RETURN TO SWITCHBOARD |
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3A. Message Friendly Codes |
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3I. Asteroid Friendly Codes |
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Return to Friendly Codes Sub-Menu |
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3B. Planet
Friendly Codes |
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3J. Fhost
Friendly Codes |
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1. Introduction to VGA Planets |
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7. Minefields
Sub-Menu |
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3C. Ship
Friendly Codes |
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3K. Gryphon Friendly Codes |
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2. Race Information Sub-Menu |
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8. Combat
Sub-Menu |
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3D. Torpedo
Ship Friendly Codes |
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3L. Hugerock
Friendly Codes |
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3. Friendly Codes
Sub-Menu |
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9. Ion Storm
Sub-Menu |
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3E. Carrier
Ship Friendly Codes |
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3M. Jumpgate
Friendly Codes |
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4. Planet Information Sub-Menu |
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10. Misc.
Information Sub-Menu |
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3F. Hull
Specific Friendly Codes |
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3N. Nemesis
Friendly Codes |
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5. Starbase Information Sub-Menu |
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11. Strategy
and Strategy Guides |
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3G. Race
Specific Friendly Codes |
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3O. Raceplus
Friendly Codes |
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6. Ship Information Sub-Menu |
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12. Add-on
Information |
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3H. Host 3.20
Friendly Codes |
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3P. Starbase
Plus Friendly Codes |
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3Q. Tachyon
Friendly Codes |
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3R. Teleport
Friendly Codes |
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GRYPHON: |
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ANY PLANET |
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B1T |
Build one Tank |
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BAM |
Build
Antimatter Doomsday Missile. Must keep first letter of Friendly Code as B,
but may reset last two characters for |
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remainder of turns until
it is completed |
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BWI |
Install Planetary Warp
Interdictor |
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EWI |
Engage Planetary Warp
Interdictor |
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GRY |
Sends the configuration
as a message |
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NNN |
Launch Missile at any
Planet. NNN = ID # of target Planet. Must keep Friendly Code for three turns |
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SDN |
Sell Defense Posts. N = #
of units to sell * 10 |
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SFN |
Sell Factories. N = # of
units to sell * 10 |
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SMN |
Sell Mineral Mines. N = #
of units to sell * 10 |
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SSB |
Sell Starbase |
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ANY SHIP |
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EXN |
Exchange Ship with
another Race. N = any character |
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GRB |
Initiate Ground
Bombardment |
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LTN |
Load Tanks onto empty
Ship |
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UTN |
Unload Tanks from Ship |
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YES |
Ship must be in orbit
over Planet selling back Defense Posts, Mineral Mines, Factories, or Starbase |
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TORPEDO SHIP |
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DBN |
Birdmen (Race 3) can set
Remote-Response Beacons. N = Q(uarter), H(alf), T(hree fourths), or A(ll) |
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UMB |
Birdmen (Race 3) can
cause Remote-Response Beacons to become Minefields |
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HULL SLOT 6 (BANSHEE
CLASS DESTROYER): |
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LNR |
Allows Federation (Race
1) to load and store Natives (no Amorphous or Reptilians) on board |
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UNR |
Allows Federation (Race
1) to unload Natives |
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HULL SLOT 12 (DIPLOMACY
CLASS CRUISER): |
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Sweet Talk (Federation
(Race1) only) |
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HULL SLOT 23 (T-REX
CLASS BATTLESHIP): |
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NNN |
The Lizards (Race 2) can
convert Torpedoes into Mines directly before combat. First N = Q(uarter),
H(alf), T(hree fourths), or A(ll) |
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Second N = A, or a. Third
N = F, or f |
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HULL SLOT 25 (SAURIAN
CLASS LIGHT CRUISER): |
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LCH |
The Lizards (Race 2) can
load and store Colonists on board |
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HULL SLOT 36 (D7
COLDPAIN CLASS CRUISER): |
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Board Starbase (Fascists)
(Race 4) only) |
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HULL SLOT 42 (LADY
ROYALE CLASS CRUISER): |
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Gambling ship over enemy
Planet using enemy Colonists (Privateers (Race 5) only) |
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HULL SLOT 47 (REDWIND
CLASS CARRIER): |
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SFN |
Birdmen (Race 3) may
steal Fighters from enemy Ships. N = any alphanumeric character |
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HULL SLOT 48 (SKYFIRE
CLASS CRUISER): |
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RID |
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Birdmen (Race 3) can scan
target Ship |
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HULL SLOT 52 (BIOCIDE
CLASS CARRIER): |
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Super Intercept (Cyborg
(Race 6) only) |
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HULL SLOT 53
(ANNIHILATOR CLASS BATTLESHIP): |
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Super Intercept (Cyborg
(Race 6) only) |
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HULL SLOT 64 (ONYX CLASS
FRIGATE): |
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Climate control (Crystals
(Race 7) only) |
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HULL SLOT 65 (TOPEZ
CLASS GUNBOAT): |
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Honor Device (Crystals
(Race 7) only) |
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HULL SLOT 66 (OPAL CLASS
TORPEDO BOAT): |
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Honor Device (Crystals
(Race 7) only) |
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HULL SLOT 67 (CRYSTAL
THUNDER CLASS CRUISER): |
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Oscillator Beam (Crystals
(Race 7) only) |
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HULL SLOT 68 (MOSCOW
CLASS STAR ESCORT): |
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HYP |
Hyperdrive ship.
Initiates hyperjump. Waypoint must be set to at least 21 light years away and
a warp speed of at least 1. |
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Ship jumps 350
light years and burns 50 KT of fuel. |
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Hyperjumping Ship cannot
have Mission set to Intercept and cannot be towing or towed. |
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Hyperjumping Ship will
avoid Minefields. |
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After Hyperjumping, the
Ship will have a Speed of 0 and no Waypoint set. |
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HULL SLOT 73 (MIG CLASS
SCOUT): |
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Destroy Remote Beacons |
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HULL SLOT 76 (SUPER STAR
CARRIER): |
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Improve Morale (Evil
Empire (Race 8) only) |
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HULL SLOT 84 (PAWN CLASS
BASESHIP): |
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Detect enemy Cloakers |
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HULL SLOT 90 (SAGE CLASS
FRIGATE): |
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Honor Device |
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HYP |
Hyperdrive ship.
Initiates hyperjump. Waypoint must be set to at least 21 light years away and
a warp speed of at least 1. |
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Ship jumps 350
light years and burns 50 KT of fuel. |
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Hyperjumping Ship cannot
have Mission set to Intercept and cannot be towing or towed. |
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Hyperjumping Ship will
avoid Minefields. |
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After Hyperjumping, the
Ship will have a Speed of 0 and no Waypoint set. |
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HULL SLOT 91 (DEEP SPACE
SCOUT): |
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Honor Device |
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THE SOLAR FEDERATION
(RACE 1): |
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Goodwill Factor. 3 - 30
Natives will join the Federation every turn (Gconfig) |
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LNR |
Load and store Natives
(no Amorphous or Reptilians) on board Hull Slot 6 (Banshee Class Destroyer)
only |
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NML |
Institutes Martial Law
to prevent gambling by Privateers. (Planet Friendly Code) N = any character |
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UFP |
Super Refit in space.
(Any Ship) First letter of Ship must be E, T, or B |
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UFP |
Super Refit around
Planet with special Natives. (Any Ship) First letter of Ship must be E, T, or
B |
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UNR |
Unload Natives that are
on board Hull Slot 6 (Banshee Class Destroyer) only |
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SNN |
NN = anything. Planetary
Friendly Code to keep Natives from joining the Federation |
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SWT |
Any Ship can Sweet Talk
enemy into not attacking or force enemy Ship to surrender to Starbase |
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THE LIZARD ALLIANCE (RACE
2): |
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LCH |
Load and store Colonists
on Hull Slot 25 (Saurian Class Light Cruiser) only |
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NML |
Institutes Martial Law
to prevent gambling by Privateers. (Planet Friendly Code). N = any character |
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NNN |
Hull Slot 23 (T-Rex
Class Battleship) converts Torpedoes into Mines directly before combat. First
N = Q(uarter), H(alf), T(hree fourths), or A(ll) |
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Second N = A, or a. Third
N = F, or f |
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SNN |
Keep Federation (Race 1)
from stealing Natives from Planet. (Planet Friendly Code). NN = any letters
or numbers |
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THE EMPIRE OF THE BIRDS
(RACE 3): |
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Honor Device. All Ships
with more than ten (10) Crew have this |
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BWI |
Install a Ship based
Warp Interdictor on any Ship (Ship Friendly Code) |
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DBN |
Any Torpedo Ship can set
Remote-Response Beacons. N = Q(uarter), H(alf), T(hree fourths), or A(ll) |
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EWI |
Engage a Warp
Interdictor on any Ship. (Ship Friendly Code) |
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NMI |
Institutes Martial Law
to prevent gambling by Privateers. (Planet Friendly Code). N = any character |
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RID |
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Hull Slot 48 (Skyfire
Class Cruiser) can scan target Ship |
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SFN |
Hull Slot 47 (Red Wind
Class Carrier) may steal Fighters from another Race. N = any alphanumeric
character |
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SNN |
Keep Federation (Race 1)
from stealing Natives from Planet. (Planet Friendly Code). NN = any letters
or numbers |
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UMB |
Any Torpedo Ship can
cause Remote Beacons to become Minefields |
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THE FASCIST EMPIRE (RACE
4): |
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BBN |
Hull Slot 36 (D7
Coldpain Class Cruiser) Crew boards an enemy Starbase. N = anything |
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DNN |
Planet can destroy a
launched Missile. NN = Missile ID # |
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SNN |
Keep Federation (Race 1)
from stealing Natives from Planet. (Planet Friendly Code). NN = any letters or numbers |
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LBM |
Any Torpedo Ship of at
least Hull tech level 6 launches a Biological Missile |
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LFM |
Any Torpedo Ship of at
least Hull tech level 6 launches an Anti Fighter Missile |
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LMM |
Any Torpedo Ship of at
least Hull tech level 6 launches a Minefield Missile |
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NML |
Institutes Martial Law
to prevent gambling by Privateers. (Planet Friendly Code). N = any character |
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THE PRIVATEER BANDS (RACE
5): |
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GXX |
Hull Slot 42 (Lady
Royale Class Cruiser) gambles over enemy Planet |
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RID |
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Hull Slot 48 (Skyfire
Class Cruiser) can scan target Ship |
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SNN |
Keep Federation (Race 1)
from stealing Natives from Planet. (Planet Friendly Code). NN = any letters
or numbers |
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SFN |
Hull Slot 47 (Red Wind
Class Carrier) may steal Fighters from another Race. N = any alphanumeric
character |
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THE CYBORG (RACE 6): |
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Super Intercept. Hull
Slot 52 (Biocide Class Carrier) and Hull Slot 53 (Annihilation Class
Battleship) will pursue at twice the normal speed while Intercepting enemy
Ships |
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MMX |
Any Ship can move a
Minefield. First three characters of Ship name must be Minefield ID #. Fourth
character of Ship name must be D(own), U(p), L(eft), or R(ight) |
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NML |
Institutes Martial Law
to prevent gambling by Privateers. (Planet Friendly Code). N = any character |
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SNN |
Keep Federation (Race 1)
from stealing Natives from Planet. (Planet Friendly Code). NN = any letters
or numbers |
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THE CRYSTAL
CONFEDERATION (RACE 7): |
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Honor Device. Hull Slot
64 (Onyx Class Frigate) and Hull Slot 66 (Opal Class Torpedo Boat) are
equipped with Honor Devices |
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B1C |
Any Planet builds one
Combot |
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MMX |
Any Ship can move a Web
Minefield. First three characters of Ship name must be Minefield ID #. Fourth
character of Ship name must be D(own), U(p), L(eft), or R(ight) |
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NML |
Institutes Martial Law
to prevent gambling by Privateers. (Planet Friendly Code). N = any character |
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OSC |
Hull Slot 67 (Crystal
Thunder Class Carrier) destroys all Fighters in forward Bays of enemy Ship.
Can also use Osc, oSc, and osC |
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RAV |
Hull Slot 6 (Onyx Class
Frigate) increases temperature of Planet by 1 degree/turn |
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SNN |
Keep Federation (Race 1)
from stealing Natives from Planet. (Planet Friendly Code). NN = any letters
or numbers |
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THE EVIL EMPIRE (RACE 8): |
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B1C |
Any Planet builds one
Combot |
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HYP |
Hull Slot 68 (Moscow
Class Escort) can Hyperjump |
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NML |
Institutes Martial Law
to prevent gambling by Privateers (Planet Friendly Code) N = any character |
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PAC |
Hull Slot 76 (Super Star
Carrier) improves moral of Planetss Natives |
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SNN |
Keep Federation (Race 1)
from stealing Natives from Planet. (Planet Friendly Code). NN = any letter or
number |
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MIG |
Hull Slot 73 (Mig Class
Scout) can destroy Remote Beacons |
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THE ROBOTIC IMPERIUM
(RACE 9): |
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DEC |
Hull Slot 84 (Pawn Class
Baseship) detects enemy Cloakers |
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MDN |
Any Ship with Hull Mass
greater than 100 can transport Minerals to distant Planets. N = M, D, T, N,
or S |
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NML |
Institutes Martial Law
to prevent gambling by Privateers (Planet Friendly Code) N = any character |
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SNN |
Keep Federation (Race 1)
from stealing Natives from Planet (Planet Friendly Code) NN = any letters or
numbers |
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THE REBEL CONFEDERATION
(RACE 10): |
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Ship Hull 90 (Sage Class
Frigate) and Ship Hull 91 (Deep Space Scout) are equipped with Honor Devices |
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DSB |
Any Ship constructs a
Deep Space Base |
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HYP |
Ship Hull 90 (Sage Class
Frigate) can Hyperjump |
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NML |
Institutes Martial Law
to prevent gambling by Privateers (Planet Friendly Code) N = any character |
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SBN |
Any Ship with more than
10 Crew can Sabotage enemy Starbase. N = any character |
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SNN |
Keep Federation (Race 1)
from stealing Natives from Planet. (Planet Friendly Code). NN = any letters
or numbers |
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THE MISSING COLONIES OF
MAN (RACE 11): |
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FBA |
Any Carrier can send
Fighters to attack enemy Starbase |
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IOC |
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Any Ship can manipulate
an Ion Storm. First character of Ship
name must be N, I, D, S, W, R, or L. Second and Third characters of Ship name
must be ID # of Ion Storm |
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NML |
Institutes Martial Law
to prevent gambling by Privateers (Planet Friendly Code) N = any character |
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SNN |
Keep Federation (Race 1)
from stealing Natives from Planet (Planet Friendly Code) NN = any letters or
numbers |
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