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1. Introduction to VGA Planets   7. Minefields Sub-Menu   3C. Ship Friendly Codes   3K. Gryphon Friendly Codes  
2. Race Information Sub-Menu   8. Combat Sub-Menu   3D. Torpedo Ship Friendly Codes   3L. Hugerock Friendly Codes  
3. Friendly Codes Sub-Menu   9. Ion Storm Sub-Menu   3E. Carrier Ship Friendly Codes   3M. Jumpgate Friendly Codes  
4. Planet Information Sub-Menu   10. Misc. Information Sub-Menu   3F. Hull Specific Friendly Codes   3N. Nemesis Friendly Codes  
5. Starbase Information Sub-Menu   11. Strategy and Strategy Guides   3G. Race Specific Friendly Codes   3O. Raceplus Friendly Codes  
6. Ship Information Sub-Menu   12. Add-on Information   3H. Host 3.20 Friendly Codes   3P. Starbase Plus Friendly Codes  
  3Q. Tachyon Friendly Codes  
  3R. Teleport Friendly Codes  
HULL SPECIFIC:  
  HULL SLOT 3 (BOHEMIAM CLASS SURVEYSHIP):  
  (Host 3.20)  
  Climate control   Warms the Planet this Ship is in orbit of by 1 degree per turn (up to a temp of 50 degrees)  
 
 
  HULL SLOT 4 (VENDETTA CLASS FRIGATE):  
  (Fhost)  
  MTN   Maintenance Ship. Fixes damaged Ship. Both Ships need to set this Friendly Code  
 
 
  HULL SLOT 6 (BANSHEE CLASS DESTROYER):  
  (Gryphon)  
  LNR   Allows Federation (Race 1) to load and store Natives (no Amorphous or Reptilians) on board  
  UNR   Allows Federation (Race 1) to unload Natives  
 
 
  HULL SLOT 7 (LOKI CLASS DESTROYER):  
  (Host 3.20)  
  Tachyon ship   Tachyon burst causes all Cloaking Ships within 10 light years of this Ship to decloak.  
  This takes place both before and after movement.  
  This Ship must have fuel and less than 20 % damage to perform this action.  
  The Federation (Race 1) and Race 2 (The Lizards) Cloaked Ships are immune  
  to this Ship.  
  The Birdmen (Race 3) are immune to this Ship. (Hconfig)  
  This Ship Ability works with the Registered version only.  
 
 
  HULL SLOT 8 (EROS CLASS RESEARCH VESSEL):  
  (Host 3.20)  
  Climate control   Cools the Planet this Ship is in orbit of by 1 degree per turn (down to a temp of 50 degrees)  
  (Fhost)  
  Ramscoop  
  (Nemesis)  
  Climate control  
 
 
  HULL SLOT 9 (BRYNCHILD CLASS ESCORT):  
  (Host 3.20)  
  Bioscanner If Ship Mission is set to Sensor Sweep, Bioscanner will report the type and number of  
  Natives on about 20% of all enemy and unowned Planets within sensor range.  
  Will also report the temperature of these Planets.   
  20 Defense Posts will shield a Planet from the Bioscanner.  
  The Evil Empire (Race 8) can fool the Bioscanners by giving false information.  
  The Evil Empire (Race 8) cannot fool the Bioscanners belonging to The Rebels (Race 10).  
 
 
  HULL SLOT 12 (DIPLOMACY CLASS CRUISER):  
  (Gryphon)  
  Sweet Talk (Federation (Race1) only)  
 
 
  HULL SLOT 16 (MEDIUM DEEP SPACE FREIGHTER):  
  (Starbase Plus)  
  GBN   Get Beam Slot (N = 0-9) from Starbase  
  GEN   Get Engine Slot  (N = 1-9) from Starbase  
  GTN   Get Torpedo Tube Slot (N = 0-9) from Starbase  
  UAP   Unload All Ship Components to Starbase  
  UBN   Unload Beam Slot (N = 0-9) to Starbase  
  UEN   Unload Engine Slot (N = 1-9) to Starbase  
  UTN   Unload Torpedo Tube Slot (N = 0-9) to Starbase  
 
 
  HULL SLOT 21 (REPTILE CLASS DESTROYER):  
  (Host 3.20)  
  Cloak   While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  (Nemesis)  
  CHN   The Lizards (Race 2) can activate Chemical Strike against planet. N = any character  
 
 
  HULL SLOT 22 (LIZARD CLASS CRUISER):  
  (Host 3.20)  
  Cloak   While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
 
 
  HULL SLOT 23 (T-REX CLASS BATTLESHIP):  
  (Gryphon)  
  NNN   The Lizards (Race 2) can convert Torpedoes into Mines directly before combat. First N = Q(uarter), H(alf), T(hree fourths), or A(ll)  
  Second N = A, or a. Third N = F, or f  
  (Raceplus)  
  !NN   Activate Chameleon Device and emulate Hull # NN. (The Lizards (Race 2) ony)  
  !!N   Activate Chameleon Device and emulate hull # 10N. (The Lizards (Race 2) only)  
 
 
  HULL SLOT 25 (SAURIAN CLASS LIGHT CRUISER):  
  (Host 3.20)  
  Cloak   While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  (Gryphon)  
  LCH   The Lizards (Race 2) can load and store Colonists on board  
 
 
  HULL SLOT 26 (WHITE FALCON CLASS CRUISER):  
  (Host 3.20)  
  Cloak   While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
 
 
  HULL SLOT 27 (SWIFT HEART CLASS SCOUT):  
  (Host 3.20)  
  Cloak   While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
 
 
  HULL SLOT 28 (FEARLESS WING CRUISER):  
  (Host 3.20)  
  Cloak   While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
 
 
  HULL SLOT 29 (DARK WING CLASS BATTLESHIP):  
  (Host 3.20)  
  Cloak   While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  Advanced Cloak. (Host 3.22.005) (Burn no fuel to Cloak and can Cloak in an Ion Storm)  
 
 
  HULL SLOT 31 (RESOLUTE CLASS BATTLESHIP):  
  (Host 3.20)  
  Cloak   While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  Advanced Cloak. (Host 3.22.005) (Burn no fuel to Cloak and can Cloak in an Ion Storm)  
 
 
  HULL SLOT 32 (BRIGHT HEART CLASS DESTROYER):  
  (Host 3.20)  
  Cloak   While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  (Raceplus)  
  EGG   Place a Bbomb on targeted enemy Ship (Birdmen (Race 3) only)  
 
 
  HULL SLOT 33 (DETH SPECULA CLASS FRIGATE):  
  (Host 3.20)  
  Cloak   While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
 
 
  HULL SLOT 36 (D7 COLDPAIN CLASS CRUISER):  
  (Host 3.20)  
  Cloak   While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  (Gryphon)  
  Board Starbase (Fascists) (Race 4) only)  
 
 
  HULL SLOT 38 (D3 THORN CLASS DESTROYER):  
  (Host 3.20)  
  Cloak   While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  (Raceplus)  
  Boarding Party (Fascists (Race 4) only)  
 
 
  HULL SLOT 39 (D19B NEFARIOUS CLASS DESTROYER):  
  (Host 3.20)  
  pop   Glory Device. This Ship explodes after moving, damaging all other Ships at same location.  
  The damage inflicted on other Ships is 20%. Therefore, 5 of these Ships will destroy all other Ships.  
  trg   Glory Device. This Ship explodes when a Cloaked enemy Ship is detected at same location.  
  The damage inflicted on other Ships is 20%. Therefore, 5 of these Ships will destroy all other Ships.  
  If Ship Mission is set to Kill, then any Cloaked enemy Ship will set Glory Device off.  
  If Primary Enemy only is set, then only that Race's Cloaked Ships will set off Glory Device.  
  If the Glory Device is used at a Planet location, it will destroy 40 % of Colonists, 40% of Natives and 25% of Structures.  
  Siliconoid, Reptilian, and Bovinoid Natives as well as Lizard (Race 2) and Crystal (Race 7) Colonists are immune to the Glory Device.
  Converts all Amorphous Natives into Supplies at a rate of 1 Supply for every 1,000 Natives.  
  Glory Device works even if the Ship has no fuel.  
 
 
  HULL SLOT 41 (SABER CLASS FRIGATE):  
  (Host 3.20)  
  pop   Glory Device. This Ship explodes after moving, damaging all other Ships at same location.  
  The damage inflicted on other Ships is 10%. Therefore, 10 of these Ships will destroy all other Ships.  
  trg   Glory Device. This Ship explodes when a Cloaked enemy Ship is detected at same location.  
  The damage inflicted on other Ships is 10%. Therefore, 10 of these Ships will destroy all other Ships.  
  If Ship Mission is set to Kill, then any Cloaked enemy Ship will set Glory Device off.  
  If Primary Enemy only is set, then only that Race's Cloaked Ships will set off Glory Device.  
  If the Glory Device is used at a Planet location, it will destroy 40 % of Colonists, 40% of Natives and 25% of Structures.  
  Siliconoid, Reptilian, and Bovinoid Natives as well as Lizard (Race 2) and Cyrstal (Race 7) Colonists are immune to the Glory Device.
  Converts all Amorphous Natives into Supplies at a rate of 1 Supply for every 1,000 Natives.  
  Glory Device works even if the Ship has no fuel.  
 
 
  HULL SLOT 42 (LADY ROYALE CLASS CRUISER):  
  (Host 3.20)  
  Gambling ship Generates 1 Megacredit for every Clan on board this Ship.  
  Megacredits are generated the same turn Colonists are beamed down to a Planet.  
  This Ship must have fuel on board to perform this action.  
  (Gryphon)  
  Gambling ship over enemy Planet using enemy Colonists (Privateers (Race 5) only)  
 
 
  HULL SLOT 43 (DWARFSTAR CLASS TRANSPORT):  
  (Host 3.20)  
  Cloak   While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  (Fhost)  
  MTN   Maintenance Ship. Fixes damaged Ship. Both Ships need to set this Friendly Code  
  (Raceplus)  
  Transfer Clans as Crew (Privateers (Race 5) only)  
 
 
  HULL SLOT 44 (BR4 CLASS GUNSHIP):  
  (Host 3.20)  
  Cloak   While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  Gravitonic Accelerator This Ship will travel at twice the normal distance. For instance, at Warp 9, the Ship  
  will travel at 162 light years per turn instead of 81 light years per turn.  
 
 
  HULL SLOT 45 (BR5 KAYE CLASS TORPEDO BOAT):  
  (Host 3.20)  
  Cloak   While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  Gravitonic Accelerator This Ship will travel at twice the normal distance. For instance, at Warp 9, the Ship  
  will travel at 162 light years per turn instead of 81 light years per turn.  
 
 
  HULL SLOT 46 (METEOR CLASS BLOCKADE RUNNER):  
  (Host 3.20)  
  Cloak   While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  Gravitonic Accelerator This Ship will travel at twice the normal distance. For instance, at Warp 9, the Ship  
  will travel at 162 light years per turn instead of 81 light years per turn.  
  (Nemesis)  
  Cloak Tow (Privateers (Race 5) only)  
 
 
  HULL SLOT 47 (REDWIND CLASS CARRIER):  
  (Host 3.20)  
  Cloak   While Cloaked, this Ship will not show up on enemy Scanners.  
  There is a % chance the Cloak will fail. (Hconfig)  
  A Ship with out fuel cannot Cloak.  
  Cloaking burns fuel. The amount is set by the (Hconfig) and is also determined by Ship's Mass.  
  A Ship cannot Cloak inside an Ion Storm.  
  (Banzai!)  
  NNN   Launch Fighters in a suicide attack against target Ship. NNN = ID of target Ship  
  (Gryphon)  
  SFN   Birdmen (Race 3) may steal Fighters from enemy Ships. N = any alphanumeric character  
 
 
  HULL SLOT 48 (SKYFIRE CLASS CRUISER):  
  (Gryphon)  
  RID   Birdmen (Race 3) can scan target Ship  
 
 
  HULL SLOT 49 (MADZONILLA CLASS CARRIER):  
  (Raceplus)  
  !NN   Activate Chameleon Device and emulate Hull # NN. (The Lizards (Race 2) ony)  
  !!N   Activate Chameleon Device and emulate hull # 10N. (The Lizards (Race 2) only)  
 
 
  HULL SLOT 51 (B200 CLASS PROBE):  
  (Host 3.20)  
  HYP   Hyperdrive ship. Initiates hyperjump. Waypoint must be set to at least 21 light years away and a warp speed of at least 1.  
  Ship jumps 350 light years and burns 50 KT of fuel.   
  Hyperjumping Ship cannot have Mission set to Intercept and cannot be towing or towed.  
  Hyperjumping Ship will avoid Minefields.  
  After Hyperjumping, the Ship will have a Speed of 0 and no Waypoint set.  
 
 
  HULL SLOT 52 (BIOCIDE CLASS CARRIER):  
  (Gryphon)  
  Super Intercept (Cyborg (Race 6) only)  
 
 
  HULL SLOT 53 (ANNIHILATOR CLASS BATTLESHIP):  
  (Gryphon)  
  Super Intercept (Cyborg (Race 6) only)  
 
 
  HULL SLOT 54 (B41 EXPLORER):  
  (Fhost)  
  Ramscoop  
 
 
  HULL SLOT 56 (FIRECLOUD CLASS CRUISER):  
  (Host 3.20)  
  NNN   Chunnel Ship. Chunnell to another Ship of this type. NNN = ID of target Firecloud.   
  Both Ships must have a Speed set to 0.  
  Chunneling Ship must have at least 50 KT of fuel. Chunneling burns 50 KT of fuel. Target Ship must have at least 1 KT of fuel.  
  If a Chunneler is being towed, it cannot Chunnel. However, if the towing ship runs out of fuel, the Chunneler can Chunnel  
  that same turn. A Chunneler cannot tow another Ship while Chunneling.   
  The range is minimum 100 light years and maximum 5000 light years. (Misprint - actually the minimum is 10 light years)  
  All other Ships at same location as Chunneler are pulled through also. Enemy Ships can also 'Chunnel' if:  
  They are cloaked OR They have no fuel OR Their Speed is 0 OR They have same FC as Chunneling Ship.  
  All Chunneling Ships have no shields after Chunneling. All Cloaked Chunnelers remain Cloaked.  
  A Firecloud with at least 50KT of fuel at a Starbase will stop all cloning at that Starbase (Host 3.22.024) and is set to  
  warp 0. (Host 3.22.026)  
 
 
  HULL SLOT 58 (QUIETUS CLASS CRUISER):  
  (Nemesis)  
  STR   Strip mine (Cyborg (Race 6) only)  
  (Raceplus)  
  STB   Super Tractor Beam (Cyborg (Race 6) only)  
 
 
  HULL SLOT 60 (RUBY CLASS LIGHT CRUISER):  
  (Fhost)  
  SSC   Plasma Sunscoops  
 
 
  HULL SLOT 61 (EMERALD CLASS BATTLECRUISER):  
  (Nemesis)  
  Alchemy Ship (Crystals (Race 7) only)  
 
 
  HULL SLOT 64 (ONYX CLASS FRIGATE):  
  (Host 3.20)  
  Climate control   Warms the Planet this Ship is in orbit of by 1 degree per turn (up to a temp of 99 degrees)  
  Climate Control   Warms the Planet this Ship is in orbit of by 1 degree per turn (up to a temp of 100 degrees) (Host 3.22.005)  
  (Fhost)  
  MTN   Maintenance Ship. Fixes damaged Ship. Both Ships need to set this Friendly Code  
  (Gryphon)  
  Climate control (Crystals (Race 7) only)  
  (Nemesis)  
  Terraform (Crystals (Race 7) only)  
 
 
  HULL SLOT 65 (TOPEZ CLASS GUNBOAT):  
  (Gryphon)  
  Honor Device (Crystals (Race 7) only)  
 
 
  HULL SLOT 66 (OPAL CLASS TORPEDO BOAT):  
  (Gryphon)  
  Honor Device (Crystals (Race 7) only)  
 
 
  HULL SLOT 67 (CRYSTAL THUNDER CLASS CRUISER):  
  (Gryphon)  
  Oscillator Beam (Crystals (Race 7) only)  
 
 
  HULL SLOT 68 (MOSCOW CLASS STAR ESCORT):  
  (Fhost)  
  MTN   Maintenance Ship. Fixes damaged Ship. Both Ships need to set this Friendly Code  
  (Gryphon)  
  HYP   Hyperdrive ship. Initiates hyperjump. Waypoint must be set to at least 21 light years away and a warp speed of at least 1.  
  Ship jumps 350 light years and burns 50 KT of fuel.   
  Hyperjumping Ship cannot have Mission set to Intercept and cannot be towing or towed.  
  Hyperjumping Ship will avoid Minefields.  
  After Hyperjumping, the Ship will have a Speed of 0 and no Waypoint set.  
 
 
  HULL SLOT 69 (SUPER STAR DESTROYER):  
  (Host 3.20)  
  Immune to ATT and NUK Friendly Codes  
  Imperial Assault  
  Beam down at least 10 Clans to enemy Planet.   
  Enemy Colonists are killed and all Defense Posts destroyed. This Ship's owner now owns the Planet.  
  This Ship must be undamaged and must have fuel.  
  (Nemesis)  
  Immune to Orbital Defense Satellites  
 
 
  HULL SLOT 70 (GORBIE CLASS BATTLECARRIER):  
  (Fhost)  
  KPL   Kill a Planet set as Waypoint  
  KSP   Kill a Ship set as Waypoint  
  (Nemesis)  
  Capture Beam (Evil Empire (Race 8) only)  
  (Raceplus)  
  Gravity Well Generator (Evil Empire (Race 8) only  
 
 
  HULL SLOT 73 (MIG CLASS SCOUT):  
  (Gryphon)  
  Destroy Remote Beacons  
 
 
  HULL SLOT 76 (SUPER STAR CARRIER):  
  (Gryphon)  
  Improve Morale (Evil Empire (Race 8) only)  
 
 
  HULL SLOT 77 (PL 21 PROBE):  
  (Host 3.20)  
  HYP   Hyperdrive ship. Initiates hyperjump. Waypoint must be set to at least 21 light years away and a warp speed of at least 1.  
  Ship jumps 350 light years and burns 50 KT of fuel.   
  Hyperjumping Ship cannot have Mission set to Intercept and cannot be towing or towed.  
  Hyperjumping Ship will avoid Minefields.  
  After Hyperjumping, the Ship will have a Speed of 0 and no Waypoint set.  
 
 
  HULL SLOT 83 (CYBERNAUT CLASS BASESHIP):  
  (Fhost)  
  MTN   Maintenance Ship. Fixes damaged Ship. Both Ships need to set this Friendly Code  
  (Nemesis)  
  Viral Field (Robots (Race 9) only)  
  (Raceplus)  
  Repair Ship (Robots (Race 9) only)  
 
 
  HULL SLOT 84 (PAWN CLASS BASESHIP):  
  (Host 3.20)  
  Bioscanner If Mission is set to Sensor Sweep, Bioscanner will report the type and number of  
  Natives on 100% of all enemy and unowned Planets within sensor range.  
  Will also report the temperature of these Planets.   
  20 Defense Posts will shield a Planet from the Bioscanner.  
  The Evil Empire (Race 8) can fool the Bioscanners by giving false information.  
  The Evil Empire (Race 8) cannot fool the Bioscanners belonging to The Rebels (Race 10).  
  (Gryphon)  
  Detect enemy Cloakers  
 
 
  HULL SLOT 87 (FALCON CLASS ESCORT):  
  (Host 3.20)  
  HYP   Hyperdrive ship. Initiates hyperjump. Waypoint must be set to at least 21 light years away and a warp speed of at least 1.  
  Ship jumps 350 light years and burns 50 KT of fuel.   
  Hyperjumping Ship cannot have Mission set to Intercept and cannot be towing or towed.  
  Hyperjumping Ship will avoid Minefields.  
  After Hyperjumping, the Ship will have a Speed of 0 and no Waypoint set.  
 
 
  HULL SLOT 90 (SAGE CLASS FRIGATE):  
  (Gryphon)  
  Honor Device  
  HYP   Hyperdrive ship. Initiates hyperjump. Waypoint must be set to at least 21 light years away and a warp speed of at least 1.  
  Ship jumps 350 light years and burns 50 KT of fuel.   
  Hyperjumping Ship cannot have Mission set to Intercept and cannot be towing or towed.  
  Hyperjumping Ship will avoid Minefields.  
  After Hyperjumping, the Ship will have a Speed of 0 and no Waypoint set.  
 
 
  HULL SLOT 91 (DEEP SPACE SCOUT):  
  (Gryphon)  
  Honor Device  
 
 
  HULL SLOT 92 (PATRIOT CLASS LIGHT CARRIER):  
  (Nemesis)  
  Anti Defense Post Mission (Colonials (Race 11) only)  
 
 
  HULL SLOT 96 (COBOL CLASS RESEARCH CRUISER):  
  (Host 3.20)  
  Bioscanner If Mission is set to Sensor Sweep, Bioscanner will report the type and number of  
  Natives on about 20% of all enemy and unowned Planets within sensor range.  
  Will also report the temperature of these Planets.   
  20 Defense Posts will shield a Planet from the Bioscanner.  
  The Evil Empire (Race 8) can fool the Bioscanners by giving false information.  
  The Evil Empire (Race 8) cannot fool the Bioscanners belonging to The Rebels (Race 10).  
  Ramscoop   Produces 2 KT of fuel for every 1 light year travelled. (Hconfig)  
  This Ship produces fuel even while towing another Ship, but not when being towed.  
  This Ship does not produce fuel when on an Intercept Mission.  
 
 
  HULL SLOT 97(ARIES CLASS TRANSPORT):  
  (Host 3.20)  
  Advanced Alchemy Ship: Converts Minerals into Neutronium. (Registered only)  
  1 KT of any Mineral = 1 KT of Neutronium.  
  Can only be shut off by having full fuel tanks or by having no Minerals in cargo.  
 
 
  HULL SLOT 99 (VIRGO CLASS BATTLESTAR):  
  (Fhost)  
  Ramscoop  
 
 
  HULL SLOT 100 (SAGITTARIUS CLASS TRANSPORT):  
  (Fhost)  
  MTN   Maintenance Ship. Fixes damaged Ship. Both Ships need to set this Friendly Code  
  (Raceplus)  
  Stealth Mission (Colonials (Race 11) only)  
 
 
  HULL SLOT 101 (GEMINI CLASS TRANSPORT):  
  (Raceplus)  
  Stealth Mission (Colonials (Race 11) only)  
 
 
  HULL SLOT 104 (NEUTRONIC REFINERY SHIP):  
  (Host 3.20)  
  Converts Minerals and Supplies into Neutronium.  
  1 KT of any Mineral + 1 Supply = 1 KT of Neutronium.  
  NAL   Do not perform Alchemy function. (Registered only)  
 
 
  HULL SLOT 105 (MERLIN CLASS ALCHEMY SHIP):  
  (Host 3.20)  
  Converts Supplies into Minerals.  
  9 Supplies = 1 KT Duranium, 1 KT Tritanium, and 1 KT Molybdenum.  
  This ship will perform Alchemy function even if the ship has no fuel on board.  
  ald   Convert Supplies into Duranium only. 3 Supplies = 1 KT Duranium. (Registered only)  
  alm   Convert Supplies into Molybdenum only. 3 Supplies = 1 KT Molybdenum. (Registered only)  
  alt   Convert Supplies into Tritanium only. 3 Supplies = 1 KT Tritanium. (Registered only)  
  NAL   Do not perform Alchemy function. (Registered only)