RETURN TO SWITCHBOARD |
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3A. Message Friendly Codes |
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3I. Asteroid Friendly Codes |
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Return to Friendly Codes Sub-Menu |
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3B. Planet
Friendly Codes |
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3J. Fhost
Friendly Codes |
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1. Introduction to VGA Planets |
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7. Minefields
Sub-Menu |
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3C. Ship
Friendly Codes |
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3K. Gryphon
Friendly Codes |
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2. Race Information Sub-Menu |
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8. Combat
Sub-Menu |
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3D. Torpedo
Ship Friendly Codes |
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3L. Hugerock
Friendly Codes |
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3. Friendly Codes
Sub-Menu |
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9. Ion Storm
Sub-Menu |
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3E. Carrier
Ship Friendly Codes |
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3M. Jumpgate
Friendly Codes |
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4. Planet Information Sub-Menu |
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10. Misc.
Information Sub-Menu |
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3F. Hull Specific Friendly Codes |
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3N. Nemesis
Friendly Codes |
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5. Starbase Information Sub-Menu |
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11. Strategy
and Strategy Guides |
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3G. Race
Specific Friendly Codes |
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3O. Raceplus
Friendly Codes |
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6. Ship Information Sub-Menu |
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12. Add-on
Information |
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3H. Host 3.20
Friendly Codes |
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3P. Starbase
Plus Friendly Codes |
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3Q. Tachyon
Friendly Codes |
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3R. Teleport
Friendly Codes |
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HULL SPECIFIC: |
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HULL SLOT 3 (BOHEMIAM
CLASS SURVEYSHIP): |
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(Host 3.20) |
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Climate control |
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Warms the Planet this
Ship is in orbit of by 1 degree per turn (up to a temp of 50 degrees) |
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HULL SLOT 4 (VENDETTA
CLASS FRIGATE): |
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(Fhost) |
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MTN |
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Maintenance Ship. Fixes
damaged Ship. Both Ships need to set this Friendly Code |
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HULL SLOT 6 (BANSHEE
CLASS DESTROYER): |
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(Gryphon) |
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LNR |
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Allows Federation (Race
1) to load and store Natives (no Amorphous or Reptilians) on board |
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UNR |
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Allows Federation (Race
1) to unload Natives |
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HULL SLOT 7 (LOKI CLASS
DESTROYER): |
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(Host 3.20) |
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Tachyon ship |
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Tachyon burst causes all
Cloaking Ships within 10 light years of this Ship to decloak. |
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This takes place both
before and after movement. |
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This Ship must have fuel
and less than 20 % damage to perform this action. |
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The Federation (Race 1)
and Race 2 (The Lizards) Cloaked Ships are immune |
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to this Ship. |
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The Birdmen (Race 3) are
immune to this Ship. (Hconfig) |
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This Ship Ability works
with the Registered version only. |
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HULL SLOT 8 (EROS CLASS
RESEARCH VESSEL): |
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(Host 3.20) |
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Climate control |
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Cools the Planet this
Ship is in orbit of by 1 degree per turn (down to a temp of 50 degrees) |
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(Fhost) |
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Ramscoop |
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(Nemesis) |
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Climate control |
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HULL SLOT 9 (BRYNCHILD
CLASS ESCORT): |
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(Host 3.20) |
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Bioscanner |
If Ship Mission is set
to Sensor Sweep, Bioscanner will report the type and number of |
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Natives on about 20% of
all enemy and unowned Planets within sensor range. |
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Will also report
the temperature of these Planets. |
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20 Defense Posts will
shield a Planet from the Bioscanner. |
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The Evil Empire (Race 8)
can fool the Bioscanners by giving false information. |
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The Evil Empire (Race 8)
cannot fool the Bioscanners belonging to The Rebels (Race 10). |
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HULL SLOT 12 (DIPLOMACY
CLASS CRUISER): |
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(Gryphon) |
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Sweet Talk (Federation
(Race1) only) |
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HULL SLOT 16 (MEDIUM
DEEP SPACE FREIGHTER): |
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(Starbase Plus) |
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GBN |
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Get Beam Slot (N = 0-9)
from Starbase |
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GEN |
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Get Engine Slot (N = 1-9) from Starbase |
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GTN |
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Get Torpedo Tube Slot (N
= 0-9) from Starbase |
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UAP |
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Unload All Ship
Components to Starbase |
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UBN |
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Unload Beam Slot (N =
0-9) to Starbase |
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UEN |
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Unload Engine Slot (N =
1-9) to Starbase |
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UTN |
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Unload Torpedo Tube Slot
(N = 0-9) to Starbase |
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HULL SLOT 21 (REPTILE
CLASS DESTROYER): |
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(Host 3.20) |
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Cloak |
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While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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(Nemesis) |
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CHN |
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The Lizards (Race 2) can
activate Chemical Strike against planet. N = any character |
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HULL SLOT 22 (LIZARD
CLASS CRUISER): |
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(Host 3.20) |
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Cloak |
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While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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HULL SLOT 23 (T-REX
CLASS BATTLESHIP): |
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(Gryphon) |
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NNN |
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The Lizards (Race 2) can
convert Torpedoes into Mines directly before combat. First N = Q(uarter),
H(alf), T(hree fourths), or A(ll) |
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Second N = A, or a. Third
N = F, or f |
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(Raceplus) |
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!NN |
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Activate Chameleon
Device and emulate Hull # NN. (The Lizards (Race 2) ony) |
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!!N |
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Activate Chameleon
Device and emulate hull # 10N. (The Lizards (Race 2) only) |
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HULL SLOT 25 (SAURIAN
CLASS LIGHT CRUISER): |
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(Host 3.20) |
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Cloak |
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While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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(Gryphon) |
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LCH |
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The Lizards (Race 2) can
load and store Colonists on board |
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HULL SLOT 26 (WHITE
FALCON CLASS CRUISER): |
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(Host 3.20) |
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Cloak |
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While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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HULL SLOT 27 (SWIFT
HEART CLASS SCOUT): |
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(Host 3.20) |
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Cloak |
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While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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HULL SLOT 28 (FEARLESS
WING CRUISER): |
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(Host 3.20) |
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Cloak |
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While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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HULL SLOT 29 (DARK WING
CLASS BATTLESHIP): |
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(Host 3.20) |
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Cloak |
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While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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Advanced Cloak. (Host
3.22.005) (Burn no fuel to Cloak and can Cloak in an Ion Storm) |
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HULL SLOT 31 (RESOLUTE
CLASS BATTLESHIP): |
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(Host 3.20) |
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Cloak |
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While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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Advanced Cloak. (Host
3.22.005) (Burn no fuel to Cloak and can Cloak in an Ion Storm) |
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HULL SLOT 32 (BRIGHT
HEART CLASS DESTROYER): |
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(Host 3.20) |
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Cloak |
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While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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(Raceplus) |
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EGG |
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Place a Bbomb on
targeted enemy Ship (Birdmen (Race 3) only) |
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HULL SLOT 33 (DETH
SPECULA CLASS FRIGATE): |
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(Host 3.20) |
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Cloak |
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While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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HULL SLOT 36 (D7
COLDPAIN CLASS CRUISER): |
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(Host 3.20) |
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Cloak |
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While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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(Gryphon) |
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Board Starbase (Fascists)
(Race 4) only) |
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HULL SLOT 38 (D3 THORN
CLASS DESTROYER): |
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(Host 3.20) |
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Cloak |
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While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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(Raceplus) |
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Boarding Party (Fascists
(Race 4) only) |
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HULL SLOT 39 (D19B
NEFARIOUS CLASS DESTROYER): |
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(Host 3.20) |
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pop |
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Glory Device. This Ship
explodes after moving, damaging all other Ships at same location. |
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The damage inflicted on
other Ships is 20%. Therefore, 5 of these Ships will destroy all other Ships. |
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trg |
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Glory Device. This Ship
explodes when a Cloaked enemy Ship is detected at same location. |
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The damage inflicted on
other Ships is 20%. Therefore, 5 of these Ships will destroy all other Ships. |
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If Ship Mission is set
to Kill, then any Cloaked enemy Ship will set Glory Device off. |
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If Primary Enemy only is
set, then only that Race's Cloaked Ships will set off Glory Device. |
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If the Glory Device is
used at a Planet location, it will destroy 40 % of Colonists, 40% of Natives
and 25% of Structures. |
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Siliconoid, Reptilian,
and Bovinoid Natives as well as Lizard (Race 2) and Crystal (Race 7)
Colonists are immune to the Glory Device. |
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Converts all Amorphous
Natives into Supplies at a rate of 1 Supply for every 1,000 Natives. |
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Glory Device works even
if the Ship has no fuel. |
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HULL SLOT 41 (SABER CLASS
FRIGATE): |
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(Host 3.20) |
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pop |
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Glory Device. This Ship
explodes after moving, damaging all other Ships at same location. |
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The damage inflicted on
other Ships is 10%. Therefore, 10 of these Ships will destroy all other
Ships. |
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trg |
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Glory Device. This Ship
explodes when a Cloaked enemy Ship is detected at same location. |
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The damage inflicted on
other Ships is 10%. Therefore, 10 of these Ships will destroy all other
Ships. |
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If Ship Mission is set
to Kill, then any Cloaked enemy Ship will set Glory Device off. |
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If Primary Enemy only is
set, then only that Race's Cloaked Ships will set off Glory Device. |
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If the Glory Device is
used at a Planet location, it will destroy 40 % of Colonists, 40% of Natives
and 25% of Structures. |
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Siliconoid, Reptilian,
and Bovinoid Natives as well as Lizard (Race 2) and Cyrstal (Race 7)
Colonists are immune to the Glory Device. |
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Converts all Amorphous
Natives into Supplies at a rate of 1 Supply for every 1,000 Natives. |
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Glory Device works even
if the Ship has no fuel. |
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HULL SLOT 42 (LADY
ROYALE CLASS CRUISER): |
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(Host 3.20) |
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Gambling ship |
Generates 1 Megacredit
for every Clan on board this Ship. |
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Megacredits are
generated the same turn Colonists are beamed down to a Planet. |
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This Ship must have fuel
on board to perform this action. |
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(Gryphon) |
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Gambling ship over enemy
Planet using enemy Colonists (Privateers (Race 5) only) |
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HULL SLOT 43 (DWARFSTAR
CLASS TRANSPORT): |
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(Host 3.20) |
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Cloak |
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While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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(Fhost) |
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MTN |
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Maintenance Ship. Fixes
damaged Ship. Both Ships need to set this Friendly Code |
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(Raceplus) |
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Transfer Clans as Crew
(Privateers (Race 5) only) |
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HULL SLOT 44 (BR4 CLASS
GUNSHIP): |
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(Host 3.20) |
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Cloak |
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While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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Gravitonic Accelerator |
This Ship will travel at
twice the normal distance. For instance, at Warp 9, the Ship |
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will travel at 162 light
years per turn instead of 81 light years per turn. |
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HULL SLOT 45 (BR5 KAYE
CLASS TORPEDO BOAT): |
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(Host 3.20) |
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Cloak |
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While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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Gravitonic Accelerator |
This Ship will travel at
twice the normal distance. For instance, at Warp 9, the Ship |
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will travel at 162 light
years per turn instead of 81 light years per turn. |
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HULL SLOT 46 (METEOR
CLASS BLOCKADE RUNNER): |
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(Host 3.20) |
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Cloak |
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While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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Gravitonic Accelerator |
This Ship will travel at
twice the normal distance. For instance, at Warp 9, the Ship |
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will travel at 162 light
years per turn instead of 81 light years per turn. |
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(Nemesis) |
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Cloak Tow (Privateers
(Race 5) only) |
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HULL SLOT 47 (REDWIND
CLASS CARRIER): |
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(Host 3.20) |
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Cloak |
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While Cloaked, this Ship
will not show up on enemy Scanners. |
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There is a % chance the
Cloak will fail. (Hconfig) |
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A Ship with out fuel
cannot Cloak. |
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Cloaking burns fuel. The
amount is set by the (Hconfig) and is also determined by Ship's Mass. |
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A Ship cannot Cloak
inside an Ion Storm. |
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(Banzai!) |
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NNN |
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Launch Fighters in a
suicide attack against target Ship. NNN = ID of target Ship |
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(Gryphon) |
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SFN |
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Birdmen (Race 3) may
steal Fighters from enemy Ships. N = any alphanumeric character |
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HULL SLOT 48 (SKYFIRE
CLASS CRUISER): |
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(Gryphon) |
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RID |
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Birdmen (Race 3) can scan
target Ship |
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HULL SLOT 49 (MADZONILLA
CLASS CARRIER): |
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(Raceplus) |
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!NN |
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Activate Chameleon
Device and emulate Hull # NN. (The Lizards (Race 2) ony) |
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!!N |
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Activate Chameleon
Device and emulate hull # 10N. (The Lizards (Race 2) only) |
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HULL SLOT 51 (B200 CLASS
PROBE): |
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(Host 3.20) |
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HYP |
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Hyperdrive ship.
Initiates hyperjump. Waypoint must be set to at least 21 light years away and
a warp speed of at least 1. |
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Ship jumps 350
light years and burns 50 KT of fuel. |
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Hyperjumping Ship cannot
have Mission set to Intercept and cannot be towing or towed. |
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Hyperjumping Ship will
avoid Minefields. |
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After Hyperjumping, the
Ship will have a Speed of 0 and no Waypoint set. |
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HULL SLOT 52 (BIOCIDE
CLASS CARRIER): |
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(Gryphon) |
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Super Intercept (Cyborg
(Race 6) only) |
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HULL SLOT 53
(ANNIHILATOR CLASS BATTLESHIP): |
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(Gryphon) |
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Super Intercept (Cyborg
(Race 6) only) |
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HULL SLOT 54 (B41
EXPLORER): |
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(Fhost) |
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Ramscoop |
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HULL SLOT 56 (FIRECLOUD
CLASS CRUISER): |
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(Host 3.20) |
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NNN |
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Chunnel
Ship. Chunnell to another Ship of this type. NNN = ID of target
Firecloud. |
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Both Ships must have a
Speed set to 0. |
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Chunneling Ship must
have at least 50 KT of fuel. Chunneling burns 50 KT of fuel. Target Ship must
have at least 1 KT of fuel. |
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If a Chunneler is being
towed, it cannot Chunnel. However, if the towing ship runs out of fuel, the
Chunneler can Chunnel |
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that
same turn. A Chunneler cannot tow another Ship while Chunneling. |
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The range is minimum 100
light years and maximum 5000 light years. (Misprint - actually the minimum is
10 light years) |
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All other Ships at same
location as Chunneler are pulled through also. Enemy Ships can also 'Chunnel'
if: |
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They are cloaked OR They
have no fuel OR Their Speed is 0 OR They have same FC as Chunneling Ship. |
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All Chunneling Ships
have no shields after Chunneling. All Cloaked Chunnelers remain Cloaked. |
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A Firecloud with at
least 50KT of fuel at a Starbase will stop all cloning at that Starbase (Host
3.22.024) and is set to |
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warp 0. (Host 3.22.026) |
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HULL SLOT 58 (QUIETUS
CLASS CRUISER): |
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(Nemesis) |
|
|
STR |
|
Strip mine (Cyborg (Race
6) only) |
|
|
(Raceplus) |
|
|
STB |
|
Super Tractor Beam
(Cyborg (Race 6) only) |
|
|
|
|
HULL SLOT 60 (RUBY CLASS
LIGHT CRUISER): |
|
|
(Fhost) |
|
|
SSC |
|
Plasma Sunscoops |
|
|
|
|
HULL SLOT 61 (EMERALD
CLASS BATTLECRUISER): |
|
|
(Nemesis) |
|
|
Alchemy Ship (Crystals
(Race 7) only) |
|
|
|
|
HULL SLOT 64 (ONYX CLASS
FRIGATE): |
|
|
(Host 3.20) |
|
|
Climate control |
|
Warms the Planet this
Ship is in orbit of by 1 degree per turn (up to a temp of 99 degrees) |
|
|
Climate Control |
|
Warms the Planet this
Ship is in orbit of by 1 degree per turn (up to a temp of 100 degrees) (Host
3.22.005) |
|
|
(Fhost) |
|
|
MTN |
|
Maintenance Ship. Fixes
damaged Ship. Both Ships need to set this Friendly Code |
|
|
(Gryphon) |
|
|
Climate control (Crystals
(Race 7) only) |
|
|
(Nemesis) |
|
|
Terraform (Crystals (Race
7) only) |
|
|
|
|
HULL SLOT 65 (TOPEZ
CLASS GUNBOAT): |
|
|
(Gryphon) |
|
|
Honor Device (Crystals
(Race 7) only) |
|
|
|
|
HULL SLOT 66 (OPAL CLASS
TORPEDO BOAT): |
|
|
(Gryphon) |
|
|
Honor Device (Crystals
(Race 7) only) |
|
|
|
|
HULL SLOT 67 (CRYSTAL
THUNDER CLASS CRUISER): |
|
|
(Gryphon) |
|
|
Oscillator Beam (Crystals
(Race 7) only) |
|
|
|
|
HULL SLOT 68 (MOSCOW
CLASS STAR ESCORT): |
|
|
(Fhost) |
|
|
MTN |
|
Maintenance Ship. Fixes
damaged Ship. Both Ships need to set this Friendly Code |
|
|
(Gryphon) |
|
|
HYP |
|
Hyperdrive ship.
Initiates hyperjump. Waypoint must be set to at least 21 light years away and
a warp speed of at least 1. |
|
|
Ship jumps 350
light years and burns 50 KT of fuel. |
|
|
Hyperjumping Ship cannot
have Mission set to Intercept and cannot be towing or towed. |
|
|
Hyperjumping Ship will
avoid Minefields. |
|
|
After Hyperjumping, the
Ship will have a Speed of 0 and no Waypoint set. |
|
|
|
|
HULL SLOT 69 (SUPER STAR
DESTROYER): |
|
|
(Host 3.20) |
|
|
Immune to ATT and NUK
Friendly Codes |
|
|
Imperial Assault |
|
|
Beam down at least 10
Clans to enemy Planet. |
|
|
Enemy Colonists are
killed and all Defense Posts destroyed. This Ship's owner now owns the
Planet. |
|
|
This Ship must be
undamaged and must have fuel. |
|
|
(Nemesis) |
|
|
Immune to Orbital Defense
Satellites |
|
|
|
|
HULL SLOT 70 (GORBIE
CLASS BATTLECARRIER): |
|
|
(Fhost) |
|
|
KPL |
|
Kill a Planet set as
Waypoint |
|
|
KSP |
|
Kill a Ship set as
Waypoint |
|
|
(Nemesis) |
|
|
Capture Beam (Evil Empire
(Race 8) only) |
|
|
(Raceplus) |
|
|
Gravity Well Generator
(Evil Empire (Race 8) only |
|
|
|
|
HULL SLOT 73 (MIG CLASS
SCOUT): |
|
|
(Gryphon) |
|
|
Destroy Remote Beacons |
|
|
|
|
HULL SLOT 76 (SUPER STAR
CARRIER): |
|
|
(Gryphon) |
|
|
Improve Morale (Evil
Empire (Race 8) only) |
|
|
|
|
HULL SLOT 77 (PL 21
PROBE): |
|
|
(Host 3.20) |
|
|
HYP |
|
Hyperdrive ship.
Initiates hyperjump. Waypoint must be set to at least 21 light years away and
a warp speed of at least 1. |
|
|
Ship jumps 350
light years and burns 50 KT of fuel. |
|
|
Hyperjumping Ship cannot
have Mission set to Intercept and cannot be towing or towed. |
|
|
Hyperjumping Ship will
avoid Minefields. |
|
|
After Hyperjumping, the
Ship will have a Speed of 0 and no Waypoint set. |
|
|
|
|
HULL SLOT 83 (CYBERNAUT
CLASS BASESHIP): |
|
|
(Fhost) |
|
|
MTN |
|
Maintenance Ship. Fixes
damaged Ship. Both Ships need to set this Friendly Code |
|
|
(Nemesis) |
|
|
Viral Field (Robots (Race
9) only) |
|
|
(Raceplus) |
|
|
Repair Ship (Robots (Race
9) only) |
|
|
|
|
HULL SLOT 84 (PAWN CLASS
BASESHIP): |
|
|
(Host 3.20) |
|
|
Bioscanner |
If Mission is set to
Sensor Sweep, Bioscanner will report the type and number of |
|
|
Natives on 100% of all
enemy and unowned Planets within sensor range. |
|
|
Will also report
the temperature of these Planets. |
|
|
20 Defense Posts will
shield a Planet from the Bioscanner. |
|
|
The Evil Empire (Race 8)
can fool the Bioscanners by giving false information. |
|
|
The Evil Empire (Race 8)
cannot fool the Bioscanners belonging to The Rebels (Race 10). |
|
|
(Gryphon) |
|
|
Detect enemy Cloakers |
|
|
|
|
HULL SLOT 87 (FALCON
CLASS ESCORT): |
|
|
(Host 3.20) |
|
|
HYP |
|
Hyperdrive ship.
Initiates hyperjump. Waypoint must be set to at least 21 light years away and
a warp speed of at least 1. |
|
|
Ship jumps 350
light years and burns 50 KT of fuel. |
|
|
Hyperjumping Ship cannot
have Mission set to Intercept and cannot be towing or towed. |
|
|
Hyperjumping Ship will
avoid Minefields. |
|
|
After Hyperjumping, the
Ship will have a Speed of 0 and no Waypoint set. |
|
|
|
|
HULL SLOT 90 (SAGE CLASS
FRIGATE): |
|
|
(Gryphon) |
|
|
Honor Device |
|
|
HYP |
|
Hyperdrive ship.
Initiates hyperjump. Waypoint must be set to at least 21 light years away and
a warp speed of at least 1. |
|
|
Ship jumps 350
light years and burns 50 KT of fuel. |
|
|
Hyperjumping Ship cannot
have Mission set to Intercept and cannot be towing or towed. |
|
|
Hyperjumping Ship will
avoid Minefields. |
|
|
After Hyperjumping, the
Ship will have a Speed of 0 and no Waypoint set. |
|
|
|
|
HULL SLOT 91 (DEEP SPACE
SCOUT): |
|
|
(Gryphon) |
|
|
Honor Device |
|
|
|
|
HULL SLOT 92 (PATRIOT
CLASS LIGHT CARRIER): |
|
|
(Nemesis) |
|
|
Anti Defense Post
Mission (Colonials (Race 11) only) |
|
|
|
|
HULL SLOT 96 (COBOL
CLASS RESEARCH CRUISER): |
|
|
(Host 3.20) |
|
|
Bioscanner |
If Mission is set to
Sensor Sweep, Bioscanner will report the type and number of |
|
|
Natives on about 20% of
all enemy and unowned Planets within sensor range. |
|
|
Will also report
the temperature of these Planets. |
|
|
20 Defense Posts will
shield a Planet from the Bioscanner. |
|
|
The Evil Empire (Race 8)
can fool the Bioscanners by giving false information. |
|
|
The Evil Empire (Race 8)
cannot fool the Bioscanners belonging to The Rebels (Race 10). |
|
|
Ramscoop |
|
Produces 2 KT of fuel
for every 1 light year travelled. (Hconfig) |
|
|
This Ship produces fuel
even while towing another Ship, but not when being towed. |
|
|
This Ship does not
produce fuel when on an Intercept Mission. |
|
|
|
|
HULL SLOT 97(ARIES CLASS
TRANSPORT): |
|
|
(Host 3.20) |
|
|
Advanced Alchemy Ship:
Converts Minerals into Neutronium. (Registered only) |
|
|
1 KT of any Mineral = 1
KT of Neutronium. |
|
|
Can only be shut off by
having full fuel tanks or by having no Minerals in cargo. |
|
|
|
|
HULL SLOT 99 (VIRGO
CLASS BATTLESTAR): |
|
|
(Fhost) |
|
|
Ramscoop |
|
|
|
|
HULL SLOT 100
(SAGITTARIUS CLASS TRANSPORT): |
|
|
(Fhost) |
|
|
MTN |
|
Maintenance Ship. Fixes
damaged Ship. Both Ships need to set this Friendly Code |
|
|
(Raceplus) |
|
|
Stealth Mission
(Colonials (Race 11) only) |
|
|
|
|
HULL SLOT 101 (GEMINI
CLASS TRANSPORT): |
|
|
(Raceplus) |
|
|
Stealth Mission
(Colonials (Race 11) only) |
|
|
|
|
HULL SLOT 104 (NEUTRONIC
REFINERY SHIP): |
|
|
(Host 3.20) |
|
|
Converts Minerals and
Supplies into Neutronium. |
|
|
1 KT of any Mineral + 1
Supply = 1 KT of Neutronium. |
|
|
NAL |
|
Do not perform Alchemy
function. (Registered only) |
|
|
|
|
HULL SLOT 105 (MERLIN
CLASS ALCHEMY SHIP): |
|
|
(Host 3.20) |
|
|
Converts Supplies into
Minerals. |
|
|
9 Supplies = 1 KT
Duranium, 1 KT Tritanium, and 1 KT Molybdenum. |
|
|
This ship will perform
Alchemy function even if the ship has no fuel on board. |
|
|
ald |
|
Convert Supplies into
Duranium only. 3 Supplies = 1 KT Duranium. (Registered only) |
|
|
alm |
|
Convert Supplies into
Molybdenum only. 3 Supplies = 1 KT Molybdenum. (Registered only) |
|
|
alt |
|
Convert Supplies into
Tritanium only. 3 Supplies = 1 KT Tritanium. (Registered only) |
|
|
NAL |
|
Do not perform Alchemy
function. (Registered only) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|