cause Lizard (Race 2) Ccolonists to populate at higher rates  
  Native Reptilians give Megacredits to Lizards (Race 2)  
  (Raceplus)  
  !NN   Activate Chameleon device and emulate Hull # NN. Works with Hull Slot 23 (T-Rex Class Battleship) and Hull Slot 49 (Madzonilla Class Carrier) only  
  !!N   Activate Chameleon device and emulate Hull # 10N. Works with Hull Slot 23 (T-Rex Class Battleship) and Hull Slot 49 (Madzonilla Class Carrier) only  
 
 
  THE EMPIRE OF THE BIRDS (RACE 3):  
  (Host 3.20)  
  Fuelless Capital Ships are immune to Planetary NUK Friendly Code.  
  Hull Slot 7 (Loki Class Destroyer) will not decloak Birdmen (Race 3) Ships (Host 3.22.021) (Hconfig) (Host 3.22.022)   
  Super Spy Mission (Hconfig).  
  Superspy reports the number of Supplies on a Planet (Host 3.22.010)  
  Superspy: A Ship with a lower ID # will not block a Ship with a higher ID # from Superspying if the lower ID Ship is set to another Mission (Host 3.22.012)  
  All Super Spying Ships are Cloaked if able to do so.  
  For every Super Spy Ship, there is a 20% chance of changing the enemy Planet's Friendly Code. This effect is cumulative.  
  To prevent Ships from changing enemy Planet's Friendly Code, set Ship's Friendly Code to begin with X or x. (Host 3.22.010)  
  A Planet has a 20% chance of detecting the Super Spy and if it has 30 Defense Posts, it will burn 10 of them and emit an Ion Pulse.  
  This willd decloak the Birdmen (Race 3) Ships in orbit.  
  If the Birdmen set a Planet’s Friendly Code to “mfN”, and the Planet has at least 30 Defense Posts, the Planet will automatically  
  dectect this and use it's Ion Pulse to decloak all Ships in orbit.  
  The Ship must have fuel on board to perform this action.  
  cln   Clone a captured Ship (Ship Friendly Code) (Hconfig)  
  XNN   Any Cloaking Ship will not try Super Spy if first letter of Friendly Code is X or x. NN = anything (Host 3.22.010)  
  xNN   Any Cloaking Ship will not try Super Spy if first letter of Friendly Code is X or x. NN = anything (Host 3.22.010)  
  (Gryphon)  
  Honor Device. All Ships with more than ten (10) Crew have this  
  BWI   Install a Ship based Warp Interdictor on any Ship (Ship Friendly Code)  
  DBN   Any Torpedo Ship can set Remote-Response Beacons. N = Q(uarter), H(alf), T(hree fourths), or A(ll)  
  EWI   Engage a Warp Interdictor on any Ship. (Ship Friendly Code)  
  NMI   Institutes Martial Law to prevent gambling by Privateers. (Planet Friendly Code).  N = any character  
  RID   Hull Slot 48 (Skyfire Class Cruiser) can scan target Ship  
  SFN   Hull Slot 47 (Red Wind Class Carrier) may steal Fighters from another Race. N = any alphanumeric character  
  SNN   Keep Federation (Race 1) from stealing Natives from Planet. (Planet Friendly Code). NN = any letters or numbers  
  UMB   Any Torpedo Ship can cause Remote Beacons to become Minefields  
  (Nemesis)  
  All Birdmen (Race 3) Planets with 200 Colonists or more automatically get a free Cloaking Shield built  
  Can have Hull Slot 14 (Neutronic Fuel Carrier) and Hull Slot 17 (Large Deep Space Freighter) burn ½ the fuel during Cloak  
  Native Avians give Megacredits to Birdmen (Race 3)  
  BCS   Any Ship can build Cloaking Shield for Planet  
  CSN   Planet can activate Cloaking Shield. N = Race to protect against. N = 1-9, a, b  
  (Raceplus)  
  EGG   Place a Bomb on targeted enemy Ship using Hull Slot 32 (Bright Heart Class Destroyer) only  
 
 
  THE FASCIST EMPIRE (RACE 4):  
  (Host 3.20)  
  Can support up to 6,000 Colonists on desert Planets  
  Pillage Planets  
  Plunder kills: 20% Colonists and 20% Natives  
  Plunder also kills additional 20 Colonist Clans and 120 Native Clans after the percentages are taken into account.  
  Plunder reduces Colonist happines and Native happiness by 10 points each  
  1 Megacredit is generated for every 100 Native Clans as well as for every 100 Colonist Clans.  
  1 Supply is generated for every 100 Native Clans as well as for every 100 Colonist Clans.  
  cln   Clone a captured Ship (Ship Friendly Code) (Hconfig)  
  (Gryphon)  
  BBN   Hull Slot 36 (D7 Coldpain Class Cruiser) Crew boards an enemy Starbase. N = anything  
  DNN   Planet can destroy a launched Missile. NN = Missile ID #  
  SNN   Keep Federation (Race 1) from stealing Natives from Planet. (Planet Friendly Code).  NN = any letters or numbers  
  LBM   Any Torpedo Ship of at least Hull tech level 6 launches a Biological Missile  
  LFM   Any Torpedo Ship of at least Hull tech level 6 launches an Anti Fighter Missile  
  LMM   Any Torpedo Ship of at least Hull tech level 6 launches a Minefield Missile  
  NML   Institutes Martial Law to prevent gambling by Privateers. (Planet Friendly Code).  N = any character  
  (Nemesis)  
  LOM   Any Torpedo Ship of at least Hull tech level 6 launches an Orbital Missile  
  LPM   Any Torpedo Ship of at least Hull tech level 6 launches a Planetary Missile  
  LXM   Any Torpedo Ship of at least Hull tech level 6 launches an X-Ray Missile  
  (Raceplus)  
  BAC   Send Boarding Party onto enemy Ship from Hull Slot 38(D3 Thron Class Destroyer) only  
 
 
  THE PRIVATEER BANDS (RACE 5):  
  (Host 3.20)  
  Beam Weapons do triple damage to enemy Crew only.  
  Rob Ship Mission using any Ship with Beam Weapons.  
  A Ship must have fuel on board to perform this action.  
  A Robbing Ship will steal in this order: Fuel, Megacredits, Molybdenum, Tritaniu, Duranium, Supplies, then Colonists.  
  Allied and Cloaked Ships cannot be Robbed.  
  Privateers are no longer immune to Planetary NUK Friendly Codes in fuelless Ships with weapons (Host 3.22.028)  
  A Privateer Robbing an enemy Ship also takes the fuel being transferred by the target Ship (Host 3.22.027)  
  Can capture Ships that are out of fuel.  
  Any Beam Ship can capture an enemy Ship by transferring Crew to the captured Ship.  
  The capturing Ship will transfer the full compliment of the captured Ship or half of its own Crew,  
  whichever is less.  
  Enemy Crew is jettisoned into space and replaced with new Crew.  
  Some enemy will turn traitor and join the new Crew:  
  The Federation (Race 1): 90% will turn traitor and join new Crew.  
  The Evil Empire (Race 8): 40% will turn traitor and join new Crew.  
  The Colonials (Race 11): 70% will turn traitor and join new Crew.  
  nbr   Beam Ships do not use their tow capture beam to take over fuelless enemy Ships.  
  (Gryphon)  
  GXX   Hull Slot 42 (Lady Royale Class Cruiser) gambles over enemy Planet  
  RID   Hull Slot 48 (Skyfire Class Cruiser) can scan target Ship  
  SNN   Keep Federation (Race 1) from stealing Natives from Planet. (Planet Friendly Code). NN = any letters or numbers  
  SFN   Hull Slot 47 (Red Wind Class Carrier) may steal Fighters from another Race. N = any alphanumeric character  
  (Nemesis)  
  -@N   Any Ship activates Anti Genesis Device. N = 1(temp 0), 9(temp 100), 2-7 stay the same  
  CLT   Hull Slot 46 (Meteor Class Blockade Runner) activates Cloak Tow  
  (Raceplus)  
  TCC   Transfer Clans as Crew aboard Hull Slot 43 (Dwarfstar Class Transport) only  
 
 
  THE CYBORG (RACE 6):  
  (Host 3.20)  
  All Ships can repair themselves at a rate of 10% per turn  
  Ships cannot move while performing this action. Ships must have fuel on board to perform this action.  
  Assimilate Natives at a rate of 100% (Hconfig)  
  Every turn, 1 Native Clan is converted into 1 Colonist Clan for every Colonist Clan on the Planet.  
  Amorphous Natives cannot be assimilated.  
  Beam Minerals aboard after enemy Ship is destroyed in combat.  
  Only the Borg Ship that actually destroys the enemy Ship beams Minerals aboard.  
  Minerals are beamed in the following order: Molybdenum, Tritanium, Duranium, then Neutronium.  
  cln   Clone a captured Ship (Ship Friendly Code) (Hconfig)  
  (Gryphon)  
  Super Intercept. Hull Slot 52 (Biocide Class Carrier) and Hull Slot 53 (Annihilation Class Battleship) will pursue at twice the normal speed while Intercepting enemy Ships  
  MMX   Any Ship can move a Minefield. First three characters of Ship name must be Minefield ID #. Fourth character of Ship name must be D(own), U(p), L(eft), or R(ight)  
  NML   Institutes Martial Law to prevent gambling by Privateers. (Planet Friendly Code). N = any character  
  SNN   Keep Federation (Race 1) from stealing Natives from Planet. (Planet Friendly Code). NN = any letters or numbers  
  (Nemesis)  
  Immune to Federation Sweet Talk Ability  
  a2S   Any Ship with more than 50 Crew can convert Amorphous into Siliconoids  
  STR   Hull Slot 58 (Quietus Class Cruiser) strips Planets for Minerals and Supplies  
  (Raceplus)  
  STB   Activate Super Tractor Beam using Hull Slot 58 (Quietus Class Cruiser) only  
 
 
  THE CRYSTAL CONFEDERATION (RACE 7):  
  (Host 3.20)  
  All Torpedo Ships can lay Web Mines  
  Enjoy Planet temperatures of 100 (Hconfig)  
  Can capture Ships that are out of fuel  
  Any Beam Ship can capture an enemy Ship by transferring Crew to the captured Ship.  
  The capturing Ship will transfer the full compliment of the captured Ship or half of its own Crew,  
  whichever is less.  
  Enemy Crew is jettisoned into space and replace with new Crew.  
  Some enemy will turn traitor and join the new Crew:  
  The Federation (Race 1): 90% will turn traitor and join new Crew.  
  The Privateers (Race 5): 100% will turn traitor and join new Crew.  
  The Evil Empir (Race 8): 40% will turn traitor and join new Crew.  
  The Colonials (Race 11): 70% will turn traitor and join new Crew.  
  nbr   Beam Ships do not use their tow capture beam to take over fuelless enemy Ships.  
  (Fhost)  
  Get two free Torpedoes per turn at each Starbase (Fhconfig)  
  (Gryphon)  
  Honor Device. Hull Slot 64 (Onyx Class Frigate) and Hull Slot 66 (Opal Class Torpedo Boat) are equipped with Honor Devices  
  B1C   Any Planet builds one Combot  
  MMX   Any Ship can move a Web Minefield. First three characters of Ship name must be Minefield ID #. Fourth character of Ship name must be D(own), U(p), L(eft), or R(ight)
  NML   Institutes Martial Law to prevent gambling by Privateers. (Planet Friendly Code). N = any character  
  OSC   Hull Slot 67 (Crystal Thunder Class Carrier) destroys all Fighters in forward Bays of enemy Ship. Can also use Osc, oSc, and osC  
  RAV   Hull Slot 6 (Onyx Class Frigate) increases temperature of Planet by 1 degree/turn  
  SNN   Keep Federation (Race 1) from stealing Natives from Planet. (Planet Friendly Code). NN = any letters or numbers  
  (Nemesis)  
  Native Siliconoids give Megacredits to Crystals (Race 7)  
  ATF   Hull Slot 64 (Onyx Class Frigate) can terraform quickly  
  N*N   Hull Slot 61 (Emerald Class Battle Cruiser) can perform Alchemy. First N = N, M, T, or D (Mineral loaded) Second N = N, M, T, D, S, or $ (Mineral created)  
  S*m   Hull Slo t61 (Emerald Class Battle Cruiser) can emulate an Alchemy Ship (Hull Slot 105)  
  S*n   Hull Slot 61 (Emerald Class Battle Cruiser) can emulate a Neutronic Refinery Ship (Hull Slot 104)  
  SDS   Any Ship sets self-destruct  
  (Raceplus)  
  Gather up fuel that gets caught in Web Mines  
  MKN   Receive free Torpedoes over Siliconoid Planets. (Planet Friendly Code). N = 1-8, P, G  
  (Starbase Plus)  
  LWF   Starbase lay Web Minefield (Planet Friendly Code)  
 
 
  THE EVIL EMPIRE (RACE 8):  
  (Host 3.20)  
  Can fool Bioscanners  
  Dark Sense  
  Will report to the The Evil Empire (Race 8) Player all Planets within range that have enemy Colonists.  
  Will not report Planets with Rebel (Race 10) Colonists.  
  Can not be fooled, except by Rebel (Race 10) Colonists.  
  A Ship must have fuel on board to perform this action.  
  “Free” 5 Fighters per turn per Starbase. Cost 3 Tritanium and 2 Molybdenum each to build (Hconfig)  
  cln   Clone a captured Ship (Ship Friendly Code) (Hconfig)  
  (Gryphon)  
  B1C   Any Planet builds one Combot  
  HYP   Hull Slot 68 (Moscow Class Escort) can Hyperjump  
  NML   Institutes Martial Law to prevent gambling by Privateers (Planet Friendly Code) N = any character  
  PAC   Hull Slot 76 (Super Star Carrier) improves moral of Planetss Natives  
  SNN   Keep Federation (Race 1) from stealing Natives from Planet. (Planet Friendly Code). NN = any letter or number  
  MIG   Hull Slot 73 (Mig Class Scout) can destroy Remote Beacons  
  (Nemesis)  
  CPB   Activate Hull Slot 70 (Gorbie Class Battlecarrier) Capture Beam  
  IPD   Any Ship with over one hundred (100) Crew can send out Imperial Probe Droids  
  (Raceplus)  
  SUK   Activate Hull Slot 70 (Gorbie Class Battlecarrier) Gravity Well Generator  
 
 
  THE ROBOTIC IMPERIUM (RACE 9):  
  (Host 3.20)  
  Can build Fighters in space (3 Tritanium, 2 Molybdenum, 5 Supplies)  
  Simply load the required Minerals and Supplies and set the Ship Mission to 'Build Fighters'.  
  This Ship must have fuel on board to perform this action.  
  Can support up to 6,000 Colonists on desert Planets  
  Lay Mines at a rate of 4 x the normal rate  
  cln   Clone a captured Ship (Ship Friendly Code) (Hconfig)  
  lfm   Load Minerals and Supplies aboard any Carrier and build Fighters  
  (Gryphon)  
  DEC   Hull Slot 84 (Pawn Class Baseship) detects enemy Cloakers  
  MDN   Any Ship with Hull Mass greater than 100 can transport Minerals to distant Planets. N = M, D, T, N, or S  
  NML   Institutes Martial Law to prevent gambling by Privateers (Planet Friendly Code) N = any character  
  SNN   Keep Federation (Race 1) from stealing Natives from Planet (Planet Friendly Code) NN = any letters or numbers  
  (Nemesis)  
  BMR   Any Ship builds more Robots  
  VRF   Hull Slot 83 (Cybernaut Class Baseship) can activate Viral Field  
  (Raceplus)  
  RDV   Repair damaged Ship using Hull Slot 83 (Cybernaut Class Ship) only  
 
 
  THE REBEL CONFEDERATION (RACE 10):  
  (Host 3.20)  
  Bioscanners are not fooled by The Evil Empire (Race 8)  
  Can build Fighters in space (3 Tritanium, 2 Molybdenum, 5 Supplies)  
  Simply load the required Minerals and Supplies.  
  This Ship must have fuel on board to perform this action.  
  Can support up to 9,000,000 Colonists on arctic Planets (Host 3.22)  
  Immune to the Dark Sense  
  Rebel Ground Attack from any Ship  
  RGA destroys: 30% MegaCredits, 40% Supplies, 20% Colonists, 20% Defense Posts, 60% Mineral Mines, 30% Factories  
  RGA reduces Colonist happiness by 60 points and increases Native happiness by 30 points  
  Any Rebel (Race 10) Ship can perform this action.  
  cln   Clone a captured Ship (Ship Friendly Code) (Hconfig)  
  lfm   Load minerals and supplies aboard any Carrier and build Fighters  
  (Gryphon)  
  Ship Hull 90 (Sage Class Frigate) and Ship Hull 91 (Deep Space Scout) are equipped with Honor Devices  
  DSB   Any Ship constructs a Deep Space Base  
  HYP   Ship Hull 90 (Sage Class Frigate) can Hyperjump  
  NML   Institutes Martial Law to prevent gambling by Privateers (Planet Friendly Code) N = any character  
  SBN   Any Ship with more than 10 Crew can Sabotage enemy Starbase. N = any character  
  SNN   Keep Federation (Race 1) from stealing Natives from Planet. (Planet Friendly Code). NN = any letters or numbers  
  (Nemesis)  
  Any Planet owned by the Rebels (Race 10) for one turn gets 21 free Defense Outposts. They regenerate if destroyed  
  RSM   Any Ship activates Rebel Support Mission  
  (Raceplus)  
  BBT   Activate Booby Trap on any Planet. (Planet Friendly Code)  
 
 
  THE MISSING COLONIES OF MAN (RACE 11):  
  (Host 3.20)  
  Can build Fighters in space (3 Tritanium, 2 Molybdenum, 5 Supplies)  
  Simply load the required Minerals and Supplies and set the Ship Mission to 'Build Fighters'.  
  This Ship must have fuel on board to perform this action.  
  Can see and Sweep Minefields that are inside Ion Storms  
  Can use Fighters to Sweep Minefields  
  Sweep Mines at a rate of 4 x the normal rate  
  cln   Clone a captured Ship (Ship Friendly Code) (Hconfig)  
  lfm   Load Minerals and Supplies aboard any Carrier and build Fighters  
  (Gryphon)  
  FBA   Any Carrier can send Fighters to attack enemy Starbase  
  IOC   Any Ship can manipulate an Ion Storm.  First character of Ship name must be N, I, D, S, W, R, or L. Second and Third characters of Ship name must be ID # of Ion Storm
  NML   Institutes Martial Law to prevent gambling by Privateers (Planet Friendly Code) N = any character  
  SNN   Keep Federation (Race 1) from stealing Natives from Planet (Planet Friendly Code) NN = any letters or numbers  
  (Nemesis)  
  Native Humanoids give Megacredits to Colonials (Race 11)  
  ISB   Any Ship initiates Sub Space Bubble  
  KDP   Ship Hull 92 (Patriot Class Light Carrier) sends Fighters on Anti Defense Post Mission  
  (Raceplus)  
  NNN   Friendly code for Ship Hull 101 (Gemini Class Transport) only. NNN = target Planetss ID #. Used in conjunction with SFG  
  SFG   Stealth Fighter Gather Mission activation for Ship Hull 100( Sagittarius Class Transport) only